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Old 02-15-14, 09:13 AM   #1681
maco11
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hello.

my problem is that i dont' undestand how snorkel can be raised. it dont rise automatically when i go to periscope quote, there is a specific command?
i see that it dont rise becose of: i don't see it by periscope; the speed submerged is the same that without snorkel; the propulsion pass to electric.

suggest viagra is funny, but it dont work
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Old 02-15-14, 03:28 PM   #1682
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The Snorkels for the various types of U-boats are enabled in TDW's "Option File Editor Viewer"

When you go to "Snorkel Depth" and you order the "Chief Engineer" to "Raise the Snorkel" make sure that the "Standard Propulsion" icon changes to "Yellow"
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Old 02-15-14, 03:53 PM   #1683
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Quote:
Originally Posted by THEBERBSTER View Post
The Snorkels for the various types of U-boats are enabled in TDW's "Option File Editor Viewer"

When you go to "Snorkel Depth" and you order the "Chief Engineer" to "Raise the Snorkel" make sure that the "Standard Propulsion" icon changes to "Yellow"
uhm.

ok, i'm sure your answer is clear for everyone than me: i'm new of this forum and of the game.

what you mean for TDW, a mod?

i don't remember well, but i think that the snorkel comes from the equipment enhancement, one of the most downloaded mod in subsim for sh5 (i downloaded the first five): it don't contains all i need to use the snorkel?

thank you for your time.
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Old 02-15-14, 05:58 PM   #1684
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TDW's "Option file Editor Viewer" is in the NEWUI base mods "7 _4_2 and 7_5_0"

How I Installed TDW’s Option File Editor Viewer

This is how I installed it with the mod “Enabled”

TDW’s File Option Editor is inside your 7_4_2 base mod.

Right click the mouse on 7_4_2 and “Open”

Open “Data”

Open “Application”

Open “OptionFileEditorViewer”

Open the “Application” “OptionsFileEditorViewer”

Open “File”

Click on “Set path to menu.txt”

Click on “menu” (This should be the last file)

Open “File”

Click on “Set SH5 install path”

Find your main “Silent Hunter 5” Folder and save it here.

Enter “Ok”

Go to “File”

Select the first “Open”

This will show the .py “TheDarkWraithUserOptions”

Double click on it and this will open up the “Editor”

You should now see a row of “Option Tabs”

Make your changes. (These changes should made in the bunker)

To “Save” your changes.

Go to “File”

Select “Save”

“Ok”

Except all prompts.

The first time you “Save” You may be taken to the “Menu” py files. If this is the case you select the last py file “TheDarkWraithUserOptions”. Click on it and select “Save”. You will get a “Save” confirmation.

The recommended way to do it is with the mod disabled.

It is recommended that this is done in “JSGME” with the mod disabled.

You right click and “Explore”

This takes you directly to the “Application” “OptionsFileEditorViewer”

Then follow the above instructions.

If I make changes when the mod is “Enabled” I always reset “Set path to menu.txt”
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Old 02-15-14, 06:04 PM   #1685
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Snorkel is not a mod.

The first "Tab" in TDW's "Option File Editor Viewer" is "Submarine" Select the submarine/s and change "False to "True"
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Old 02-26-14, 10:57 AM   #1686
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Old question I never figured out.Can I somewhere alter at what depth the sub determines it s submerged? I m so tired of aa crew/deckgun crew runs away cause the boat is dipping a bit. messing with batterycharge as well AND not the least ability to use uzo or binoculars when running decks awash.

Last edited by Husksubsky; 02-26-14 at 01:24 PM.
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Old 02-26-14, 11:43 AM   #1687
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Quote:
Originally Posted by Husksubsky View Post
...AND not the least ability to use uzo or binoculars when running decks awash.
These were disabled with the decks awash patch if you are in fact running decks awash. If I didn't disable them then you'd always use decks awash which would be a cheat.
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Old 02-26-14, 01:22 PM   #1688
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hmm ok thx
I barge on with my hydroproblem. Some slowgoing ships I never hear. I hear them when they speed up.
The type in hydros box I only see when pointed excactly on target (+-0.5 degrees?).Result is I just see small flash while needle passes that point.
I use a list similar to Sober but removed RSD and REM no hyd on surface. Before that I could not hear anything beneath 30 m
Anyone know wich files are involved?

