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Old 09-21-23, 09:03 PM   #5686
propbeanie
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Quote:
Originally Posted by KaleunMarco View Post
Career Start January 1943 in Brisbane driving a Gar class (follow-on to Tambor Class) boat.
All other boats "UpgradeClass" are the same as the Gar, zero.

there are four conning towers available:
Original - TamborConningEarlyWar
Mid-42 TamborConningMedWar
1943 - TamborConningLateWar
1944 - TamborConningElite


it took twelve missions to get the conning tower upgrade.
mission ratings were a mix of ones and twos, with one three, just for a bit of excellence.
upgrade took place July 1, 1944 after mission number twelve and we received the TamborConningElite kit.
 


We took almost no damage for the first several missions and then took damage the last two. on number eight or nine, we took significant equipment damage and some hull damage, and on twelve we took equipment damage again but no hull damage. when we reached port, we received the upgrade.
At least it gave you the proper conn for the date... My idea to work around this does work, but it is not the most elegant solution. I'm still working on a front-end... I'd like it to be "automatic", but that might be beyond my skills. Besides the fact that someone might want to keep their bathtub through 1944... - oh, I crack myself up sometimes...
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Old 09-21-23, 09:14 PM   #5687
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Originally Posted by D-Jones View Post
"The LotsaDudz is the stronger of the duds mods, with Stock being rather weak, FOTRS being stronger, the MoreDudz more so, topped by Lotsa. As it stands, between the beginning and to June 1943, the Mark14 has a 99% failure rate"

Prop, not to beat a dead horse (I have nothing against them) but my last patrol--new career--Dec. 41 to Jan., 42, using LotsaDudz, I had a 100% detonation rate. I sank the entire IJN navy (it seemed)--35,000 tons. I'm watching Woldpack345's excellent FotRS Let's Play and he's using LotsaDudz. Same deal. He even commented that LotsaDudz "Didn't seem to be doing much." People are loving that Let's Play, btw. Read the comments.

I'm posting this because FotRS is THE Go-To mod, imo. It has it all. It's just this one issue. Is it my load order maybe? I have-

FotRSU
Moredifficultai
LotsaDudz
Fleetboat Interior

That's all I can think of. Just trying to help with the update.
I don't have the Interiors in my mix, but that shouldn't do anything to it anyway... The LotsaDudz is just a US torpedo sim file adjustment, and nothing like that in FI-OQ...

I did a quick throw together vid, and I start with the simple stuff, just in case. You're probably more than familiar with this, but there is the Gameplay Settings for the game on the Main Menu, and there is another set in the career mode inside the captain's office by clicking on the wooden radio console. Not to insult anyone, but just to double-check. I do not see where any of the torpedo information, such as the dud rate etc., are in the Save data, so it shouldn't be that.

Now, this video had issues rendering, and some of the text that displays on-screen are wonked. When a preemie goes off, that is supposed to be "A premature behind me", and then the torpedo goes under the Agano, that is supposed to be "Imagine that". Computer issues, where I am running out of hard drive space... "Imagine that"... lol Anway:



The disappointing thing is that I left the video at "High Def" 1920x1080 for a change, and uploaded it to toobyu, which proceeded to trash it. My 780p files look better than that... sigh - there is a color-shift and they made it look fuzzy and out-of-focus somehow...
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Old 09-24-23, 06:47 PM   #5688
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Patrol in early war:

I´m in my second patrol departing from Surabaya on January 26, 1942.

S-Boat Class.

Now is February 25, 1942, Celebes Sea, patrolling G4 area, as ordered.

In the past month, I didn´t see shipping traffic in the area. On February 24, a lonely jap plane approached my boat at dusk, I crash dived and eluded it. I´m doing the standard protocol surface-night/dive-day.

I don´t want to"cheat" and see with the ME the shipping in the area...I know is early war and I don´t expect great convoys in this zone...but...nothing in a month?

I hope to find some merchies; I have a good fuel reserve for one month more in the area before enroute to my base. Freemantle? I received a message about Surabaya being abandoned. The anchor in Surubaya continues to indicate that is my actual base. No changes to Freemantle.

