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Old 03-03-17, 11:09 AM   #7291
vdr1981
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Quote:
Originally Posted by Maroy33 View Post
Well if i can help with this more or something just say, like more debug errors etc, but coding is out of my reach
You've done enough...

I'll remove the addon in update 08 (which I'm uploading right now) untill I contact OldCoder...

Happy hunting!

EDIT


You can now disable debug scripts by adding back ";" mark...
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Old 03-03-17, 11:19 AM   #7292
OldCoder
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I'm downloading the 07 update to see if I can spot anything. (btw vdr your sig link to the 07 update points to the main 1.06 download, or at least it does for me)
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Old 03-03-17, 11:21 AM   #7293
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Small observation from the installer, the default folder looks like C\Ubisoft\Silent Hunter 5, missing the colon after the drive letter.
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Old 03-03-17, 11:30 AM   #7294
vdr1981
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Quote:
Originally Posted by OldCoder View Post
I'm downloading the 07 update to see if I can spot anything. (btw vdr your sig link to the 07 update points to the main 1.06 download, or at least it does for me)
Quote:
Originally Posted by OldCoder View Post
Small observation from the installer, the default folder looks like C\Ubisoft\Silent Hunter 5, missing the colon after the drive letter.
My fault, I'll fix that...
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Old 03-03-17, 12:41 PM   #7295
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Think I know what's going on. To do with date parsing and suspect it's a system specific thing that we haven't seen before .

I have changed the script , will upload later for testing, but will need Maroy33 to try it since nobody else has the problem.
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Old 03-03-17, 01:56 PM   #7296
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Alright there's a new version here that will hopefully fix this issue (Maroy33 please try it per manual instructions below or wait until vdr1981 can include it in an incremental TWOS update)

http://www.mediafire.com/file/cm0aid..._TWoS_1.06.zip

To manually try it, first deactivate the Campaign Advance Verifier mod if you have it activated via JSGME.

Then extract the zip to your silent hunter 5/mods folder, overwriting any previous version.

Then activate it.
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Old 03-03-17, 05:02 PM   #7297
J0313
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Is there a hot key for closing/opening all the hatches in the boat?
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Old 03-03-17, 05:57 PM   #7298
Tonci87
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Quote:
Originally Posted by J0313 View Post
Is there a hot key for closing/opening all the hatches in the boat?
F7 closes everything and sends crew to battle stations
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Old 03-03-17, 06:42 PM   #7299
Maroy33
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Quote:
Originally Posted by OldCoder View Post
Alright there's a new version here that will hopefully fix this issue (Maroy33 please try it per manual instructions below or wait until vdr1981 can include it in an incremental TWOS update)

http://www.mediafire.com/file/cm0aid..._TWoS_1.06.zip

To manually try it, first deactivate the Campaign Advance Verifier mod if you have it activated via JSGME.

Then extract the zip to your silent hunter 5/mods folder, overwriting any previous version.

Then activate it.
Sorry for late reply but i was really busy. Gonna try this tommorow cause im too tired to run anything today
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Old 03-04-17, 02:55 AM   #7300
piri_reis
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Just wanted to say thank you to all contributors of TWOS and SH5 modders, that have re-made this game. What a wonderful collection of mods and a real joy to play..
After being away for a few years, went on my first patrol with TWOS and it was full of surprises and memorable moments.
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Oct.29.1939, 2nd Patrol Eastern English Waters
Running SH5/TWOS
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Old 03-04-17, 03:18 AM   #7301
Maroy33
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Quote:
Originally Posted by OldCoder View Post
Alright there's a new version here that will hopefully fix this issue (Maroy33 please try it per manual instructions below or wait until vdr1981 can include it in an incremental TWOS update)

http://www.mediafire.com/file/cm0aid..._TWoS_1.06.zip

To manually try it, first deactivate the Campaign Advance Verifier mod if you have it activated via JSGME.

Then extract the zip to your silent hunter 5/mods folder, overwriting any previous version.

Then activate it.
I just enabled this campaign advance verifier mod exactly as described and got no issues this time with map or anything. So it seems script is fixed for good
Thanks a lot
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Old 03-04-17, 04:30 AM   #7302
vdr1981
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Quote:
Originally Posted by Maroy33 View Post
I just enabled this campaign advance verifier mod exactly as described and got no issues this time with map or anything. So it seems script is fixed for good
Thanks a lot
Quote:
Originally Posted by piri_reis View Post
Just wanted to say thank you to all contributors of TWOS and SH5 modders, that have re-made this game. What a wonderful collection of mods and a real joy to play..
After being away for a few years, went on my first patrol with TWOS and it was full of surprises and memorable moments.

Thank you Maroy33 and piri_reis

Last edited by vdr1981; 03-04-17 at 04:44 AM.
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Old 03-04-17, 12:49 PM   #7303
palmic
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Quote:
Originally Posted by piri_reis View Post
Just wanted to say thank you to all contributors of TWOS and SH5 modders, that have re-made this game. What a wonderful collection of mods and a real joy to play..
After being away for a few years, went on my first patrol with TWOS and it was full of surprises and memorable moments.
Just wait for few next missions
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Old 03-04-17, 01:49 PM   #7304
skin-nl
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Just finished western approaches on 1 dec 24:00 1941.

Using mama's fix 2, update 08 and the newest campaign advance verifier

Michael
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Old 03-04-17, 02:40 PM   #7305
vdr1981
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Quote:
Originally Posted by OldCoder View Post
Alright there's a new version here that will hopefully fix this issue (Maroy33 please try it per manual instructions below or wait until vdr1981 can include it in an incremental TWOS update)

http://www.mediafire.com/file/cm0aid..._TWoS_1.06.zip

To manually try it, first deactivate the Campaign Advance Verifier mod if you have it activated via JSGME.

Then extract the zip to your silent hunter 5/mods folder, overwriting any previous version.

Then activate it.
Errrrm Coder...Now I have exactly the same problem like Maroy33 had before...

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