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Old 10-07-21, 12:16 PM   #1111
John Pancoast
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Kyle, regarding your question of which file to modify so escorts leave you sooner, that would be the sim.cfg file; AI detection time line.
Lower value = less time looking for you after contact is lost.
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Old 10-07-21, 02:10 PM   #1112
kyle9154
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Quote:
Originally Posted by John Pancoast View Post
Kyle, regarding your question of which file to modify so escorts leave you sooner, that would be the sim.cfg file; AI detection time line.
Lower value = less time looking for you after contact is lost.
Ahh thanks so much John (you always come through for me), yeah normal GWX is 30 mins, Onealex had it up to 45 mins so I brought it back down to 30 so we'll see if that does anything at all.
Also do you know what file that affects escorts giving up after they expended all their depth charges but still are able to pick you up through sonar? I don't want them repeatedly doing attack runs when they don't have anything left to attack with lol.
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Last edited by kyle9154; 10-07-21 at 02:19 PM.
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Old 10-07-21, 02:22 PM   #1113
John Pancoast
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Originally Posted by kyle9154 View Post
Ahh thanks so much John (you always come through for me), yeah normal GWX is 30 mins, Onealex had it up to 45 mins so I brought it back down to 30 so we'll see if that does anything at all.
Also do you know what file that affects escorts giving up after they expended all their depth charges? I don't want them repeatedly doing attack runs when they don't have anything to attack with lol.
Couple things too:
- if you're using SH3 Commander, it randomizes the AI detection value. See it's cfg folder, Randomized events.cfg file.
So if you want to use one, fixed value you'll need to disable that function in Commander via a ; in front of it's section. I.e., ;[0:data\cfg\sim.cfg in the Lost Contact Time section of the file.
If you're not using Commander, disregard.
- No, not for sure anyway. But I would imagine the time factor we're discussing would at least partly control that too.
I don't know of any fix that would specifically tell the AI, "You're out of depth charges, go away" other than the above.
Anyone else ?
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Old 10-07-21, 02:26 PM   #1114
John Pancoast
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p.s. fwiw, the best ai mod made for SH3 in terms of more realistic escort behavior and them leaving was CB's old AI Fight 2 mod.
But it's made for only the stock escorts and 8k environment. I enjoy 8k campaigns but understand most do not.
p.p.s. None of this is meant in any way to knock the outstanding work done by various other modders/groups to the AI. Strictly my personal opinion/preference is all.
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Old 10-07-21, 02:30 PM   #1115
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Originally Posted by John Pancoast View Post
I don't know of any fix that would specifically tell the AI, "You're out of depth charges, go away" other than the above.
Anyone else ?
This would require to add some extra lines in the hard code...
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Old 10-07-21, 02:31 PM   #1116
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Originally Posted by Mister_M View Post
This would require to add some extra lines in the hard code...
I was thinking it was hardcoded, thanks.
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Old 10-09-21, 01:21 AM   #1117
dex
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Default about British warships asdic sensors

Greetings sailors...To emphasize..august 44 fall of Normandy bad situation for Kriegsmarine,I must back to Bergen and want to test Royal navy defence..I sucesfully penetrate English channel with IXC sub with help of snorkel and radar,sonar upgrade(coatings)...lot of warships,aircrafts some detect me and start with depth bombs,shallow water at Dover...at the end I sunk 3 destroyer,1 light cruiser,5 airplane,most of them avoide
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Old 10-09-21, 01:37 AM   #1118
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Greetings sailors...To emphasize..august 44 fall of Normandy bad situation for Kriegsmarine,I must back to Bergen and want to test Royal navy defence..I sucesfully penetrate English channel with IXC sub with help of snorkel and radar,sonar upgrade(coatings)...lot of warships,aircrafts some detect me and start with depth bombs,shallow water at Dover...at the end I sunk 3 destroyer,1 light cruiser,5 airplane,most of them avoide
Not bad. Donitz is proud of you )
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Old 10-09-21, 01:53 AM   #1119
dex
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Default greet you OneAlex

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Not bad. Donitz is proud of you )
Thank you...
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Old 10-09-21, 05:07 AM   #1120
Boche
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Hey there Onealex. I applied your newest patch to the files but the weather status that used to apear here is no longer there. Is this intentional or am I to assume i have it wrongly installed? thank you.


https://ibb.co/QpvW7s7





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Old 10-09-21, 01:56 PM   #1121
Onealex
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Originally Posted by Boche View Post
Hey there Onealex. I applied your newest patch to the files but the weather status that used to apear here is no longer there. Is this intentional or am I to assume i have it wrongly installed? thank you.


https://ibb.co/QpvW7s7





Visibility report should be enabled in realism settings


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Last edited by Onealex; 10-09-21 at 02:04 PM.
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Old 10-09-21, 04:09 PM   #1122
Boche
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ahhh I see! thank you man. Is that a new option? or am I just acting crazy? Dont recall ever using that.
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Old 10-09-21, 11:51 PM   #1123
Onealex
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Originally Posted by Boche View Post
ahhh I see! thank you man. Is that a new option? or am I just acting crazy? Dont recall ever using that.
No it is not something new.
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Old 10-10-21, 01:19 PM   #1124
dex
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Hi Onealex..what you think about this graphic mod...is this compatible with your mod
https://www.subsim.com/radioroom/sho...d.php?t=105298
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Old 10-10-21, 01:26 PM   #1125
Onealex
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Originally Posted by dex View Post
Hi Onealex..what you think about this graphic mod...is this compatible with your mod
https://www.subsim.com/radioroom/sho...d.php?t=105298
Yes it is compatible
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