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Old 12-05-20, 02:29 PM   #8
vdr1981
Navy Seal
 
Join Date: May 2010
Location: Србија
Posts: 6,078
Downloads: 581
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Yes, that's exactly what I meant. In other words, the only way to simulate bomber raids with fighter escorts, is by scripting them, isn't it?
I think so, yes...



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According to propbeanie, whose bigger experience is relative to SHIV, yes they take the veterancy level of their parent unit (no matter whether it is an airbase or a carrier), and airplanes lesser than 'elite' or whatever is the highest veterancy level, have the bad tendency to stall and fall down. Can you confirm that the former statement also applies to SH5?
Not really...SH5 airplanes are equally incompetent on all veterancy levels...



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That would be really cool, but again, according to propbeanie it won't work in SHIV. There is only a little chance that it will in SH5, but worth a test anyway
I'm pretty much sure that it can be done, why not? Even fishing boat can be made as AC, 3D model is quite irrelevant IMO. It's only a matter of CFG file and unit type...



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mmm... that's weird. I am pretty sure the same TDW had tested that patch before releasing it. I remember that from the discussion we had back then. Maybe some other mod/patch is messing with that feature, or it will only work under certain circumstances. I wonder whether carrier (=aircraft?) vetrancy level or IRAI version might have anything to do with that...
I may do one more test since I already have one mission wit AC in it but I'm not very optimistic...


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In other words - correct me if I am wrong - that means that air groups must cover without gaps the whole campaign duration, otherwise some buggy planes will spawn and the game will crash as soon as they enter rendering radius, right?
I'll take Azores AB again as an example. This airbase since it's active from 1943 (TP campaign) shouldn't be present in campaign files from TG, HT, WA and other campaign chapters prior the TP...And in TP campaign it should be active right from the campaign start...





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Even better, we could assign to those airgroups just one customized aircraft with a very short max radius, so that it will hardly cross our routes
That wouldn't be a safe solution IMO. It will cause problems sooner or later...


I don't remember all the trick I did to bypass these problems, it was several months ago, but I do remember that I had to carefully inspect all airbase layers from all the campaigns and set them accordingly. I also remember that I had to create new (clone) airbases in Final years campaign because of this but I dont remember exactly why...


You can download the archive and inspect the files for your self if you like, it can be opened with winrar or 7zip...
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