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Old 07-24-10, 03:30 PM   #46
Madox58
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I don't know if the connection can be made to reduce CO2 in standard files.
We may need to address 'other' files.
SH3.exe has been adjusted for the 3 gig switch.
With no bad responces from Ubi nor SubSim staff.
So the precedence is layed.
And accepted.
We seem allowed to work files as we wish IF they do not break
anti-pirate things.
I'll await Official SubSim responce of course.
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Old 07-24-10, 06:00 PM   #47
TheBeast
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Quote:
Originally Posted by privateer View Post
I don't know if the connection can be made to reduce CO2 in standard files.
We may need to address 'other' files.
SH3.exe has been adjusted for the 3 gig switch.
With no bad responces from Ubi nor SubSim staff.
So the precedence is layed.
And accepted.
We seem allowed to work files as we wish IF they do not break
anti-pirate things.
I'll await Official SubSim responce of course.
Would it be easier/possible to move the ships WaterLevelTansition point to the top of the Snorkle Mast. That way all the other triggers will think the boat is surface when the snorkel is raised above actually water level.
If this is possible and we are unable to get the snorkel to install. We can as a work around do the same thing to a Periscope and even add the RWR as well. Wouldn't really hurt things because if you are running shallow with the snorkel up, you would most likely have a Periscope up at the same time anyway.

Might look funky with Deck Watch on Deck when doing this... Maybe give them Suba Masks, Umbilical Air Line and a few Limpet Mines.
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Last edited by TheBeast; 07-24-10 at 06:11 PM.
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Old 07-24-10, 11:53 PM   #48
TheBeast
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Default [WIP]Equipment and Upgrade Packs - Alpha

OK, made some minor changes and cleaned up the archive a bit.

Equioment and Upgrade Packs - by TheBeast 9:02 PM 7/24/2010

This MOD is JSGME ready!

WARNING:
If you have a MOD(s) installed that already effect the files listed below, please check with the MOD author to determine campatibility or installed this MOD last.

PURPOSE:
The intent of this MOD is to FIX some of the issues that currently exist in SH5 Upgrade Packs and to provide access to Equipment that already existed in game. I have not added any new Equipment.

This MOD effects the following files:
- Data\UPCDataGE\UPCUnitsData\Equipment.upc
- Data\UPCDataGE\UPCUnitsData\UpgradePacks.upc
- - Adds Equipment and Upgrade Pack changes for the Improved Alberich Anti-Sonar Coating
- - Adds Equipment and Upgrade Pack changes for the Tarnmatte Anti-Sonar Anti-Radar Coating
- - Adds Equipment and Upgrade Pack changes for the Improved Tarnmatte Anti-Sonar Anti-Radar Coating
- - NOTE: These changes allow access to 3 Anti-Sensor Coating options that can be applied to you Type-VIIC, Type-VIIC/41 as upgrade options that were previously missing. This is not the SKIN portion of the upgrade, this is only the Sub Stats Bonus. Currently the Alberich skin is used for all Anti-Sensor Coatings.
- - NOTE: Topic for discussion. I do not know availability dates for these Coating upgrades. Date set to 1939-01-01 for testing.
- - NOTE: Topic for discussion. Upgrade Package Renown Cost per each Date period availability.
- - Fixed 3 Flak Gun Upgrade Packs making them available as Upgrade Options.
- - Fixed FuMo30RadarApp with FuMo61Antenna Upgrade Pack. (REQ Type-7C/41 or later)
- - Add FuMo30RadarApp with FuMo65Antenna Upgrade Pack. (REQ Type-7C/41 or later)
- Data\Objects\Sensors\UBoot_Sensors.sim
- - Change AntiSensorCoating @ Alberich_Improved Texture Suffix from _albrecht to _albrecht_imp
- - Change AntiSensorCoating @ Tarnmatte Texture Suffix from _albrecht to _tarnmattet
- - Change AntiSensorCoating @ Tarnmatte_Improved Texture Suffix from _albrecht to _tarnmattet_imp
- - NOTE: These changes to the Texture Suffix names in UBoat_Sensors.sim were made to allow the use of unique skin textures for each new Upgrade Pack. Not fully implemented.

