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Old 09-12-16, 05:53 PM   #5851
Von_Stolzenberg
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Ohh boy.... Began my Attack on 12:00
Now its 16:20 and I am still at depth 125 and the 3 Destroyers finally broke off their search. Holly molly they were fourious.... hours of sonar search and depth charges. And still my Type VIIA is holding out, only damaged the the air attack 1 week ago.

Guess I have to head back to helligoland to refuel and load some torpedoes.
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Old 09-12-16, 06:36 PM   #5852
Ashikaga
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Hey Peter. How I avoided the coastal batteries ? By not taking Prien's route but the south entrance and staying under water mixed with decks awash and immediately periscope depth or deeper, depending, as soon as someone shouted out escort in sight. I also rely on the UZO and Scope with TDC on to range enemies sighted. And under water my hydrophone guy is gold (it helps when XP points are allocated carefully) . The coastal batteries might have fired or it were depth charges I heard, but they were all nowhere near me. Sneak in, do your thing, sneak out.

And of course firing a torpedo at 11 clicks dead ahead to an anchored target is very doable. The Escort was a bit more tricky but the idiot decided to turn on his search lights about 3 or four clicks away making him an ideal target so I lit him up with two fish. Actually only needed one I later figured out.

About the planes. I chased off an Anson by directed fire and today two Hurricanes swept over my boat one pin pricking, Chased them off too. One hurri was attacking but I fired at him when he was quite near using solid lead angle fire so he broke off the attack and veered away and the other hurri followed him into the wild blue yonder. Probably lacked fuel for a prolonged attack seeing I was about 185 clicks out at sea from their base.

Always use Lead angle when firing at planes !!!

Also see my post in the main SH5 Forum part.



Ashikaga.

Last edited by Ashikaga; 09-12-16 at 07:18 PM.
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Old 09-12-16, 06:38 PM   #5853
THEBERBSTER
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Hi Lanzfield
Never used either of those markers.
I will check it out asap.
Should answer your other question?
http://www.subsim.com/radioroom/show...postcount=5674
Peter
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Old 09-12-16, 06:52 PM   #5854
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One of user charts is missing after update - the one which you can check grids like BF2111.

Edit:
Also I cant see all harbour charts.
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Old 09-12-16, 06:57 PM   #5855
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Oh no I hope he did not remove the light grid map !

I use that all the time !

Ashikaga



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Old 09-12-16, 07:00 PM   #5856
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Quote:
Originally Posted by mr.artur_96 View Post
One of user charts is missing after update - the one which you can check grids like BF2111.

Edit:
Also I cant see all harbour charts.
Quote:
Originally Posted by Ashikaga View Post
Oh no I hope he did not remove the light grid map !

I use that all the time !

Ashikaga



.
Exactly, the "light grid map". I forgot the name of this chart
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Old 09-12-16, 07:26 PM   #5857
vdr1981
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Quote:
Originally Posted by Lanzfeld View Post
Hey Berb....

You seem knowledgable and friendly.....
Care to take a stab at my question from last page?

Many thanks!
I'll try to wright down more detailed post about TDW supermarks tomorrow.

Quote:
Originally Posted by mr.artur_96 View Post
One of user charts is missing after update - the one which you can check grids like BF2111.

Edit:
Also I cant see all harbour charts.
Quote:
Originally Posted by Ashikaga View Post
Oh no I hope he did not remove the light grid map !

I use that all the time !

Ashikaga

.
Of course I did not remove grid chart...

