SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SH5 Mods Workshop
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 03-25-16, 04:47 PM   #4501
palmic
Grey Wolf
 
Join Date: Jan 2014
Location: 50.1° N, 14.4° E
Posts: 834
Downloads: 82
Uploads: 5
Default

as i expected, thanks
palmic is offline   Reply With Quote
Old 03-25-16, 07:05 PM   #4502
Husksubsky
XO
 
Join Date: May 2008
Location: oslo,Norway
Posts: 424
Downloads: 254
Uploads: 0
Default

Quote:
Originally Posted by Kelsier View Post
I didn't know that there was a stock command using the same key combination, but I see why you would disable it. Since it's an intentional feature and not a "bug", I'll be happy to work around it

I will probably appreciate it even more once I start playing with real nav, but I decided to play the first campaign on only 60% realism to get used to the basic tactics again and to be able to check my increasingly manual targeting solutions against the TDCs to spot methodical mistakes early. If I learn a wrong method for manual targeting and never hit anything once I start with real nav, I'll never be sure if it's just really bad luck, me not understanding real nav or me making constant mistakes is to blame...

Thanks for your reply and all the work and thought you and your fellow moddes put into this. Without it, SH5 would not be playable.

Regards,
Kelsier
Never give up
Im not really sure where excactly you struggle, but things can be done simple.
If you hear a closing contact just draw a bearing line from a reference point that can be wherever. Wait six minutes then draw a new bearing line. Then draw a line between the two lines where you think ship goes.
If you think about it you now know a lot about target. Approx speed is already given by hydroguy.
Then start to move in position and plot yourself from reference point and take new readings. Its fun .
Thats just one of many methods. Good hunting

Last edited by Husksubsky; 03-25-16 at 10:09 PM.
Husksubsky is offline   Reply With Quote
Old 03-25-16, 07:52 PM   #4503
palmic
Grey Wolf
 
Join Date: Jan 2014
Location: 50.1° N, 14.4° E
Posts: 834
Downloads: 82
Uploads: 5
Default

Bwahahah, now i sunk Cimarron with Medium class troop transport even they were zigZaging as hell!

It was salvo of all 4 eels from standing position to 90 degrees target and thx to their zig zag path it really did not result as i wanted, but everyone got 1 torp.

But it was for a price - troop was broken in half by torpedo which was targeted to tanker, tanker got one targeted to its nose (but got it to the middle and was only burning..).
I emerged... And .. the Cimarron started to fire (which was totally unexpected) aaand he injured my navigator..

So now i have to really learn manual celestial navigation
palmic is offline   Reply With Quote
Old 03-25-16, 10:32 PM   #4504
Husksubsky
XO
 
Join Date: May 2008
Location: oslo,Norway
Posts: 424
Downloads: 254
Uploads: 0
Default

Is Iceland neutral June 40? port is red. I read that it was invaded by Brits May 40 I think.
I let a freighter pass but it acted like ally and crew recomended it as deckguntarget. Are all countries with red ports ally?
Is it always safe to take crews advice?
Im noob in HT

Last edited by Husksubsky; 03-26-16 at 02:55 AM.
Husksubsky is offline   Reply With Quote
Old 03-26-16, 03:57 AM   #4505
Sjizzle
Count Dracula
 
Sjizzle's Avatar
 
Join Date: Aug 2012
Location: 46°13′N, 24°47′E
Posts: 1,816
Downloads: 405
Uploads: 0


Default

Quote:
Originally Posted by Husksubsky View Post
Is Iceland neutral June 40? port is red. I read that it was invaded by Brits May 40 I think.
I let a freighter pass but it acted like ally and crew recomended it as deckguntarget. Are all countries with red ports ally?
Is it always safe to take crews advice?
Im noob in HT

all red ports are ally all blue one are axis .....
Sjizzle is offline   Reply With Quote
Old 03-26-16, 04:02 AM   #4506
Husksubsky
XO
 
Join Date: May 2008
Location: oslo,Norway
Posts: 424
Downloads: 254
Uploads: 0
Default

Quote:
Originally Posted by Sjizzle View Post
all red ports are ally all blue one are axis .....
Thx
Husksubsky is offline   Reply With Quote
Old 03-26-16, 07:04 AM   #4507
palmic
Grey Wolf
 
Join Date: Jan 2014
Location: 50.1° N, 14.4° E
Posts: 834
Downloads: 82
Uploads: 5
Default

Err .. Is it possible to set to NOT to fix map position after loading the game?
My effort to desperately find my position fix without injured navigator are gone after morning coffee because of this

Last edited by palmic; 03-26-16 at 08:18 AM.
palmic is offline   Reply With Quote
Old 03-26-16, 09:58 AM   #4508
vdr1981
Navy Seal
 
