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03-28-11, 10:12 AM | #1 |
Seasoned Skipper
Join Date: Jun 2010
Location: Mississippi
Posts: 650
Downloads: 345
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The Kriegsmarine add on for OM.
Ok theres been some lurking around the forums and some people feel that there should be more to Operation Monsun. Due to the respects of the forum and the aurther not being around there most likely will never be another Operation Monsun. So a team is being put together to make an "Add-on" mod for OM. OM will be the basis for this mod and each mod made will be at best compatible as possible for OM. We do need some modders for some areas so if your intrested and would like the challenge to improve upon OM please pm me. We need modelers and script/campaign modders and someone that works with GUIs and someone with a vast knowledge of Environment files. I've gotten various permissions from some big modders to use their mods and we are using them. These projects were not fully developed due to the release of sh5, but i feel that this mod add-on would be great and most would benefit from it being that some can not run sh5 or choose not to. if i don't get anymore support than what i have i'll keep posting until i do as i can be persistant. this mod should start to take off after the end of march as some of us are not organized just yet. we are still collecting names and mod suggestions from this forum. screenshots will be posted periodicly to show the community progress and hopefully opinions. This addon is aimed towards adding more of a Kriegsmarine feel to the game and as one said in a forum we would like to add "grittiness" to it. so come one come all and support.
Regards, drakkhen20 |
03-28-11, 11:22 AM | #2 |
Weps
Join Date: Dec 2009
Location: Averof's bunk
Posts: 357
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Operation Monsun ANABIOSIS
All the best matey..
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03-28-11, 11:11 PM | #3 |
Seasoned Skipper
Join Date: Jun 2010
Location: Mississippi
Posts: 650
Downloads: 345
Uploads: 0
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thanks, hopefully theres still life in the old girl.
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03-29-11, 12:03 AM | #4 |
Mate
Join Date: Jan 2010
Posts: 51
Downloads: 85
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Wish ya luck Hope this can lure some ato fans to sh4 and give it a chance.
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03-29-11, 12:32 AM | #5 |
Seasoned Skipper
Join Date: Jun 2010
Location: Mississippi
Posts: 650
Downloads: 345
Uploads: 0
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Thanks.
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03-29-11, 07:51 PM | #6 |
Seasoned Skipper
Join Date: Jun 2010
Location: Mississippi
Posts: 650
Downloads: 345
Uploads: 0
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Come on seriously guys. I need support on this. I got one taker and a possible. We need more.
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04-07-11, 01:02 PM | #7 |
Prince of
the Sea
Join Date: Jul 2009
Location: Watching over U-253
Posts: 3,527
Downloads: 98
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04-07-11, 09:02 PM | #8 |
Seasoned Skipper
Join Date: Jun 2010
Location: Mississippi
Posts: 650
Downloads: 345
Uploads: 0
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yes we all hope this mod is awsome. but we still need support. we actualy still need someone good in scripting and in how to manipulate the env files such as the weather as i do feel this would help bring some grit to the mod with more bad weather. i do have it in mind to include diffrent env mods as some people like diffrent settings and prefrences when it comes to how the water looks and such.
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04-08-11, 12:07 AM | #9 | |
Grey Wolf
Join Date: Apr 2005
Location: Bucharest, Romania
Posts: 845
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Quote:
http://www.subsim.com/radioroom/showthread.php?t=177507 |
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04-10-11, 09:00 AM | #10 |
Seasoned Skipper
Join Date: Jun 2010
Location: Mississippi
Posts: 650
Downloads: 345
Uploads: 0
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well that sucks. i'm getting permissions from some other people for using other enviros as options. i'm doing this as to apease others that prefer diffrent look in their game. some prefer pacific env and some prefer om stock enviro. i would include real env but they are made by the same people. well maddogK almost has the type7A done and i know i keep stating this but we will eventually have screenshots of that and other mods included running at the same time.
regards, drakkhen20 |
04-10-11, 11:28 AM | #11 |
Seasoned Skipper
Join Date: Jun 2010
Location: Mississippi
Posts: 650
Downloads: 345
Uploads: 0
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did anyone create a fix for that mission map eagle offset problem? like when you click on the map in your office and it brings you to that screen with the sheet of paper that types out your patrol orders and behind that is the map with the German Eagle thats stuck in the upper left hand corner. has anyone made a fix yet???
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05-12-11, 05:24 AM | #12 |
Sea Lord
Join Date: Mar 2005
Location: Deep down in Germany
Posts: 1,969
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any news on that?
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05-13-11, 08:53 AM | #13 |
Ocean Warrior
Join Date: May 2007
Posts: 2,689
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I'm not sure i would recommend making a gui mod part of this.
you have karamazovnew's gui already gui mods are themselves not a trivial amount of work. why get hung up on it? focus on other issues.
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"Enemy submarines are to be called U-Boats. The term submarine is to be reserved for Allied under water vessels. U-Boats are those dastardly villains who sink our ships, while submarines are those gallant and noble craft which sink theirs." Winston Churchill |
05-13-11, 12:33 PM | #14 |
The Old Man
Join Date: Mar 2005
Location: Poland
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I'm agree. It's really hard work to create new gui and imho time wasting. Better to polish karamazov's gui and make it more good-looking.
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05-14-11, 10:41 PM | #15 |
Seasoned Skipper
Join Date: Jun 2010
Location: Mississippi
Posts: 650
Downloads: 345
Uploads: 0
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thats what i was talking about.
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