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Old 05-18-13, 07:20 AM   #286
Holty358
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Another one here just getting started on SH5.

I went to download some mods and because I have not posted at all ( I did join the forums years ago ). I was not allowed too, so this is my first official post to hopefully get the ball rolling.

Wish me luck.
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Old 05-23-13, 10:34 AM   #287
engeo26
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Hello, Volodya61! My name is Eugene, I'm from Kiev. For a long time, use your assembly mods on the site sukhoi.ru, it's gorgeous! But, unfortunately, for obvious reasons, have you stopped to carry out support there. I'm sorry, maybe I'm asking a lot, but maybe you could create a page on subsim. If not, please describe what the settings in the latest version GenericPatcher 1.0.94.0 you use (preferably in the screen), and his final list of mods. I apologize for my bad English. Advance grateful for the answer.
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Old 05-23-13, 12:07 PM   #288
volodya61
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Quote:
Originally Posted by engeo26 View Post
Hello, Volodya61! My name is Eugene, I'm from Kiev. For a long time, use your assembly mods on the site sukhoi.ru, it's gorgeous! But, unfortunately, for obvious reasons, have you stopped to carry out support there. I'm sorry, maybe I'm asking a lot, but maybe you could create a page on subsim. If not, please describe what the settings in the latest version GenericPatcher 1.0.94.0 you use (preferably in the screen), and his final list of mods. I apologize for my bad English. Advance grateful for the answer.
Привет

Все вопросы касающиеся моих работ на сухом лучше писать в личку, потому что здесь я еще не выкладывал свою сборку по техническим причинам..
и желательно по русски

Hi

All questions relating to my works on sukhoi.ru better to send via a personal mail (PM).. because here I haven't placed my mod-pack yet, for technical reasons..
and preferably in Russian
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Old 05-31-13, 11:17 PM   #289
Holty358
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G'day
I've got a question regarding using mods and I apologise if its been asked before.
When using Jsgme is it ok to let the new mod overwrite everything that you already have active? If I follow other members mod lists it still does it and then the previous mod is greyed out. Is this ok or am I missing something?

Cheers.
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Old 06-01-13, 02:53 AM   #290
Trevally.
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Quote:
Originally Posted by Holty358 View Post
G'day
I've got a question regarding using mods and I apologise if its been asked before.
When using Jsgme is it ok to let the new mod overwrite everything that you already have active? If I follow other members mod lists it still does it and then the previous mod is greyed out. Is this ok or am I missing something?

Cheers.
Hi Holty and welcome to subsim and SH5

When one mod overwrites another - a file they both use is being changed.
If the first mods need info that the second mod removes - ctd can happen.

But - in the SH5 forum, most modders take this into account and we share files. So if my mod changes a file that Gaps mod has already changed, we will where possible start with the modded file. This file sharing in mods will allow both to work as all the info is still there.

It is then very important that the correct mod order is used. Members who post their mod lists have looked into this (most of them) and thus it is safe to follow their lists - in fact it may be the only way to get some mod combos to work

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Old 06-01-13, 07:43 AM   #291
Holty358
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Thanks for the welcome.

All good so far with the mod list, I'm not running a lot of mods so I have not had any major drama's as yet.
My first patrol did not go too well, the patrol area was foggy so I could not see much at all. Was chasing radar contacts all over the map!Hopefully this was just bad luck and not a problem with a mod.

Just need to get used to SH5's little foibles and hopefully I can start to enjoy the game properly.
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Old 06-05-13, 01:17 PM   #292
Trevally.
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Post 1 updated with fix (by Sober) for SVs interior mod (white screen)
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Old 06-12-13, 06:41 AM   #293
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Added Jace11 fix (WIP) for the broken ship and aeroplane radar to post 1
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Old 06-12-13, 08:13 PM   #294
Cybermat47
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Trevally, I noticed that there are no more Type II U-boats in the campaign anymore. Is this to stop people having CTDs? If so, perhaps you could release an add-on mod that includes the type II, for people who didn't get CTDs in v.2.1?
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Old 06-13-13, 06:48 AM   #295
Trevally.
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Quote:
Originally Posted by Cybermat47 View Post
Trevally, I noticed that there are no more Type II U-boats in the campaign anymore. Is this to stop people having CTDs? If so, perhaps you could release an add-on mod that includes the type II, for people who didn't get CTDs in v.2.1?
Hi Cyber

Yes - this is fine with me, but I am hating addons at the moment. They require lots of thinking about when you update.