- - - Current Stock SH5 Anti-Sensor Coating bonus's are as follows:
- - - - Alberich...................Radar = 0% Sonar = 15%
- - - - Alberich_Improved.....Radar = 0% Sonar = 25%
- - - - Tarnmatte................Radar = 25% Sonar = 25%
- - - - Tarnmatte_Improved..Radar = 35% Sonar = 25%

- Adds file Data\Textures\TNormal\tex\emblems\Merchant_Raiders .dds
- Adds file Data\Textures\TNormal\tex\emblems\Wolf_Emblem.dds
- Adds file Data\Textures\TNormal\tex\emblems\Wolf_Emblem_N.dd s
- Adds file Data\Menu\Skins\German\Gui\Upgrade\Uboat7c_albrech t_imp.dds (displayed on UpgradeOptions list in Port)
- Adds file Data\Menu\Skins\German\Gui\Upgrade\Uboat7c_tarnmat tet.dds (displayed on UpgradeOptions list in Port)
- Adds file Data\Menu\Skins\German\Gui\Upgrade\Uboat7c_tarnmat tet_imp.dds (displayed on UpgradeOptions list in Port)

To do list:
- Determine if any other fixes are required for effected files in this MOD and merge those changes into this MOD or visa versa.
- Determine how to Raise/Lower FuMo30, FuMo61 and FuMo65 Radar Antenna. Determine if this change effects other files not currently in this MOD.
- Determine how to Raise/Lower Round Directional Radio Antenna.(HACK in place now)
- Add Snorkle to Equipmet and UpgradePacks to allow access as Upgrade Option. I need some help with this item.
- Add currently missing Periscope Upgrade Packs.
- Copy complete set of SH5 Stock Alberich Skin to the 3 new skin Texture Suffix's when this feature in activated.
- Edit skin textures displayed in upgrades option list so they appear unique. Currently all Anti-Sensor Coatings look the same, just text is different.
- Edit Ant-Sensor Coating summary text displayed on the Upgrade Menu.
- Set Upgrade Availability Dates to be some what in line with Historical. Currently Upgrades are available 1939-01-01 for Testing.

Revision:
7/25/2010 - Added GenericAxisRotation to Dummy_Round_Antena
----------- Adjusted Height of the Dummy_Rod_Antena
7/29/2010 - Adjust Periscope Heights to more historical values

DOWNLOAD LINK:
http://www.filefront.com/17157824/Eq...byTheBeast.rar
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Last edited by TheBeast; 07-29-10 at 10:23 PM.
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Old 07-25-10, 10:51 AM   #49
Capt Jack Harkness
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What periscope upgrades did they have? I thought they used the same scopes the whole war...

One note about the rod antenna for functional purposes: the rod antenna was a vhf type and only worked for short range, line-of-sight communications such as ship-to-ship; it was the jumping wires going fore and aft from the tower that provided long range comms, so I'm not sure the antenna rod was ever deployed while submerged...

Here's an old subsim post about the availability of the different models of radar and radar detectors (http://www.subsim.com/radioroom//arc...p/t-94024.html).

The first application of Alberich occurred in 1940, but the faulty adhesive prevented further use until 1944. Not sure about tarnmatte...
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Old 07-25-10, 11:03 AM   #50
TheBeast
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Quote:
Originally Posted by Capt Jack Harkness View Post
What periscope upgrades did they have? I thought they used the same scopes the whole war...

One note about the rod antenna for functional purposes: the rod antenna was a vhf type and only worked for short range, line-of-sight communications such as ship-to-ship; it was the jumping wires going fore and aft from the tower that provided long range comms, so I'm not sure the antenna rod was ever deployed while submerged...

