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Old 09-18-16, 09:41 AM   #1
Onkel Neal
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Sept update:

The new sub exterior is completely modeled, but lacks textures. We are currently working on the inside and the instrumentation. Einar has been busy making the instrumentation for the radio/sonar room, while I have been building the new systems for the propulsion and buoyancy. The next thing to be modeled is the hydrophone station.



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Old 09-18-16, 09:47 AM   #2
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Onward and upward
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Old 09-19-16, 02:39 AM   #3
THE_MASK
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Little things like turning the handle to open and shut the hatch cover . Just small things combined would make the game more fun imo . The sub crowded with movable objects like food boxes etc . Watch Das Boot again
A sub sim is what you want but it has to have some atmosphere to it . Watch Das Boot again .
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Old 10-17-16, 09:27 PM   #4
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Hey guys,

just wondering if it's possible for us to contribute to the game in more ways then donations? Such as assets and voices and what not.
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Old 10-20-16, 05:31 AM   #5
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Hi guys,

I just started playing with the demo, and have to say, I'm very impressed !

I have "dabbled" with Unity in the past, but have never produced anything as "slick" as the current demo

Some q's & comments :

1) It would be helpful if a note was added to the download page for the demo or (better yet a README) briefly summarizing what is working / not in the demo.

2)I.e. is the radio direction finder working ?
When I rotate the "bearing indicator" of the "RDF" to match what I'm hearing on the sonar, the radio transmissions are not getting "silenced"

3) Periscope - Are there plans to add bearing indicators "inside" the periscope "view". I.e, a "bearing ring"

It's a bit cumbersome now to have to keep RMB "exiting" the periscope view to see what bearing the periscope is aimed at

4) Map
A "zoom reset (to max-zoom-out)" key / mouse click-combo would be handy.

A "center-on-ship" key (i.e. if map has been panned away from the ship)

5) Speed indicator / direction indicator :
I see there is a direction indicator on both the front and back of the ship.

It would be useful to add a speed indicator near the back-direction indicator.

It would useful to have the speed indicator also visible near the periscope's current bearing indicator


Great work !, Keep it up !

Mike
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Old 10-20-16, 07:12 AM   #6
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Default Detection / destruction realism

I think the A.I. detection abilities in the demo are a bit "off".

On surfacing the ship from periscope depth, it takes ~10 seconds for the sub to be destroyed, presumably from an incoming destroyer shell?
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Old 10-22-16, 06:54 AM   #7
Onkel Neal
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TDC, UZO BINOCULARS, AND THE ECHO RANGER
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Old 10-07-18, 12:25 AM   #8
Don_D_Dwain
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Quote:
Originally Posted by sober View Post
Little things like turning the handle to open and shut the hatch cover . Just small things combined would make the game more fun imo . The sub crowded with movable objects like food boxes etc . Watch Das Boot again
A sub sim is what you want but it has to have some atmosphere to it . Watch Das Boot again .
Maybe i am too late to make a comment, but if not, then in the spirit of the movie das boot, there was a scene where two uboats in the storm was on the surface, and had to resort to morse code communications from the bridge, with a spot light. No big deal, but might be a nice touch. It is not like I want to learn morse code, but in the multi-player version where other submarines are on the hunt, and the tacticle situation requires radio use restriction, you could still communicate. Not an essential, but just a little thing, that might appeal to some.

Last edited by Don_D_Dwain; 10-07-18 at 07:16 AM.
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Old 10-09-18, 05:50 PM   #9
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Quote:
Originally Posted by Don_D_Dwain View Post
Maybe i am too late to make a comment, but if not, then in the spirit of the movie das boot, there was a scene where two uboats in the storm was on the surface, and had to resort to morse code communications from the bridge, with a spot light. No big deal, but might be a nice touch. It is not like I want to learn morse code, but in the multi-player version where other submarines are on the hunt, and the tacticle situation requires radio use restriction, you could still communicate. Not an essential, but just a little thing, that might appeal to some.
This feature is under development but it won't be implemented until after the early access release.
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Old 10-13-18, 09:54 PM   #10
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Quote:
Originally Posted by SkvaderStudios View Post
This feature is under development but it won't be implemented until after the early access release.
thanks, planning on getting this sim.
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Old 10-15-18, 04:36 PM   #11
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Was there or will there be a Kickstarter campaign for Wolfpack?
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Old 09-19-16, 05:07 PM   #12
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Quote:
Originally Posted by Onkel Neal View Post
Sept update:

The new sub exterior is completely modeled, but lacks textures. We are currently working on the inside and the instrumentation.
Wow, seems like you guys have been keeping busy. Good work.
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Old 09-23-16, 10:27 PM   #13
Onkel Neal
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Dev Update: Periscope controls, hydroplanes, and Radio room
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Old 09-23-16, 11:03 PM   #14
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Looking very cleaned up
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Old 09-27-16, 05:07 AM   #15
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Quote:
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