My mod list:

Generic Mod Enabler - v2.6.0.157
[E:\SH4\MODS]

100_FalloftheRisingSun_Ultimate_v1.8
101_FotRSUv18_FixPak
Nippon_Maru_v1.9b_FotRSU
Nihon Kaigun v1.3a_FotRSU
Combined Roster
399_NoScrollNavMap
304_NoJapaneseAirRadar
801_UMark Invisible
803_NoPlayerSubFlags
901_Strategic_Map_Symbols
SMALLER SEABED ROCKS
SMALLER SEA PLANTS MEDIUM
sobers better sand II
sobers better rock Ver 2 mod
Fleetboat_Interior-Officers_Quarters_FOTRSU_v1.7_EN
FI-OQ_FotRSU_v1.8f_upcPatch
FOTRSU_1.8_SUB_SKINS_IN_4k
New Sounds for Fleetboat_Interior-Officer Quarters mod
Realistic Floor Tiles for Fleetboat_Interior-Officers_Quarter
TDW_Ship_Plane_Fire_Damage_v1_3_SH4
650_OriginalFOTRS_Dudz
856_BnW_FotRSU_Museum
Jimimadrid Metalic Dials
jimimadrid submanagement
Jimimadrid Optics
Jimimadrid Shells
Jimimadrid Tools
Jimimadrid TDC
Jimimadrid Sailors for FotRSU
jimimadrid_Torpedos
jimimadrid HUD
Lite Fog v2 + 200' Underwater Visability
DarkerNightsEnv_V2
Vanilla Impurities
EAX_SoundSim_FOTRSU_1.8
Enhanced SubSounds for SH4
Sonar Speech Upgrade for FOTRSU 1.8
Snarf_WoodModelv2
Jimimadrid S18_S42 Gui Dials
Select Your Sub
BATTLEFLAG_WARDROOM_S-18_SS123
BATTLEFLAG_CONNING_S-18_SS123
Webster's Missing Voices
speech_overhaul
450c Nunya_EZ_Plot
BATTLEFLAGS_MERCHANT_SUNK_COUNT1
BATTLEFLAGS_WARSHIP_SUNK_COUNT4
FJB Brown Navigation Map
450_MoonlightzSonarLines
RUBINI_CLOUDS_SH4



Comments will be welcome!

Best regards.

Fitzcarraldo
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Old 09-25-23, 06:40 AM   #5689
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There is not supposed to be much Merchant traffic in that area at that time. You would see (maybe) some task forces come out of Davao Gulf and go west, or something come down through Sibutu Pass for the Makassar Strait, or Basilan Pass both directions, but mostly just airplanes until after Java, Timor and especially Rabaul fall. The date in your illustration is just a week after the first Timor landings. Parts of that force would have gone from Davao, down just the east of your current location in the Sangihe Pass to the Molucca Sea. Without radar at that time, it's kind of catch-as-catch-can... Unfortunately, you will might still see some mis-placed Allied traffic in the area, which has been rectified for the next release.
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Old 09-25-23, 06:51 AM   #5690
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I did two raids inside Davao and I didn't see ships, the last on February 21. I patrolled around Davao but there isn't traffic. Because I was assigned to G4, I didn't patrol the Sibutu Pass or Makassar Strait. I'll continue to patrol to the W searching some traffic in those zones.

No allied traffic sighted in the area.

Many thanks for the help!

Best regards.

Fitzcarraldo
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Old 09-25-23, 08:38 AM   #5691
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Quote:
Originally Posted by fitzcarraldo View Post
I did two raids inside Davao and I didn't see ships, the last on February 21. I patrolled around Davao but there isn't traffic. Because I was assigned to G4, I didn't patrol the Sibutu Pass or Makassar Strait. I'll continue to patrol to the W searching some traffic in those zones.

No allied traffic sighted in the area.

Many thanks for the help!

Best regards.

Fitzcarraldo
Hey Fitz Hello...
I invite you to go see the discussion here..follow the discussion thread of course
https://www.subsim.com/radioroom/sho...postcount=5371
.if you understand try...keep us informed..Now KaleunMarco may be able to help you more...know that I am in the same geographical positions...but in May 1943 I have no shortage of actions...
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Old 09-25-23, 08:50 AM   #5692
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Quote:
Originally Posted by fitzcarraldo View Post
I did two raids inside Davao and I didn't see ships, the last on February 21. I patrolled around Davao but there isn't traffic. Because I was assigned to G4, I didn't patrol the Sibutu Pass or Makassar Strait. I'll continue to patrol to the W searching some traffic in those zones.

No allied traffic sighted in the area.

Many thanks for the help!

Best regards.

Fitzcarraldo
with any major mega-mod, like FOTRSU, there are traffic deserts.
then there is the Layer-Date-Line feature where SH4 has difficulty generating traffic at the start of a new traffic layer. it is best for me to stop here, as i good go on for a while.


suffice it to say, if i want to sink some ships, i have learned to mod the mission, before we shove off, with at least one small convoy, heavily escorted of course, transiting our patrol area.

if there is layered-traffic, then so much the better.

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Old 09-25-23, 09:19 AM   #5693
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To show just a pinch of the sausage making process, here is the area with all of the 41a files merged:




and this one has the East Asia and Burma layers:




notice that on both, if you get in too close into Davao Gulf, the units and groups cannot spawn, since your are too close. Notice also that a goodly portion of the routing there is just one group. Some routes have multiple groups using that course.

