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Old 03-22-19, 01:49 AM   #1
AllQuiet
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Why do we need the Assembly-CSharp DLL file? Or for that matter, why do we need the dictionary and weapons file?

Wouldn't it be easier to simply post the changes you made in the text files instead of gathering up other files?

I have my own dictionary and weapons file and I don't want them disturbed.
In fact, every single file in the game has my fingerprint stamped on them now.
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Old 03-26-19, 06:03 PM   #2
CDR DPH
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Quote:
Originally Posted by AllQuiet View Post
Why do we need the Assembly-CSharp DLL file?
The dll is where the aspects that the modder wished to change are contained. These changes cannot be made by changes in any of the txt files alone. You need the other files (with their respective edits) to support the changes made in the dll.
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Old 04-07-19, 07:46 PM   #3
AllQuiet
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Quote:
Originally Posted by CDR DPH View Post
The dll is where the aspects that the modder wished to change are contained. These changes cannot be made by changes in any of the txt files alone. You need the other files (with their respective edits) to support the changes made in the dll.
Ok...nice improvement over stock weapon behavior. And I noticed a couple of things. Changing depths now have finer increments of 10 vs 50. Change you write the file so that we can use the shift key for larger depth increments and keep the finer increments for depth like you have it now?

I also noticed the F9 time acceleration was disabled. I'm not sure if this was a memory dump on my end or you culled it out on the dll file you created...
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Old 04-08-19, 08:50 AM   #4
CDR DPH
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I had to fiddle a bit to get F9 working again. The added commands to start/stop time compression seem redundant as F9 on its own works well enough. Maybe I am missing the point of the extra commands.

Hey skwabie - what sonar ping value did you use in the first set of dll changes that prompted me to complain that the ping lines were displayed for too long? I'm having difficulty finding a happy medium and do not know what numeric value range is available to be used. Thx.

Last edited by CDR DPH; 04-08-19 at 12:07 PM.
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Old 08-23-19, 03:24 PM   #5
VDNKh
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So after playing around with this a little I love it and see a ton of potential since it looks like CW is no longer being patched.

One big bug with this is that, since hostile torps can hit surface ships now, the AI does not account for friendly fire at all and constantly sinks its own ships.
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Old 09-26-19, 12:26 PM   #6
Badger343rd
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I can't seem to get this mod to work.as I keep getting a string error relating to time compression.Any way to get this problem addressed?
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Old 10-13-19, 07:42 PM   #7
VDNKh
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Originally Posted by Badger343rd View Post
I can't seem to get this mod to work.as I keep getting a string error relating to time compression.Any way to get this problem addressed?
Delete this file and let the game generate a new one:

Code:
AppData\LocalLow\Killerfish Games\Cold Waters\options.txt
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