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Old 01-31-23, 05:33 PM   #1
Muckenberg
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Hello, I will keep you updated. I just started Happy Times.
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Old 01-31-23, 05:36 PM   #2
kapuhy
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Quote:
Originally Posted by Muckenberg View Post
Hello, I will keep you updated. I just started Happy Times.
Thanks
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Old 01-31-23, 07:47 PM   #3
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I am quite busy right now kapuhy, but if I can finish up a few things and get back to having fun actually playing the game, I'll do some reports. But it will be at least several weeks before I can.
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Old 02-01-23, 03:06 AM   #4
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Maybe I will have time on this weekend. But without guarantee.
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Old 02-01-23, 04:42 AM   #5
kapuhy
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Thanks guys

Anyways, from my own testing in single missions so far, this current version seems to improve the following:

- planes more willing to drop bombs (still a lot of "dry runs" but there should be a bomb dropped on player within 1-5 minutes of plane getting in range though efficiency varies from plane to plane)
- way faster turning back for another attack, which also means they keep you in range of their machine guns for better suppression
- planes attempt to drop bomb on place where U-Boat has just dived, and while they almost always miss it's still better than immediately breaking off the moment your periscope hides under water

Downsides:
- weird maneuvers that sometimes lead to stalling (especially with level bombers)
- accuracy in bomb drops is poor.
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Old 02-01-23, 11:04 AM   #6
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My guess is that there is still too much SH3/4 AI still in SH5 for the scripting to influence too much of their behavior. It will be interesting to test. Do you have the planes set to Elite (CrewRating=4)? That is almost a necessity in ASW planes, and improves their "maneuvering". Those dry runs, of not dropping occur in SH4 irritatingly all of the time, especially when the player sub dives prior to visual contact. Strange thing is, on the 2nd pass from the plane, they will drop their bombs almost precisely where the submarine dove, almost like they dropped a dye marker on their first pass - which would be cool to model in - but that "accuracy" there is uncanny and unrealistic. Surely, the radar equipped plane was able to gather course and speed data inbound, and could more accurately anticipate where the sub would be? If the airplane makes visual contact, it almost always drops bombs on the first pass, and strafes the water and/or (surely) diving boat. The plane's turning tighter and maintaining contact with the sub in SH5 is something that would be nice to have in SH4, where they often fly 12-15 nm beyond before coming back for a 2nd and 3rd pass... Cool stuff, kapuhy!
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Old 02-01-23, 03:14 PM   #7
kapuhy
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Quote:
Originally Posted by propbeanie View Post
Do you have the planes set to Elite (CrewRating=4)? That is almost a necessity in ASW planes, and improves their "maneuvering".
Hmm, I've done my testing on Veteran which is default rating. Now, I just repeated test on Elite with weird results - default unchanged AI did drop bombs with Catalina, though it missed by a lot, while changed AI achieved a direct hit but took more time to drop a bomb. Will have to make further tests on Elite rating I guess.

Edit: Wait I take that back. I mistakenly set "Poor" crew rating instead of Elite. Which makes it weirder still: "Poor" default AI (by default I mean unchanged IRAI script in this case) does drop bombs on moving target, and in first pass to boot! It doesn't hit, sure. But actual "Elite" AI, just like "Veteran", does not drop a bomb at all making endless dry runs...

Quote:
Originally Posted by propbeanie View Post
If the airplane makes visual contact, it almost always drops bombs on the first pass, and strafes the water and/or (surely) diving boat.
Not the case in SH5. Dropping bombs on first pass is a rarity except for level bombers (who do drop bombs but miss by an entire zipcode).

Edit: case in point - look at the video embedded in this post: https://www.subsim.com/radioroom/sho...08&postcount=1

Last edited by kapuhy; 02-01-23 at 05:34 PM.
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