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Old 06-09-11, 09:09 PM   #121
TLAM Strike
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I just installed this, I don't play SH4 much since I found the stock game so unchanging and unrealistic but I love this mod!

I think I just got killed by a circle runner in my 'T' class boat near Tripoli. I was was aiming at a 7000 ton tanker in a convoy when I fired all my tubes (it was at a little over 3,000 meters/yards so I wanted a large spread) when something takes out my periscope and floods the tower. First I thought I was rammed (I now think it was a very circle runner since I was shallow due to the heavy seas) Bow torpedo, the tower, control and the engine room all start flooding and I lose depth control. I figure I'm doomed when I see the depth gauge read over 500 feet, then I hit bottom! But I couldn't blow sufficient air in to the tanks to surface before the pressure crushes the boat (makes sense since bow torpedo, and the tower were flooded and the other two compartments were half full).

I did nailed the tanker btw (using manual TDC too)...
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Old 06-09-11, 09:22 PM   #122
seaplate hitman
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I can not download it again! The netweb is not available still. If someone can do me a favor,I beg him send this mod to me by E-mail.

My Mailbox:Boca2000@live.cn

Thank you very much in advance!

PS: The full name of PRC is People's Republic of China. In the fore post , I made a spelling mistake. Sorry.
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Old 06-10-11, 01:19 AM   #123
JapLance
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Quote:
Originally Posted by seaplate hitman View Post
I can not download it again! The netweb is not available still. If someone can do me a favor,I beg him send this mod to me by E-mail.
I will try to send it by e-mail. I've never tried to send such a big file through an e-mail, so I can't assure you will get it, but I tried.

TLAM Strike, you must have been very unlucky with that circle runner. The chances are really really slim, as the British Mk.VIII torpedoes were very, very reliable (contact pistol only though).
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Old 06-10-11, 03:18 AM   #124
JapLance
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Sorry, my account doesn't let me send such a big file
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Old 06-10-11, 08:45 AM   #125
Jan Kyster
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I wouldn't mind shipping a DVD to China - that would be a first


PM me if you're interested, Seaplate!




About the download, perhaps the site is being blocked from PRC? That would not be a first, would it?
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Old 06-10-11, 12:33 PM   #126
Brewster
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Quote:
Originally Posted by seaplate hitman View Post
I can not download it again! The netweb is not available still. If someone can do me a favor,I beg him send this mod to me by E-mail.

My Mailbox:Boca2000@live.cn

Thank you very much in advance!

PS: The full name of PRC is People's Republic of China. In the fore post , I made a spelling mistake. Sorry.

guess that China thinks that on that download site illegal material is..

Sorry my bad didn't think at china at al..
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Old 06-10-11, 12:40 PM   #127
Brewster
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I mailed it to you.
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Old 06-12-11, 01:56 AM   #128
seaplate hitman
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Thanks for everyone's help!
I am very appreciate!
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Old 06-12-11, 09:26 AM   #129
Brewster
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No problem. If you have it with other things just send me a message
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Old 06-12-11, 12:25 PM   #130
JapLance
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As usual when Googling for something else, I came across this very interesting link:

http://historisches-marinearchiv.de/...schreibung.php

A database of Allied submarine attacks in Europe: North Sea and Arctic, Baltic, Mediterranean and Black Sea. Impressive work.
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Old 06-12-11, 02:54 PM   #131
Brewster
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Quote:
Originally Posted by JapLance View Post
As usual when Googling for something else, I came across this very interesting link:

http://historisches-marinearchiv.de/...schreibung.php

A database of Allied submarine attacks in Europe: North Sea and Arctic, Baltic, Mediterranean and Black Sea. Impressive work.

Meine Deutsch is nicht so gut. anyway thanks for the link
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Old 06-15-11, 12:56 AM   #132
max-peck
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Very nice work to all involved in this

Since I read Unbroken I've wanted to operate a U Class out of Malta, and now I can

One question, has anyone else had any trouble with the U Class? When I reload a save game all the dials and gauges in the interior view stop working and get stuck at the 12 o'clock position?

Or have I got a bit of mod soup going on? If it's just affecting me I'll try a clean install.
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Old 06-15-11, 08:28 AM   #133
llamaman
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yes, I get the same thing all dials pointing up after game save,
any ideas ?
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Old 06-15-11, 01:11 PM   #134
Jan Kyster
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Maybe it's related to AI-boats, as in these old links
http://www.subsim.com/radioroom/showthread.php?t=102182
http://www.subsim.com/radioroom/showthread.php?t=93353

But I know nothing!
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Old 06-16-11, 12:35 AM   #135
JapLance
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Thanks Jan, I've been reading this threads and I think I found the problem:

Quote:
Originally Posted by Rubini
Hi guys,

Well, well you are suffering from an old known bug. This was adressed a more than year ago.

This problem is related to another Uboat on the campaign files than the player's uboat (AI uboat, cloned or not). In that long time ago I and Sergei just find that only a correctly cloned uboat must be used for AI uboats. So, someone here put a not well cloned or even not cloned uboat on the campaign SCR file. Just delete them (or use a AI uboat that is on the original GW/HT folders) and the bug will go away.

Hopes that could help you!

Rubini.
Not being aware of this problem, I added a couple of submarines in the player starting harbours, to give some atmosphere. They are the same units as the player subs, and seem to be the ones causing this problem. Since I don't usually use the interior view, I hadn't noticed anything wrong with it. Apologies.

A simple solution would be deleting those subs in the file \Med Campaign\Data\Campaigns\Campaign\Med_HarborTraffic .mis with the mission editor. The "professional" way would be creating AI versions of the player subs, but this is something I can't do for the moment.

Unrelated to all that, seems like I found what was causing a crash in the museum. There were a couple of German ships in WDAD that were missing their textures. When I corrected that using the ones Lurker used in OM, and after a really long loading time, the museum worked. I have also found a JSGME function that allows to eliminate previous files while the mod is enabled, so I can eliminate from the roster the ships of, for instance, Lithuania, which were loaded by WDAD but are not needed at all in the Mediterranean, lightening (I hope) the loading times. I still need to do some testing, but it seems to work fine.

Last edited by JapLance; 06-16-11 at 01:04 AM.
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