Last edited by Husksubsky; 02-26-14 at 02:14 PM.
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Old 02-27-14, 01:43 AM   #1689
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Do you mean the 'TDW No Hydrophone On Surface' mod?
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Old 02-27-14, 06:46 AM   #1690
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Quote:
Originally Posted by Silent Steel View Post
Do you mean the 'TDW No Hydrophone On Surface' mod?
Hi Silent gz with olympic silver in hockey

ANyway No I mean the one from RSD."R.S.D. & R.E.M. - GHG Hydrophone add-on (normal)". The thing is I got impatient and started to change more than one thing at the time. I also changed to newest patcher.

Thes mods have gone in and out during my search for problemsource;
R.S.D. & R.E.M. - GHG Hydrophone add-on (no hyd on surface) ,
R.E.M. - hydrophone mute for player fix (TDW compatible) and (-> what does it fix? can t find documentation..)
HydrophoneFollowNearestContactFix_For_NewUIs_TDC_7 _1_0_To_7_5_0


The only thing that always have been the same is that I sometimes don t hear slow ships. For sure never the small Rongel and Ukuel. Otherwise I don t find consistancy.

The thing that I could not hear anything (fast or slow) beneath 30 m changed to the shiptype (if hearable)only being announced in hydbox excactly on target happened after I stopped using hydsurface mods from RSD , but I did change to newest patcher as well so I can t be sure what made the change.

I have to stop playing and go to work sometimes too sigh. I ll try put original exe and patch it up and I ll try add one of the RSD surface pacthes again and see what happens.(I ll try that first). I m so tired of my crazy hyd.

Was just curious if anyone had a clue whats going on. I can try narrow down by using only new ui s etc and add related mods, but I m so tired of testing after all my CTD hunts.

I correspond with a nice fellow called Bali who also have some similar hydproblems abd he s trying out stuff as well. Heres my current list:
HTML Code:
Accurate German Flags
sobers game loading tips V8 SH5
SteelViking's Interior Mod V1.2
SteelViking's Interior Mod V1.2.2 Patch
Real Environment - Revision_3
sobers best ever fog  V27 SH5
sobers base sky mechanics V1
Water reflections intensity varied by available sunlight by TheDarkWraith
sobers see thru wake fix
SH5_7A_Conning_Fix
Fuel Gauge WoGaDi_SteelViking's Interior
Equipment_Upgrades_Fix_v1_4_byTheBeast
Equipment_Upgrades_Fix_v1_4_Patch_1
#Equipment_Upgrades_Fix_v1_4_Patch_1_HotFix
Equipment_Upgrades_Fix_v1_4_Patch_1 (available by date) V9 by sober
EUF_UBoat_FX_v0_0_3_ byTheBeast
MightyFine Crew Mod 1.2.1 Alt w beards
MCCD_1.04_MFCM_1.2.1_compatible
MCCD_1.04_GER
Reworked Morale and Abilities v.1.1
EMCCD v0.3.1 by archer9
Speech fixes and additions (german version)
FX_Update_0_0_22_ByTheDarkWraith
FX_Update_0_0_22_Torpedoes (modified for torpedoes failure patches)
FXU_0_0_22_Ship zon files
NewUIs_TDC_7_4_2_ByTheDarkWraith
NewUIs_TDC_7_4_2_alt_officer_wounded_by_Torpedo
NewUIs_TDC_7_4_2_Real_Navigation
NewUIs_TDC_7_4_2_RadCapTools_0_2_alpha
Manos Scopes-patch for 16x9
IRAI_0_0_41_ByTheDarkWraith
HydrophoneFollowNearestContactFix_For_NewUIs_TDC_7_1_0_To_7_5_0
Sjizzle's - Charts for NewUIs part1_07.06.2013
Sjizzle's - Charts for NewUIs part 2_07.06.2013
Sjizzle's - Charts for NewUIs part 4_20.07.2013
sobers Real_Nav_Bouys_Charts SH5 V4
Equip_Upgrade_Dates_Chart
R.E.M_by_Xrundel_TheBeast_1.2
R.E.M. - hydrophone mute for player fix (TDW compatible)
sobers green crew training V4 SH5
Church's Compass Dials Mod v2.2 - Option Two
OPEN HORIZONS II v2.4
OHII v2.4 patch2 IMPORTANT
R.S.D. - Reworked Submarine Damage v5.5 by vdr1981
R.S.D. v5.5 - OHII v2.4 Compatibility Patch
R.S.D. v5.5 - German Patch v1
Chart Colour Scheme 3
sobers Lights Cfg V10 SH5
Trevally Tutorial - All v0.2(for OHIIv1.3)
Trevally Automated Scripts v0.6
Trevally Harbour & Kiel Canal Pilot v3.1
Trevally TDC Help v2
Patrolsearch autoscriptsV04
MadMaxs_SH5_Subdiesel (mono) v2
sobers hud sounds V1 SH5
sobers no footstep sound mod SH5 V2
Shadow Improvement Mod
sobers less resources shadows SH5
EQuaTool 01.01 by AvM - Large Style
AOB slide ruller for TDW UIs and MO by stoianm
gap - HD 1 deg Scope Bearing v 1.0
AMMO_v1.0_SH5_by_Raven_2012
Grossdeutscher Rundfunk
Radio_Messages_1_2_0_German_Voices
Right now I m omw to sink some ships in port with deckgun and see if I can safely dive and enter hydstation something that have caused CTD s occationally, but thats another issue.OFC no consistancy. I removed environmental from the patcher and hope it helpes. Been to sea for hours and downed two ships..no CTD. maybe it s connected with my hyd problem..no idea.. I ve always had problems like this I just accepted it and reloaded after CTD.
YUP I m in SH5 heaven like I have been since I installed the game first time haha
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Old 02-27-14, 07:46 AM   #1691
Silent Steel
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Quote:
Originally Posted by Husksubsky View Post
Hi Silent gz with olympic silver in hockey


