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Old 07-19-23, 08:48 AM   #1741
Aktungbby
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Philipcrash!
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Old 07-19-23, 09:30 AM   #1742
KaleunMarco
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Originally Posted by Philipcrash View Post
How exactly do SMA's interact with the world? If i launch SMA's, do they stay there? Do they Despawn or will they stay there forever, and what about ships? How do i know if one can even hit them if they arent loaded in, and what about rewards for a sinking a ship with a Mine? What's the idea on how they are meant to work?

I tested around with them a bit myself, but they after launching they don't lose their momentum and drift a away, forever. Also their launch animation plays on a loop every a few minutes, And as far as i know they either despawn when you go away, or just drift away forever. I don't think these work as they should.

Im using a Type VIIB with SMA's for this, in 1939.
i can relate only two pieces of fact on mines:

1. you will not get credit for enemy ships who meets with one and sinks.
2. the mines will exist only with the mission in which you deploy them.
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Old 07-19-23, 10:49 AM   #1743
Bartholomew Roberts
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Originally Posted by Bartholomew Roberts View Post
I found in the OrdersBar.cfg it reads

Button4Type=Checkbox
Button4CommandWhenClicked=A02gun_camera
Button4CommandToCheckIfIsChecked=Is_A02_camera_sta tion_Active
Button4CommandToCheckIfIsEnabled=Is_A02_Available
Button4CommandToCheckIfIsVisible=Is_German_A02_Ins talled
Button4ImageIndex=3
Button4IconRowColumn=6,3
Button4Tooltip=5716

5716 is GO TO 2ND LIGHT AA GUN button

so it might not meet all conditions for the new ship.

Even 9c40 which has Turm9c_2 has this bug, by change AA type in 3 positions, sometime a 2nd button show up, never all there aa normal. 9c40 is identical to stock 9d2 and they share the same aa weapon. Their upcge and UnitParts.upc files are almost the same. I checked Turm9c_2_hd.cam and Turm9c_2_hd.sim , they do lack a third camera shell and turret, after I added raw chunk from 9d2's file. Nothing changed, still lack at least one AA button.

And for XXI, it has same A01 A02 cam with the stock XVIII, so does the sim file of turret control, only difference is stock XVIII has conning seprated in objects folder. Stock XVIII has two AA buttons, the XXI only has front AA show as Aft Flak.

IID has a extra AA in conning tower, the AA on front deck is unable to control, It's in the first trainning mission so easy to find out.
I found the reason! the new ship's dat file missed slot_A01 slot_A02 node, you need to make it your own and make cam and sim file to parent the node id , it works. now I have to ajust fine position of the rear AA of XXI




Problem remains, a stationary extra aa model remain in manual sight, need to find a solution. Still it show aft AA gun while in front, but my A01 position and UnitParts15XXI.upc clearly set it to be front, so other conflict exists.



--------------------------------------




Finally done. I was half right, there is cfg#A02_NSS_Uboat21_High in the dat file , the sim and cam parent to the wrong id. copy the id of" cfg#A01_NSS_Uboat21_High" and "cfg#A02_NSS_Uboat21_High" everything set! So it's easier to patch than I think

Last edited by Bartholomew Roberts; 07-19-23 at 05:53 PM.
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Old 07-19-23, 06:08 PM   #1744
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now 2D has two AA positions!
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Old 07-19-23, 09:14 PM   #1745
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The XXI AA is a mess in stock, OM & possibly DW... I know a fellow who might be able to help you out there... but I thought he had given Fifi the "fix" for DW already... Did you empty your Save folder after activating Dark Waters? C:\Users \UserName \Documents \SH4 - also, OM uses SH3 after-market boats, and not all were complete when brought into SH4, so you often are only allowed to use the one gun.
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Old 07-20-23, 12:58 AM   #1746
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The XXI AA is a mess in stock, OM & possibly DW... I know a fellow who might be able to help you out there... but I thought he had given Fifi the "fix" for DW already... Did you empty your Save folder after activating Dark Waters? C:\Users \UserName \Documents \SH4 - also, OM uses SH3 after-market boats, and not all were complete when brought into SH4, so you often are only allowed to use the one gun.
I have already fixed all ger sub having this issue. Sh4 is more stable and tolerant than sh3 so the wrong file sturcture still works. The game reads only the first light and heavy aa if you do not set all position correctly. While come with second light or heavy AA, the game does not recognize it. The stork ship has all
A01 A02 codes sets, that's the only way to solve the problem. So every ship with second light or heavy aa .The sim and cam turret related code need to parent A01 A02 S01 etc. in the dat file.

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Old 08-03-23, 08:23 PM   #1747
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Default Start for the Normandy landing mission ,)


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Old 08-03-23, 08:30 PM   #1748
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Default North Sea close passage😱


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Old 08-06-23, 12:28 PM   #1749
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Default 5 juin 1944


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Old 08-13-23, 05:46 AM   #1750
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Default 5 june 1944 Damaged U-BOAT ....

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Old 08-31-23, 01:01 PM   #1751
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Default A manual shot at a Frigate at full speed which is charging at me... I was very lucky

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Old 09-03-23, 02:18 PM   #1752
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Default I sunk with manual fire the QUEEN MARY which is the most difficult target in this ga

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Old 09-04-23, 11:34 AM   #1753
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Default Let's go for the Normandy landings with German style...


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Old 09-25-23, 04:17 PM   #1754
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Default Question on U-107 Tower Emblem

I was attempting to set up and play the career of Kptlt. Günter Hessler in U-107 an IXB boat. However when I went to add the tower emblem of the 4 Aces it was missing from the list available to install. When I look in the files I see that a U-107 file was created but maybe it is tagged for a different U-Boat type and maybe that is why it is not available for install? Is anyone familiar with how the tower emblems work and maybe this is a simple fix to make it available? Or maybe I am doing something wrong that someone can point out.

https://uboat.net/special/emblems/emblem35.html

Thank you in advance for any help
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Old 09-25-23, 04:46 PM   #1755
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Originally Posted by Rigel44 View Post
I was attempting to set up and play the career of Kptlt. Günter Hessler in U-107 an IXB boat. However when I went to add the tower emblem of the 4 Aces it was missing from the list available to install. When I look in the files I see that a U-107 file was created but maybe it is tagged for a different U-Boat type and maybe that is why it is not available for install? Is anyone familiar with how the tower emblems work and maybe this is a simple fix to make it available? Or maybe I am doing something wrong that someone can point out.

Thank you in advance for any help
Rigel44, you are not doing anything wrong, we set up the logo for U107 as if it were a Type 7B rather than a Type 9B.

i have to figure out how we connected the logos to the turms for each class of boat and then work-up a fix for you.
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