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Old 08-11-13, 12:31 AM   #1
ntz
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Default problem with stupid AI

Hello sea hunters,

i'm new in this forum however not new in simulation games .. i play at this moment SH3+GWX3 and i'd like to report following:

1) destroyers and other light escorts relatively oftenly sink (damage, cripple, molest, whatever ..) themselves by depth charges (or probably by theirs other guns) .. i was investigating furiously and i've really found, that they do it often and more often if you just harsh them by going underwater with convoy (or crossing it extensively) .. i'd consider it as bug

2) at perfect (holiday, not for submarine) conditions (no wind, perfect visibility, no waves) are targeted and torpedo hunted objects recting very late .. i made some measurements and seems like there is very thin border for the AI between its reactiveness in poor conditions (weather, waves, visibility) and these excellent conditions .. well, i'd suppose that they might be catched by surprise at first attack, but why they are not evading torpedos when the other ships all around are in flames and it's obvious, that some rapist from deep is close ?

3) yet another annoying behaviour is that patrol boats are commanded by persons with suicide tendencies .. they always tries frontal attack with theirs pathetic deck guns against me and they always die (ofc with proper maneuvering) before they are in even theoretical position frem where they could cause me some severe damage .. i did ofc several tests and yes, they can cause severe damage, but it requires the captain to be drunk at that moment, not able to issue any commands



well, i play with 100% realism (+ no god's eye ofc) and i'm little bit surprised, how fast i was able to start dealing damage to convoys and ships with so rapid learning curve

anyway, sh3+gwx3 is still great and these little flaws don't pain much .. any comment is appreciated ..

regards, ntz


ps. more bigginers Q:s

4) is there any mod making visible exact coordinates on the map ? yes, i've read threads about that informative messages are not for me to follow, but .. don't understand why naval simulator doesn't have this feature

5) is there a way, to know the subgrids numbers ? other messages contains something like "foo happened in AF 1234" .. i guess that this big number represent exact sector within say AF NN area ?

6) I'm also confused by some messages saying me, that I (U-45) should dock in Kiel (for example) instead of Wilhelmshaven (start base) or should go to some sector but the main "Mission Objectives" pane remains unchanged .. Are these messages for me or do i confuse them ?

7) Is there any mod for some advanced hydrophone/sonar reports ? i'm annoyed by tedious sitting in the front of hydraphone and checking manually sounds instead of h-man does so .. i'm captain and these poor beings seems like have just two brain cells not allowing them to be more inventive .. i'd welcome some feature like "report what you hear from range 240-000" for example .. also how does the skill of radioman work ? it seems like even tired regular sailor has same real skill and output from using radio (sonar, hydraphone, etc) as specialist .. i'd catch it if the specialist reports more infos like some estimated range, bearing, whatever ..


ps. i never sink fishermans (fishing boats) and if i meet some crossing my path, i just go to surface to make the crew on there frightened (imaginery and roleplaying ) .. but they are not, they usually even donn't change the course when german (enemy) submarine with manned deck gun (however not permitted to start firemission :P) occurs 50 meters from them ..

please, don't sink the fishing boats .. it's nasty (and little sailing boats)

Last edited by ntz; 08-11-13 at 01:15 AM.
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Old 08-11-13, 01:14 AM   #2
ntz
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and two more points:

8) I have enabled Enhanced Damage Effects in JSGME and now every ship kill ends in explosions and flames .. ain't usual, that many ships were sunk just by flood without additional fire on the board (all over on board ) and without explosions ?

9) would any of you suggest any mod providing some quality tool for setting bearing ? in real - hence i have disabled god's eye - i don't need at all the TDC map .. i need to set datas to Vorhaltrecher but the most tedious is to set bearing with precise .. i'd welcome big, handy and clear and easy-to-use circle for setting up bearing rather than zooming down to see compass rose grid and use it as helper for setting wanted direction (with 0 torpedo speed) .. i've seen some mods externalising TDC controls to attack periscope view but they are useless for this hence the buttons remain same and you still need to switch to classic TDC and set it by compass grid .. well, i'd welcome the most some rough console with text based commands ..
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Old 08-11-13, 02:52 AM   #3
desertstriker
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first off please remember the game is about 10 years old. to have a super advanced AI you would need to string several super computers together to start out with might also need a programer. second i nothiced you are new so welcome aboard

now to your report

your first point it sounds like an early war crew as close to severly mentally challanged crew you will come across. the later the war the more skilled the crew and the more deadly they are to you. though this can happen if you are using a ship inertia modwith an inertia mod sips will even run aground and catch fire

point 2. never had that issue if anything they seem to always react to early and almost godlike

point 3. yeah thats the truth.

point4. not to my knowledge

point 5. you can dead recon using the ruler and refering t9o how the map is already broken up into grids

point 6. finish the patrol in the secor assigned then manually plot the course to the new assigned base (or IIRC you could just return to your original base and it should auto transfere you)

point 7. no mod out there that I know of However it may be possible to make one but i do't think it can be done.

point 8. its just some pretty eye candy. might be possible to create it in a randomized way using SH3 commander; but this is a little beyond my knowlwdge could someone else chip in?

point 9. OLC maybe? not entirely sure of a mod other than MAgui or OLC that might be the fix you want. uboot HAHD should have a new TDC in it but it is still a work in progress

as for fishermen and sail boats you can sink them because historicly they would report Uboat possitions to the allies so by not sinking them you run the risk of a destroyer battlegroup coming after you.
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Old 08-11-13, 03:37 AM   #4
ntz
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thanks for your reply ..
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