SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SH5 Mods Workshop
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 01-14-17, 04:56 AM   #6811
vdr1981
Navy Seal
 
Join Date: May 2010
Location: Србија
Posts: 6,078
Downloads: 581
Uploads: 13


Default

Quote:
Originally Posted by Castout View Post
Uplay version.

I have ordered watch crew to stand watch but they never stand watch. Patched
With so much details you gave me I can only assume that your game/mod is not enabled properly...No crew issues here...
vdr1981 is offline   Reply With Quote
Old 01-14-17, 05:08 AM   #6812
Castout
Silent Hunter
 
Join Date: Nov 2006
Location: Jakarta
Posts: 4,794
Downloads: 89
Uploads: 6
Default

Quote:
Originally Posted by vdr1981 View Post
With so much details you gave me I can only assume that your game/mod is not enabled properly...No crew issues here...
I was about to write that I didn't install the patch correctly then I saw your post.

Thank you. You are very keen! I also downloaded 4e patch from your sig. It was 4c.
__________________
Castout is offline   Reply With Quote
Old 01-14-17, 06:20 AM   #6813
Castout
Silent Hunter
 
Join Date: Nov 2006
Location: Jakarta
Posts: 4,794
Downloads: 89
Uploads: 6
Default

Damn, now I can't hit anything with the torpedoes. It's NOT manual torpedo calculation.

How to even do the automatic torpedo firing?

I locked and fired and missed.

I locked, determined range (but without classifying it), determined speed, and missed.

bringing E just tells with the ship's keel under water?! How to classify the target ship?

Where do I find tutorial on how to do automatic torpedo attack with the mod. What an awesome mod. Thank you!
__________________
Castout is offline   Reply With Quote
Old 01-14-17, 07:52 AM   #6814
vdr1981
Navy Seal
 
Join Date: May 2010
Location: Србија
Posts: 6,078
Downloads: 581
Uploads: 13


Default

Quote:
Originally Posted by Castout View Post
Damn, now I can't hit anything with the torpedoes. It's NOT manual torpedo calculation.

How to even do the automatic torpedo firing?

I locked and fired and missed.

I locked, determined range (but without classifying it), determined speed, and missed.

bringing E just tells with the ship's keel under water?! How to classify the target ship?

Where do I find tutorial on how to do automatic torpedo attack with the mod. What an awesome mod. Thank you!
Just point the periscope and shoot ... Make a few runs in some test historical missions...
vdr1981 is offline   Reply With Quote
Old 01-14-17, 08:15 AM   #6815
vdr1981
Navy Seal
 
Join Date: May 2010
Location: Србија
Posts: 6,078
Downloads: 581
Uploads: 13


Default

Quote:
Originally Posted by THEBERBSTER View Post
Hi Vecko
Is it this one he made the change in?
v0.0.29 - rewrote ship unknown tactics
- changed ship tactics for subs. The ship AI used to differentiate between a sub contact as surfaced (investigate) or submerged (plaster aka DC). They now just treat a sub contact as a sub contact (plaster aka DC)
Peter
I don't think so...
vdr1981 is offline   Reply With Quote
Old 01-14-17, 08:37 AM   #6816
ronin677
Watch
 
Join Date: Sep 2016
Posts: 25
Downloads: 9
Uploads: 0
Default

Just installed the Wolves of Steel and mod and very, very happy with. Great work. I am slowly working my through the tutorials and have just completed the basic navigation one. I need to now do the map tutorial so I can navigate using the map screen but can't seem to see where the tutorial for this is. The tutorial I've just completed just says use the map tutorial. Sorry if this is a dumb question but where is it? I've look for a tutorial call map tutorial but there doesn't seem to be one. Is it called something different?

Thanks in advance for being patient with me
ronin677 is offline   Reply With Quote
Old 01-14-17, 10:48 AM   #6817
ronin677
Watch
 
Join Date: Sep 2016
Posts: 25
Downloads: 9
Uploads: 0
Default

I think I may have partially figured it out. Found several youtube videos on the subject but if anyone has a link to video explaining how to plot courses using real navigation that would be very welcome
ronin677 is offline   Reply With Quote
Old 01-14-17, 04:07 PM   #6818
Tonci87
Captain
 
Join Date: Jun 2012
Posts: 543
Downloads: 116
Uploads: 0


Default

Quote:
Originally Posted by ronin677 View Post
I think I may have partially figured it out. Found several youtube videos on the subject but if anyone has a link to video explaining how to plot courses using real navigation that would be very welcome
It is actually really simple.