I will show you how to bring back the good old type 2 u-boat.

goto C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects

open with notepad Total_Germany.pj

you will see this:-
Code:
 
 
[Project]
NumLayers=29
 
[Layer0]
LayerType=0
MissionName=Total_Germany_OBJ
 
[Layer1]
LayerType=0
MissionName=Common
 
[Layer2]
LayerType=0
MissionName=Convoys
 
[Layer3]
LayerType=0
MissionName=Carriers_removed
 
[Layer4]
LayerType=0
MissionName=Tutorial_mission
 
[Layer5]
LayerType=0
MissionName=Taskforces_TG
 
[Layer6]
LayerType=0
MissionName=Ocean_liners
 
[Layer7]
LayerType=0
MissionName=Traffic
 
[Layer8]
LayerType=0
MissionName=Airbases
 
[Layer9]
LayerType=0
MissionName=LocationNames
 
[Layer10]
LayerType=0
MissionName=PoliticalTerritory1939
 
[Layer11]
LayerType=0
MissionName=TG_map_locations
 
[Layer12]
LayerType=0
MissionName=PortTraffic_TG
 
[Layer13]
LayerType=0
MissionName=TG_Historical_Bases
 
[Layer14]
LayerType=0
MissionName=TG_ThreatZones
 
[Layer15]
LayerType=0
MissionName=Uboats
 
[Layer16]
LayerType=0
MissionName=TG_BCW_Completed
 
[Layer17]
LayerType=0
MissionName=TG_BoG_Completed
 
[Layer18]
LayerType=0
MissionName=TG_BCW_BoG_Completed
 
[Layer19]
LayerType=0
MissionName=Wolfpacks
 
[Layer20]
LayerType=0
MissionName=PlayerBases
 
[Layer21]
LayerType=0
MissionName=Harbors
 
[Layer22]
LayerType=0
MissionName=Royal_Oak
 
[Layer23]
LayerType=0
MissionName=Environment
 
[Layer24]
LayerType=0
MissionName=Fishing
 
[Layer25]
LayerType=0
MissionName=PortDefense
 
[Layer26]
LayerType=0
MissionName=Weserubung
 
[Layer27]
LayerType=0
MissionName=editor_locations
 
[Layer28]
LayerType=0
MissionName=Danzig
change it to this:-

Code:
  
[Project]
NumLayers=30
 
[Layer0]
LayerType=0
MissionName=Total_Germany_OBJ
 
[Layer1]
LayerType=0
MissionName=Common
 
[Layer2]
LayerType=0
MissionName=Convoys
 
[Layer3]
LayerType=0
MissionName=Carriers_removed
 
[Layer4]
LayerType=0
MissionName=Tutorial_mission
 
[Layer5]
LayerType=0
MissionName=Taskforces_TG
 
[Layer6]
LayerType=0
MissionName=Ocean_liners
 
[Layer7]
LayerType=0
MissionName=Traffic
 
[Layer8]
LayerType=0
MissionName=Airbases
 
[Layer9]
LayerType=0
MissionName=LocationNames
 
[Layer10]
LayerType=0
MissionName=PoliticalTerritory1939
 
[Layer11]
LayerType=0
MissionName=TG_map_locations
 
[Layer12]
LayerType=0
MissionName=PortTraffic_TG
 
[Layer13]
LayerType=0
MissionName=TG_Historical_Bases
 
[Layer14]
LayerType=0
MissionName=TG_ThreatZones
 
[Layer15]
LayerType=0
MissionName=Uboats
 
[Layer16]
LayerType=0
MissionName=TG_BCW_Completed
 
[Layer17]
LayerType=0
MissionName=TG_BoG_Completed
 
[Layer18]
LayerType=0
MissionName=TG_BCW_BoG_Completed
 
[Layer19]
LayerType=0
MissionName=Wolfpacks
 
[Layer20]
LayerType=0
MissionName=PlayerBases
 
[Layer21]
LayerType=0
MissionName=Harbors
 
[Layer22]
LayerType=0
MissionName=Royal_Oak
 
[Layer23]
LayerType=0
MissionName=Environment
 
[Layer24]
LayerType=0
MissionName=Fishing
 
[Layer25]
LayerType=0
MissionName=PortDefense
 
[Layer26]
LayerType=0
MissionName=Weserubung
 
[Layer27]
LayerType=0
MissionName=editor_locations
 
[Layer28]
LayerType=0
MissionName=Danzig
 
[Layer29]
LayerType=0
MissionName=TypeII
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Old 06-25-13, 09:09 AM   #296
rolandslaw
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Default New UIs 7.1

Trevlly:

Your list of mods include the New UIs 7.1 mod.... there is a 7.4.2 version .... should 7.4.2 be used? Also.... there is a Setup.exe referenced by The Darkwater ... can this be use with your list? In what order....

Roland
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Old 06-25-13, 03:25 PM   #297
Fifi
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Yes Roland, you can use 7.4.2 It's the latest stable version of NewUIs.

Here are also examples of mod list, depending your PC perf and immersion: http://www.subsim.com/radioroom/showthread.php?t=203711
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Old 06-26-13, 07:52 PM   #298
Diedie57
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woo hoo,,, all great mods....
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Old 06-27-13, 06:16 AM   #299
Trevally.
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Quote:
Originally Posted by Fifi View Post
Yes Roland, you can use 7.4.2 It's the latest stable version of NewUIs.

Here are also examples of mod list, depending your PC perf and immersion: http://www.subsim.com/radioroom/showthread.php?t=203711
Added to post 1
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Old 06-27-13, 09:04 AM   #300
Sjizzle
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Trevally u can add also my modlist with CSP magui interfaces only if u wish
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