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10-28-21, 09:36 PM | #1 | ||
Gefallen Engel U-666
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"Only two things are infinite; The Universe and human squirrelyness; and I'm not too sure about the Universe" |
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10-29-21, 08:44 AM | #2 |
Grey Wolf
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Why wearing neutrality marks while sailing into an allied convoy ?
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10-29-21, 08:48 AM | #3 |
Grey Wolf
Join Date: Oct 2010
Location: Poland
Posts: 873
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Possibly because you do not intend to stay in the convoy for entire cruise and don't want to have to paint them back on when you separate from it. Plus, there's a small chance that given two equally juicy targets in the periscope, U-Boat will select one that belongs to the enemy nation.
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10-29-21, 10:40 AM | #4 | |||
Navy Seal
Join Date: Jan 2011
Location: CJ8937
Posts: 8,214
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Probably Vecko has already done something similar for TWoS. |
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10-29-21, 11:30 AM | #5 |
Grey Wolf
Join Date: Oct 2010
Location: Poland
Posts: 873
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That's exactly what "Free XXX" nations are used for.
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10-29-21, 09:53 PM | #6 |
Navy Seal
Join Date: Jan 2011
Location: CJ8937
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Downloads: 793
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Yes indeed, I know that. I am the one who reworked DesSides.cfg for Open Horizons II back in 2011, when Zedi was still in charge of the mod. With little changes the file is now part of TWoS; I think my exaplanatory notes are still in place btw.
When I created the "Free" nations I had exactly those "ambiguous" diplomatic stances in mind. Nonetheless, more recently, I came to realize that the said nations were poorly implemented in game, or not used at all. I will give you an example. The FreeAmerican nation was created for allowing the implementation of Neutrality Patrols, but I think they were never actually added to the campaign. IIRC, the last time I checked the FreeAmerican roster it was empty. Several months ago I discussed the topic with Vecko, and I think that the shortcomings were amended at least in part. I say "at least in part" because the last time I offered to cooperate with him on those aspects of the OHII/TWoS campaign he gently refused my proposal, and then he came up with his own changes, so now I am unsure on which features were implemented according to my original idea and which not. I hope I made myself clearer now |
10-30-21, 01:48 AM | #7 | |
Grey Wolf
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10-30-21, 05:52 AM | #8 |
Grey Wolf
Join Date: Oct 2010
Location: Poland
Posts: 873
Downloads: 72
Uploads: 3
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Yes, sorry for my Captain Obvious moment. Of all people, you know best what these nations were created for
As for things being not / not fully implemented, the more I look into campaign files the more I see how much it could be still improved regarding historical accuracy. A pity there's not nearly enough modders interested in SH5 to do it all. |
11-03-21, 01:43 AM | #9 | |
Silent Hunter
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https://www.uboat.net/allies/merchants/ship/641.html https://www.uboat.net/allies/merchants/ship/638.html
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11-03-21, 02:53 AM | #10 |
Grey Wolf
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11-03-21, 03:28 AM | #11 | |
Silent Hunter
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Out of curiosity I looked up Janus's shipping company in a WW2 ID book - sure enough the paint scheme for that line was grey and white. They also had bright yellow funnel markings...probably didn't help. I also read an article on the TM-1 convoy disaster, with 7 of 9 tankers sunk (can't find the web page anymore, sorry) - the destroyers escorting the tankers were painted an inappropriate shade of grey, which the U-Boats used to locate the convoy in the moonlight. Apparently, certain shades of grey paint made a ship highly visible on a clear night when the moon was out....thus the highly specific regulations about what shade of grey you were supposed to use.
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11-03-21, 06:42 AM | #12 | ||
Grey Wolf
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To confirm this, it would be useful to find original (peace time) paint sheme of these ships : Quote:
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11-03-21, 03:36 AM | #13 | |||
Gefallen Engel U-666
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"Only two things are infinite; The Universe and human squirrelyness; and I'm not too sure about the Universe" Last edited by Aktungbby; 11-03-21 at 03:44 AM. |
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