SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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02-05-13, 12:23 AM | #1 |
Watch
Join Date: Mar 2010
Posts: 25
Downloads: 17
Uploads: 0
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Kickstarter is the best option our Subsim community has, and frankly, the only option I believe. Building a sim from the ground up is not like modding. Kickstart will provide the funds, motivation and (more importantly) cohesion to create a finished product.
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02-05-13, 03:07 AM | #2 | ||
Sparky
Join Date: Jan 2007
Location: Hannover, Germany
Posts: 158
Downloads: 39
Uploads: 0
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Quote:
Quote:
If you want to hire a game studio then they would work as long as there's money. The result they would deliver is a (modable) black box because of copyrights and related rights and intellectual property rights. For different campaigns (WW1, WW2, Cold War) we would definately need the full source code to add stuff (f.i. a new type of event trigger) or change certain program behaviour that isn't scriptable. What you can do is hire freelancers to built up the basic structure and program needed tools. But the game assets, 3D models, sounds, etc. would have to be done by participating community members (or again by freelancers).
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I hope alot of people will buy SHV. I will and I will mod it and play it. Keep in mind if we don´t buy it, the next SH title will look like this and you can look forward to a starfish addon... |
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02-05-13, 03:08 PM | #3 |
中国水兵
Join Date: Apr 2006
Posts: 271
Downloads: 82
Uploads: 0
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I dont know really the amount of sub or naval simmers here around but,we could rejoin forces and make a common investment in order to bring alive something NEW AND AMAZING !
I want to be one of that investors. |
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