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Old 08-12-12, 04:43 AM   #16
tiger_tim_34
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Join Date: Apr 2005
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Default re: Widescreen wonder

Many thanks for your hard work and generousity in creating this much-needed mod.

So is there still a problem using this in conjunction with Integrated Orders? Is it usable albeit glitchy, or incompatible?

Thanks again.
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Old 08-13-12, 10:57 AM   #17
Olamagato
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Incompatible until the next major update.
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Old 01-02-13, 05:21 PM   #18
THORN GREG
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any updates?
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Old 01-03-13, 07:40 AM   #19
Olamagato
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Not yet. But coming.
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Old 01-03-13, 01:58 PM   #20
Spectre-63
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Can't wait!!!

Thanks!
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Old 01-14-13, 04:42 AM   #21
Uboatman
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Quote:
Originally Posted by Olamagato View Post
Classic GWX GUI for all resolutions 16:9 (1920x1080, 1600x900) and 16:10 (1900x1200, 1680x1050, 1440x900, 1280x800) are being done. In the case of low-resolution will be a scaled version of this GUI.
GUI in HD causes serious memory problems in SH3 because of the size of the texture, so it must be the most cost-effective and based on small reusable textures.
I'm running SH3 GWX on a 24" 10:9 monitor at 1920 x 1080 with an HDMI cable at the moment with the res fix but the stretching is quite bad. Very interested to see this as I tried dropping the res but it looked so bad I decided to live with. Please forgive me for asking but after years of hope I must ask for confirmation in case I'm reading this wrong:

You are working on a widescreen mod that will, all going well, enable me to play at my current Res with no strectching?
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Old 01-06-15, 10:49 AM   #22
Olamagato
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Sorry for the letdown for quick creation of scalable GUI to any resolution. Strong external causes led to a huge gap in the development of the project.
But despite available the first GUI for 1920x1080 will now continue for all resolutions.
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