1. You need to know where your sub is. Use the Navigator and the real navigation scripts (choose the correct script).

2. Draw a line from your position to where you want to go.

3. While drawing the line you can already read the course from the map tool.

4. Set the course for the sub and there you go.

5. You can either watch your progress on the map for long journeys since the real nav script will plat your position every two hours, or you can look at the speed conversion tables to calculate how long it will take you at a specific speed.
Tonci87 is offline   Reply With Quote
Old 01-14-17, 05:33 PM   #6819
palmic
Grey Wolf
 
Join Date: Jan 2014
Location: 50.1° N, 14.4° E
Posts: 834
Downloads: 82
Uploads: 5
Default [REL]The Wolves of Steel - SH5 Megamod

Quote:
Originally Posted by ronin677 View Post
I think I may have partially figured it out. Found several youtube videos on the subject but if anyone has a link to video explaining how to plot courses using real navigation that would be very welcome




Welcome on board sir


Sent from phone
palmic is offline   Reply With Quote
Old 01-14-17, 06:35 PM   #6820
THE_MASK
Ace of the deep .
 
THE_MASK's Avatar
 
Join Date: Jan 2006
Posts: 9,225
Downloads: 901
Uploads: 73


Default

Real navigation . Might apply to WOS ?
THE_MASK is offline   Reply With Quote
Old 01-14-17, 08:18 PM   #6821
Castout
Silent Hunter
 
Join Date: Nov 2006
Location: Jakarta
Posts: 4,794
Downloads: 89
Uploads: 6
Default

Quote:
Originally Posted by vdr1981 View Post
Just point the periscope and shoot ... Make a few runs in some test historical missions...
No need to determine speed or anything else? do I need to lock in the target?

I tried point and shooting and the torpedoes always missed....

I'll try again. Thanks!
__________________
Castout is offline   Reply With Quote
Old 01-14-17, 10:56 PM   #6822
Castout
Silent Hunter
 
Join Date: Nov 2006
Location: Jakarta
Posts: 4,794
Downloads: 89
Uploads: 6
Default

Thank you. It worked!!

But how do you set a new campaign with custom difficulty setting?

Everytime I start a new campaign the custom difficulty is reset to another preset difficulty setting.

Edit:
Ah, never mind found it. You can change difficulty at port. What a dumb design decision from the developers then instead of giving players custom difficulty option right away.
__________________

Last edited by Castout; 01-14-17 at 11:24 PM.
Castout is offline   Reply With Quote
Old 01-15-17, 09:30 AM   #6823
vdr1981
Navy Seal
 
Join Date: May 2010
Location: Србија
Posts: 6,078
Downloads: 581
Uploads: 13


Default

Last night, I manage to encounter this beauty for the first time in my SH5 playtroughs!



She was doing more than 25 kn so I had to guesstimate torpedo solutions mostly, but I managed to score two lucky hits with wide salvo, one in the stern section resulting in significant speed lose due to destroyed propeller shafts and few seconds later, one in the middle of the ship. Crew decided to immediately abandon the ship and later she went down for more that 88.000 tons under our belt in one single attack. Escorting destroyer couldn't locate our position and she gave up her pursuit after some time...
vdr1981 is offline   Reply With Quote
Old 01-15-17, 01:03 PM   #6824
blkdimnd
Planesman
 
Join Date: May 2010
Location: Vermont, USA
Posts: 186
Downloads: 492
Uploads: 0
Default

Quote:
Originally Posted by vdr1981 View Post
Last night, I manage to encounter this beauty for the first time in my SH5 playtroughs!



She was doing more than 25 kn so I had to guesstimate torpedo solutions mostly, but I managed to score two lucky hits with wide salvo, one in the stern section resulting in significant speed lose due to destroyed propeller shafts and few seconds later, one in the middle of the ship. Crew decided to immediately abandon the ship and later she went down for more that 88.000 tons under our belt in one single attack. Escorting destroyer couldn't locate our position and she gave up her pursuit after some time...
Be more aggressive.....

Sent from my SM-G935P using Tapatalk
__________________
My Mod Soup and System Specs.

"Those who would give up essential liberty to purchase a little temporary safety deserve neither liberty nor safety."
Benjamin Franklin, Historical Review of Pennsylvania, 1759

AB1TA
blkdimnd is offline   Reply With Quote
Old 01-15-17, 01:40 PM   #6825
palmic
Grey Wolf
 
Join Date: Jan 2014
Location: 50.1° N, 14.4° E
Posts: 834
Downloads: 82
Uploads: 5
Default

So many Innocent lives, shame on you


Sent from phone

Last edited by palmic; 01-15-17 at 04:45 PM.
palmic is offline   Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 06:56 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 1995- 2024 Subsim®
"Subsim" is a registered trademark, all rights reserved.