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Old 12-27-20, 02:45 PM   #136
Anvar1061
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Quote:
Originally Posted by Fifi View Post
Wise decision, as they are quite heavy
But is St Nazaire still same place as GWX/NYGM?
And do you have La Rochelle & Bordeaux harbor/flotillas?
Most likely GWX harbor. List of available fleets in screenshot #1
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Old 12-27-20, 02:47 PM   #137
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@Randomizer
Now you have the opportunity to make a more complete report.
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Old 12-27-20, 03:32 PM   #138
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@Fifi
I deleted the Speech_En folder, but the download time has not changed From which I conclude that it is not involved in the download.
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Old 12-27-20, 03:57 PM   #139
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@ericlea



I will fix the three types of shells issue for next version, it was there from the base mod I used. I will also check the free camera on deck too.


The size and shape of the periscopes and uzo is the same because I wanted to maintain consistency on the perceived size of objects when using them. Also, I wanted to use a realistic monocular shape. I probably won't change that.


@Anvar1061


I don't think those graticles and deck gun graphics are the ones in my mod, perhaps something is overwriting them. The deck gun should look like the one ericlea posted.


Thanks for the feedback!


Regards


Diego
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Old 12-27-20, 04:14 PM   #140
ericlea
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Thanks diego !


and fine for free moove camera on deck !


another thing : the distance scale when zooming on the F5 map in the lower left corner is almost not visible.




To Anvart


type 7C flotilla 1 - 1941 or 1942 = ctd at load screan.
direct sh3.exe and via sh3 commander = same issue



for the moment I always have ctd at load screan when i start campaign via sh3 commander



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Old 12-27-20, 04:31 PM   #141
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Quote:
Originally Posted by Anvar1061 View Post
@Fifi
I deleted the Speech_En folder, but the download time has not changed From which I conclude that it is not involved in the download.
Impossible! Have you seen the weight of this folder?...
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Old 12-27-20, 04:31 PM   #142
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Hi Ericlea

It works for me, when started directly from the exe
We are talking about Brest in 1942
https://www.subsim.com/radioroom/sho...ostcount=15308
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Old 12-27-20, 04:34 PM   #143
ericlea
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Yes Brest 1 flotilla



type 7c 7/13 flotilla (st nazaire) 1943 dont work too.


perhaps it is type 7c the problem ?
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Old 12-27-20, 04:37 PM   #144
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Strangely, they work for me
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Old 12-27-20, 04:48 PM   #145
ericlea
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type 7c 11 flotilla bergen 1943 ctd too. type 7c dont work by me

i will test now another uboat type
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Old 12-27-20, 08:19 PM   #146
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Quote:
Originally Posted by Anvar1061 View Post
@Randomizer
Now you have the opportunity to make a more complete report.
Not sure what you mean.

It is running, started a new 7th Flotilla career via SH3 Commander, November 1942 to see how the Wolf Pack functioning goes.

Figured out how to get the crew off of the casing: first use the "Crew on Deck" command in the Watch Officer Menu and only after doing that try CTRL+D, otherwise the troops on the casing just flicker a few times.

The interface will take some getting used to but I saw nothing to object to.

Tried to refit the boat with the two-platform Turm to double the AAA available but the sim crashed to desktop after the "not so long ago..." screen. This career became unloadable so had to delete and start over.

Second career attempt using the same parameters; did not change the Turm and it loaded fine. Some traffic but the enclosed St Nazaire port shown on the map screen does not appear and was able to sail straight out of the bunker and through the harbour graphics on the map. There did not seem to be any reason for the 8-16 FPS in the immediate vicinity of the port but frame rates soon improved to 30+ when on the bridge.

Once into the Bay of Biscay tried to move an officer without the Watchkeeping ability to the bridge using the Crew Screen and the sim crashed to desktop. No idea if the lack of ability was the cause or something else entirely. However, with loading times typically in excess of 15-minutes (3-5 to load the menu and 12+ to load the sim), I am not too inclined to do much troubleshooting. Had neglected to save up to that point so the career is scuppered.

Is what I have seen so far impressive with regards to visual appeal? I would say so but I am not yet certain that I am on board with some of the included features and to be honest, the long loading times are a bit of a killer.

For what it's worth I have no less than seven SH3 super-mod installations in no particular order:

Onealex GWX
GWX Reloaded
GWX3
CCoM-12
LHS-15
WAC-5
NYGM-7A

Each has its charms and issues but one thing that they all have in common is the tremendous dedication and talent demonstrated by the respective development teams. As a content consumer rather than a content creator it is important for us to recognize the debt that we users owe all Modders.

Does this count as a more complete report?

-C
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Old 12-28-20, 02:50 AM   #147
Anvar1061
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Of course it's important. I analyze all situations, even contradictory ones. I listen to your suggestions and recommendations. Thank you all! I'm not alone now.
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Old 12-28-20, 06:55 AM   #148
Anvar1061
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@diego_gut

https://forum.warthunder.com/index.p...omment=6403839
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Old 12-28-20, 02:28 PM   #149
ericlea
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Type 9B works ! flotilla 2 Lorient 1941 !



sounds are fine in the game !


But with type 9B almost no electric or surface motor is heard (very very weak)
edit : another try with same boat and motor sounds are ok this time :-)



asdic sound is top !!



message "ship spotted" is ok but sometime is another message instead "smoke at horizon" .... nice !!








for diego gui :


at map f5: the line of the rule, the compass and the protractor is shifted. it is not centered.



Last edited by ericlea; 12-28-20 at 03:33 PM.
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Old 12-28-20, 04:09 PM   #150
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Quote:
at map f5: the line of the rule, the compass and the protractor is shifted. it is not centered.
It is centered once you turn on the Tool Helper function but without that the offset is really difficult to work with.

-C
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