Join Date: May 2010
Location: Србија
Posts: 6,078
Downloads: 581
Uploads: 13


Default

Quote:
Originally Posted by palmic View Post
Err .. Is it possible to set to NOT to fix map position after loading the game?
My effort to desperately find my position fix without injured navigator are gone after morning coffee because of this
I think you can set that in OFEV, real navigation tab...
vdr1981 is offline   Reply With Quote
Old 03-26-16, 10:48 AM   #4509
Sjizzle
Count Dracula
 
Sjizzle's Avatar
 
Join Date: Aug 2012
Location: 46°13′N, 24°47′E
Posts: 1,816
Downloads: 405
Uploads: 0


Default

Quote:
Originally Posted by vdr1981 View Post
I think you can set that in OFEV, real navigation tab...
yea u can set it from OFEV to not show the naigation fix on the map
Sjizzle is offline   Reply With Quote
Old 03-26-16, 11:25 AM   #4510
palmic
Grey Wolf
 
Join Date: Jan 2014
Location: 50.1° N, 14.4° E
Posts: 834
Downloads: 82
Uploads: 5
Default

Nice! This will be totally awesome with saving navigation fixes between sessions via captains log journal!
palmic is offline   Reply With Quote
Old 03-26-16, 11:36 AM   #4511
vova78
Seaman
 
Join Date: Nov 2005
Location: Mother Russia
Posts: 31
Downloads: 101
Uploads: 0
Default

Bug report: I use Uplay version of game patched to v1.2.0 with TWoS 1.05 - Update No. 08

On the boat Type VIIB with double Flak tower upgrades (as in the screenshot to your forum signature Vecko) the second shooter have wrong animation to sit at the gun. And when you try to remove the crew from Flak cannon using F6 key - CTD (with "Improved 2cm Flak 30", with "2cm Flak 30" no CTD). If you remove the crew from Flak cannon through the Watch Officer (with "Improved 2cm Flak 30") was no CTD.

Last edited by vova78; 03-26-16 at 12:30 PM.
vova78 is offline   Reply With Quote
Old 03-26-16, 12:34 PM   #4512
vdr1981
Navy Seal
 
Join Date: May 2010
Location: Србија
Posts: 6,078
Downloads: 581
Uploads: 13


Default

Quote:
Originally Posted by vova78 View Post
Bug report: I use Uplay version of game patched to v1.2.0 with TWoS 1.05 - Update No. 08

On the boat Type VIIB with double Flak tower upgrades (as in the screenshot to your forum signature Vecko) the second shooter have wrong animation to sit at the gun. And when you try to remove the crew from Flak cannon using F6 key - CTD (with "Improved 2cm Flak 30", with "2cm Flak 30" no CTD). If you remove the crew from Flak cannon through the Watch Officer (with "Improved 2cm Flak 30") was no CTD.
Thanks..Confirmed.
I've probably messed up something with my gunners scrip tweaks for U-FlaK... I'll see what I can do...
vdr1981 is offline   Reply With Quote
Old 03-26-16, 01:40 PM   #4513
vdr1981
Navy Seal
 
Join Date: May 2010
Location: Србија
Posts: 6,078
Downloads: 581
Uploads: 13


Default

OK Vova, please take this file and extract it to your "data/Scripts/AI/Crew" folder, overwrite all ...This should do the trick...

Good find...

http://www.mediafire.com/download/g7...ctions_QR1.rar

EDIT:
Nope, still not good, the crewman sits when sub is equipped with improved 30mm gun...

No CTDs for me however...

Last edited by vdr1981; 03-26-16 at 02:02 PM.
vdr1981 is offline   Reply With Quote
Old 03-26-16, 01:42 PM   #4514
Sjizzle
Count Dracula
 
Sjizzle's Avatar
 
Join Date: Aug 2012
Location: 46°13′N, 24°47′E
Posts: 1,816
Downloads: 405
Uploads: 0


Default

vecko did u find a map tool what are u looking for.... or u want me to start making one ????
Sjizzle is offline   Reply With Quote
Old 03-26-16, 01:44 PM   #4515
vdr1981
Navy Seal
 
Join Date: May 2010
Location: Србија
Posts: 6,078
Downloads: 581
Uploads: 13


Default

Quote:
Originally Posted by Sjizzle View Post
vecko did u find a map tool what are u looking for.... or u want me to start making one ????
No need for that, but thank you anyway!
I'll take one of the gap's tools or one created by me...
vdr1981 is offline   Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 05:18 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 1995- 2024 Subsim®
"Subsim" is a registered trademark, all rights reserved.