Don't forget the skiing

Quote:
Originally Posted by Husksubsky View Post
Thes mods have gone in and out during my search for problemsource;
R.S.D. & R.E.M. - GHG Hydrophone add-on (no hyd on surface) ,
R.E.M. - hydrophone mute for player fix (TDW compatible) and (-> what does it fix? can t find documentation..)
HydrophoneFollowNearestContactFix_For_NewUIs_TDC_7 _1_0_To_7_5_0
It makes hydrophone contacts audible at any depth below sensor's minimum depth.

Enable the standard version on top of R.E.M if New UI's/IRAI are not used, otherwise enable the TDW compatible after R.E.M and TDW mods.

R.E.M. hydrophone depth ranges/detection distances are not affected by this fix, i.e. Xrundel/TheBeast's settings are unchanged.


Quote:
Originally Posted by Husksubsky View Post
The only thing that always have been the same is that I sometimes don t hear slow ships. The thing that I could not hear anything (fast or slow) beneath 30 m changed to the shiptype (if hearable) only being announced in hydbox excactly on target happened after I stopped using hydsurface mods from RSD, but I did change to newest patcher as well so I can t be sure what made the change.
Sorry, can't help you with this one

Quote:
Originally Posted by Husksubsky View Post
I have to stop playing and go to work sometimes too sigh.
Quit work

Have you seen this: http://www.subsim.com/radioroom/show...27#post2179327

Might be worth checking

Fette Beute, Kaleun!
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Old 02-27-14, 06:57 PM   #1692
Husksubsky
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Quote:
Originally Posted by Silent Steel View Post


Don't forget the skiing



It makes hydrophone contacts audible at any depth below sensor's minimum depth.

Enable the standard version on top of R.E.M if New UI's/IRAI are not used, otherwise enable the TDW compatible after R.E.M and TDW mods.
I never saw any standard version, but I use new uis/Irai anyway..

Quote:
Originally Posted by Silent Steel View Post
R.E.M. hydrophone depth ranges/detection distances are not affected by this fix, i.e. Xrundel/TheBeast's settings are unchanged.




Sorry, can't help you with this one !
It fixed itself. Still don t hear slow ships(only merches so far).


Quote:
Originally Posted by Silent Steel View Post
Quit work

Have you seen this: http://www.subsim.com/radioroom/show...27#post2179327

Might be worth checking

Fette Beute, Kaleun!
I used to have it before. Just trying without anything that has to do with muting hyd.

Can I see your list?
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Old 02-28-14, 04:11 AM   #1693
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Quote:
Originally Posted by Husksubsky View Post
I never saw any standard version, but I use new uis/Irai anyway..
It fixed itself. Still don t hear slow ships(only merches so far).
I used to have it before. Just trying without anything that has to do with muting hyd.
Can I see your list?
Sober's Mods List

Nu begriper jag lika litet som du
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Old 02-28-14, 10:54 AM   #1694
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Quote:
Originally Posted by Silent Steel View Post
Sober's Mods List

Nu begriper jag lika litet som du
Its back again(hydbox showing type only at +-0,5 degree)
didn t even go out to main menu.

I t s descent ctdwise thouh. like one out of ten times I get ctd after a ship is sunk when I enter hydstation. reload and no prob. Much better than those ctd s wich I guess was campaignrelated and you just had to reload a million times hoping to get back to base. Somethings weird thats for sure.

Bruker du patrolsearch autoscripts?
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Old 02-28-14, 01:14 PM   #1695
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Originally Posted by Husksubsky View Post
Bruker du patrolsearch autoscripts?
Nej
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