Use old "dragable.TDW" trick ,described in FAQ, to restore original charts positions...
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Old 09-12-16, 07:31 PM   #5858
kevinsue
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Quote:
Originally Posted by THEBERBSTER View Post
Hi Lanzfield
Never used either of those markers.
I will check it out asap.
Should answer your other question?
http://www.subsim.com/radioroom/show...postcount=5674
Peter
The Super mark is used to mark something of interest, for example the position of a convoy from a radio contact report and is saved to the Ships Journal. If you have been tracking its progress, you can use a Super mark to mark its last position before you save and exit the game. You need to have a current Ships Journal active for your patrol which you can do from the SH5 Main Menu before you load your saved game. When you get back ingame, you can use the icon on the bottom of the Ships Journal to import the Super marks back onto the Nav Map. When you do this make sure that the "Read journal entries" box is unchecked and the Super mark/Nav mark boxes are checked otherwise all previous entries will be added again to your current journal and you end up with multiple entries of the same things!!!

The Nav marker is used in a similar fashion if you are doing the navigating yourself. I have noticed that if you shift or add a Nav mark, the Navigator will reference that mark when calculating future DR positions. I'm just starting to learn about doing my own navigation and giving old Emil a well deserved holiday, so I'm not overly familiar with what this marker can and can't do.
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Last edited by kevinsue; 09-12-16 at 08:28 PM.
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Old 09-13-16, 04:28 AM   #5859
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Hi Kevin
Very useful information.
Peter
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Old 09-13-16, 04:30 AM   #5860
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Quote:
Oh no I hope he did not remove the light grid map !
Just scroll down the first menu and you will find Maps.
It is still in the same place as before.
Peter
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Old 09-13-16, 05:46 AM   #5861
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Quote:
Originally Posted by THEBERBSTER View Post
Hi Kevin
Very useful information.
Peter
During replying Vecko had answered and said that he would give a more detailed description so hopefully he will shed some more light on the subject. I usually delete irrelevant entries in the Ships Journal and it was driving me crazy because until i realized to uncheck the "Read Ships Journal Entries" each time I wanted the Super marks to be shown on the Nav map, everything was doubled or quadrupled in the journal. Still waiting with baited breath because SkyBaron had mentioned that he was working on a new celestial navigation mod so I have my fingers crossed!
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Old 09-13-16, 06:40 AM   #5862
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Wonderful! I look forward to it.

Also, it is known that the chalkboard sunrise/sunset and moonrise/moonset times are way off? <shift b>

Or am I doing something wrong here?
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Old 09-13-16, 07:01 AM   #5863
vdr1981
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Quote:
Originally Posted by kevinsue View Post
The Super mark is used to mark something of interest, for example the position of a convoy from a radio contact report and is saved to the Ships Journal. If you have been tracking its progress, you can use a Super mark to mark its last position before you save and exit the game. You need to have a current Ships Journal active for your patrol which you can do from the SH5 Main Menu before you load your saved game. When you get back ingame, you can use the icon on the bottom of the Ships Journal to import the Super marks back onto the Nav Map. When you do this make sure that the "Read journal entries" box is unchecked and the Super mark/Nav mark boxes are checked otherwise all previous entries will be added again to your current journal and you end up with multiple entries of the same things!!!

The Nav marker is used in a similar fashion if you are doing the navigating yourself. I have noticed that if you shift or add a Nav mark, the Navigator will reference that mark when calculating future DR positions. I'm just starting to learn about doing my own navigation and giving old Emil a well deserved holiday, so I'm not overly familiar with what this marker can and can't do.
Basically that would be it...

I can only add that in order to use supermarks you have to open your nav map with "M" key exclusively. Also, when placing new mark you have to zoom out the map just enough to see your last navfix too (or U-boat position, or last placed supermark ect).

Other stuff are pretty much self explanatory trough numerous tooltips...
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Old 09-13-16, 07:03 AM   #5864
vdr1981
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Quote:
Originally Posted by Lanzfeld View Post
Wonderful! I look forward to it.

Also, it is known that the chalkboard sunrise/sunset and moonrise/moonset times are way off? <shift b>

Or am I doing something wrong here?
Hmm, no... I dont think that those features are broken but we'll have to check this with Sjizzle, he knows all about "sky" in SH5...
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Old 09-13-16, 07:54 AM   #5865
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Is there any way we can see how injured our officers are ?

Would be quite good if that could be modded into the game somehow.



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