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05-18-10, 06:54 PM | #16 |
Silent Hunter
Join Date: Aug 2006
Posts: 3,528
Downloads: 117
Uploads: 0
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Yeah, 2 hours is just totally random really. It's enough time make some progress but not too long to feel like I missed something.
Btw, I always disliked the IX boats. TOO BIG! Give me the sleek and sexy VIIs any day. |
05-18-10, 11:35 PM | #17 | |
Swabbie
Join Date: Apr 2005
Posts: 8
Downloads: 24
Uploads: 0
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Quote:
Couldn't find any aircraft carriers either so i went to Plymouth and sunk one there, it didn't count |
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05-19-10, 02:25 AM | #18 |
Admiral
Join Date: Oct 2006
Location: Brighton, England.Party capital of the south
Posts: 2,255
Downloads: 122
Uploads: 0
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05-19-10, 02:27 AM | #19 | |
Admiral
Join Date: Oct 2006
Location: Brighton, England.Party capital of the south
Posts: 2,255
Downloads: 122
Uploads: 0
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I believe they spawn around the Loch Ewe area and head up to Iceland. |
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05-19-10, 02:28 AM | #20 |
Ace of the Deep
Join Date: Nov 2009
Location: New Zealand
Posts: 1,013
Downloads: 124
Uploads: 0
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I found my hydrophone can pick up single merchants at 40 km.... ( i have to use it myself as my hydrophone operator is useless and says "No contacts". But i can hear a very faint noise).
I found the the visual range (depending on weather and if its day or night) is at best 7 - 10 km. The way i play the game:- Set engine speed to ahead slow, until out of sub pen. Set speed to ahead standard and use rudder to steer. Steer boat out to sea. until i cant see any other ships. i keep time compression at x1 for this. Set speed to Ahead full and then I go to map and set coarse to my mission objective, set time compression to x256. And ocasionaly i'll set time compression to x1, then dive to 20 meters to make a hydrophone sweep. I do this where i think i might find ships (eg. Polish ships in the Baltic Sea (Ost see)). Then surface and advance time compression to x256 again. When i get to my mission objective I'll set up a search pattern and use time compression max of x64. and every 1hrs ill set TC to x1 and dive to 20 meters to listen with hydrophone. Once i find a target with hydropnones, ill then use time compression no higher than x32 and take reading every 15mins to plot its corse and speed etc. When im in possion to fire torps, ill keep time compression at x1, until im away from any ASW ships I play at 100% realism and found this to be the best method (I like playing this way). Good Hunting
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Windows 7, 64bit. Phenom II 965BE (OC 4cores @ 3.8 Ghz). Radeon HD4870 (1gb gddr5). 6gb Ram. Last edited by jwilliams; 05-19-10 at 03:26 AM. |
05-19-10, 06:47 AM | #21 | |
Grey Wolf
Join Date: Sep 2009
Location: Egypt
Posts: 813
Downloads: 132
Uploads: 0
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05-19-10, 09:06 AM | #22 |
Swabbie
Join Date: Apr 2005
Posts: 8
Downloads: 24
Uploads: 0
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05-19-10, 09:35 AM | #23 |
Silent Hunter
Join Date: Aug 2006
Posts: 3,528
Downloads: 117
Uploads: 0
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You're in a u-boat. You're not supposed to sink warships, you're supposed to evade them.
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05-19-10, 09:42 AM | #24 | |
Loader
Join Date: Apr 2007
Location: Manchester, UK
Posts: 84
Downloads: 28
Uploads: 0
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Quote:
Luckily, no one on my boat was injured My Sonarman appears to be a waste of space. Despite having upgraded his passive abilities that improve detection almost to max, I very rarely get a contact reported by him. Can I not just get rid of him and turn his cubicle into a multimedia room with a 30-inch plasma TV, Playstation and Xbox360? That should keep the crew morale high all the time Last edited by Seefer; 05-19-10 at 09:53 AM. |
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05-19-10, 02:46 PM | #25 |
Seaman
Join Date: May 2007
Posts: 42
Downloads: 109
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Yeah i found that out the hard way, although i really should have read my orders properly. It DID say to sink "Merchant" shipping
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05-20-10, 02:46 AM | #26 |
Ace of the Deep
Join Date: Nov 2009
Location: New Zealand
Posts: 1,013
Downloads: 124
Uploads: 0
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I'm only up to 11 september 1939, and my mission is British Coastal Waters, so fuel isnt an issue (fuel down to 80% when i reached my patrol zone). When i start patroling the atlantic, then fuel may become an issue, so a lower speed may be needed to conserve fuel.
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Windows 7, 64bit. Phenom II 965BE (OC 4cores @ 3.8 Ghz). Radeon HD4870 (1gb gddr5). 6gb Ram. |
05-20-10, 10:56 AM | #27 |
Watch
Join Date: Jun 2008
Posts: 18
Downloads: 14
Uploads: 0
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I'm concerned about my own watch crew's visual detection capabilities.
It seems like when I'm in time compression, ships aren't sighted until they're literally on top of me, usually somewhere around 7-8km. It's a pain in the butt because I don't have the time to get into a perfect firing position ahead of time and always seem to have to chase them down. Am I doing something wrong, or is this normal? Is it because of time compression? |
05-20-10, 12:24 PM | #28 | |
Loader
Join Date: Apr 2007
Location: Manchester, UK
Posts: 84
Downloads: 28
Uploads: 0
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05-20-10, 12:53 PM | #29 |
Watch
Join Date: Jun 2008
Posts: 18
Downloads: 14
Uploads: 0
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That's what I'm wondering. If that's the case, it kinda sucks because I'm not going to traverse the entire Atlantic at 32x. I don't have that kind of time.
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05-20-10, 01:14 PM | #30 |
Silent Hunter
Join Date: Aug 2006
Posts: 3,528
Downloads: 117
Uploads: 0
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By default if you get a hydrophone contact you'll drop to 32x, if you visually spot something you'll drop to 8x or 1x.
The main thing with time compression is to not go above 1024x if you can help it. Anything faster and you will miss things since by the time you've detected something it's well past you. |
Tags |
range, sonar range, visual range |
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