As for the supposed "gap" between the layers, using 41a and 42a as examples, 41a "ends" on February 28th, but runs until the last group comes in, which is in late April for most usually. The Convoys layer is most times several months after the "end" of the file. In the meantime, if you do not edit the RGG in the Mission Editor (doing so adds back in lines to the file), then the file starts on March 1, 1942, at 0000 hours and begins to spawn the groups, so the one layer 41a fades out, while the new layer 42a, fades in. Other mods do not alter the spawn settings of the groups, and they will usually be at least 25 hours before beginning chances to spawn, but even with that, there is a minimal gap between group layers.
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Old 09-25-23, 09:38 AM   #5694
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Originally Posted by propbeanie View Post
notice that on both, if you get in too close into Davao Gulf, the units and groups cannot spawn, since you('re) are too close.
this is an interesting paragraph....

how can the proximity of a player-boat affect the spawn of a RGG-Group-Unit in a layer-file? which parameter controls user-proximity-to-enemy-spawn?
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Old 09-25-23, 12:23 PM   #5695
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Quote:
Originally Posted by KaleunMarco View Post
this is an interesting paragraph....

how can the proximity of a player-boat affect the spawn of a RGG-Group-Unit in a layer-file? which parameter controls user-proximity-to-enemy-spawn?
Yes, very good question KM...But revealing all these mechanisms will affect the desire to play, no...

Last edited by Kal_Maximus_U669; 09-25-23 at 01:47 PM.
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Old 09-25-23, 03:46 PM   #5696
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Many interesting answers from all. Now I´m going to Makassar Strait in search of something afloat. Hope I sink a fishing boat or a sampan...

I´ll mantain contact and inform here some news about the traffic.

Many thanks and regards.

Fitzcarraldo
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Old 09-25-23, 04:47 PM   #5697
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Quote:
Originally Posted by KaleunMarco View Post
this is an interesting paragraph....

how can the proximity of a player-boat affect the spawn of a RGG-Group-Unit in a layer-file? which parameter controls user-proximity-to-enemy-spawn?
That is one of those things that I don't know as we have ever gotten a definitive answer to. Some say 24nm, some say 32km... So, 50km is about 26nm, so that is my minimum. However, I have found (as have you) that some of those "spawn" points are within 50km, which is about 26nm... When you see that "hiccup" in the game when doing TC, that is something "spawning-in", and is probably about 50km away... They don't have them spawn in right next to the player, because that would be rather rude, getting blown out of the water by an enemy youi had no warning about, like an airplane... - Have you ever seen them disappear before your very eyes?


Quote:
Originally Posted by fitzcarraldo View Post
Many interesting answers from all. Now I´m going to Makassar Strait in search of something afloat. Hope I sink a fishing boat or a sampan...

I´ll mantain contact and inform here some news about the traffic.

Many thanks and regards.

Fitzcarraldo
Copy that! Good hunting. The pattern for the 42 layer beginning March 1st will be similar, but without so many task forces. You can count on finding traffic in the Makassar strait though, or any of the passes for that matter, some more than others. There are patrols starting up about now though, so watch for them.
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Old 09-25-23, 05:24 PM   #5698
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Originally Posted by Kal_Maximus_U669 View Post
Yes, very good question KM...But revealing all these mechanisms will affect the desire to play, no...
eh, no.

i believe it was John Paul Jones who said that he wished to close with the enemy: "I wish to have no connection with any ship that does not sail fast; for I intend to go in harm's way."
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Old 09-25-23, 06:51 PM   #5699
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Originally Posted by KaleunMarco View Post
eh, no.

i believe it was John Paul Jones who said that he wished to close with the enemy: "I wish to have no connection with any ship that does not sail fast; for I intend to go in harm's way."
Hey Kaleun...my best regards.
I just read his impressive career story... John Paul Jones a sacred sailor..
I don't know if we should give credence to this quote in the end...
Kind regards, Kal Maximus U669
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Old 09-25-23, 07:02 PM   #5700
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Quote:
Originally Posted by fitzcarraldo View Post
Many interesting answers from all. Now I´m going to Makassar Strait in search of something afloat. Hope I sink a fishing boat or a sampan...

I´ll mantain contact and inform here some news about the traffic.

Many thanks and regards.

Fitzcarraldo
Hey fitz

Makassar...Sibutu...are good spots...given the geographical location I tell you... I experienced it in 1943... fishing junks... fast torpedo boat... its not rare.!! be careful of aviation near the coast..
So good hunting to you...

Last edited by Kal_Maximus_U669; 09-25-23 at 07:20 PM.
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