Here's an old subsim post about the availability of the different models of radar and radar detectors (http://www.subsim.com/radioroom//arc...p/t-94024.html).
There is three sets of Periscopes in the UBoot_Sensors.GR2/SIM
1. Standard Periscope Set
2. Extended Height Periscope Set
3. Extended Height with Twisty Wires to reduce wake/splash Periscope Set

I have seen pics of boats using the Standard and Twisty Wire Periscopes. Hard to tell about the other option is it would look the same as standard
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Old 07-25-10, 11:38 AM   #51
Capt Jack Harkness
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Oh, right, they did have the disruptor wires on a lot of the boats to reduce wake. I believe the wires were most commonly used on the attack scope, as wake from the obs scope was not deemed as critical. Historically, though, they only ever extended to one height (the height seen in BIGREG's mod).

It would be cool to see the wires as an upgrade, perhaps individually, especially if they really did reduce wake (at least from an enemy observability standpoint).
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Old 07-27-10, 10:16 AM   #52
TheBeast
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Lowered the height of the Dummy_Rod_Antena so only the black portion of the antenna is raised.

See Post 48
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Old 07-27-10, 06:44 PM   #53
BowfinSS287
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hello

i just found this mod today....i was looking at new env mod
when i saw this mod.....outstanding work, this sim keeps getting
better and better....thanks to the modders (is that a word?)

thanks

do you have any plans to make the equipment toggle
like the radio antenna....up and down...is this possible?
link it to the radio in the game...on/off
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Old 07-29-10, 02:14 PM   #54
Capt Jack Harkness
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Could you include realistic periscope heights in the next update?
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Old 07-29-10, 10:26 PM   #55
TheBeast
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Quote:
Originally Posted by Capt Jack Harkness View Post
Could you include realistic periscope heights in the next update?
Adjusted Periscope heights to more historical values.

See Post 48 for download link:
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Old 07-30-10, 01:21 AM   #56
Capt Jack Harkness
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Aha, missed that one... Thanks!
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Old 07-31-10, 07:00 PM   #57
gvogt12000
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Default Surface Hydrophone

At 100% realism the hydrophone works on the surface. Tried to run the v2 hydrophone Mod over your mod but it disables the rotating radio and who knows what else. Please check to see if this is a problem. Love your work thank you for taking the time to build these mods.
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Old 08-02-10, 02:57 AM   #58
TheBeast
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Quote:
Originally Posted by gvogt12000 View Post
At 100% realism the hydrophone works on the surface. Tried to run the v2 hydrophone Mod over your mod but it disables the rotating radio and who knows what else. Please check to see if this is a problem. Love your work thank you for taking the time to build these mods.
What Hydrophone Equipment are you using? The Balkon Garet is suppose to work while surfaced. All other Hydrophone Equipment requires you to submerge for Hydrophone to work.
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Old 08-02-10, 03:53 AM   #59
Capt Jack Harkness
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Quote:
Originally Posted by TheBeast View Post
What Hydrophone Equipment are you using? The Balkon Garet is suppose to work while surfaced. All other Hydrophone Equipment requires you to submerge for Hydrophone to work.
The GHG also has hydrophones that are always submerged, so really it's only the KDB (mounted on top of the deck) that shouldn't work on the surface.
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Old 08-02-10, 04:40 AM   #60
Capt Jack Harkness
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Dates for some equipment:

BOLD Canisters, 1942 onwards (no data on dates of upgrades)

FuMO 29 Radar, 1941
FuMO 30 Radar, late 1942, fitted to all boats (0 Renown cost)
FuMO 61 Radar, 1943
FuMO 65 Radar, irrelevant, only fitted to Type XXI's

FuMB 1 Metox Radar Detector, August 1942

KDB Hydrophone, late 1939
Balkongerät Hydrophone, late 1943

3.7 cm Flak gun, 1941

First Alberich Coating, April 1940
Improved Alberich Coating, late 1944
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