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View Poll Results: How would you prefer?
All in a single mod (only 1 Big Mod) 42 52.50%
Just the way it is (in parts) 38 47.50%
Voters: 80. You may not vote on this poll

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Old 03-01-12, 01:03 PM   #361
Sepp von Ch.
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When I have no problems with "full" (MTNS, Enhanc. etc.) part 5, can I use with MMM p1 v0.2
MMM p2 v0.3
MMM p3 v0.3


MMM p5.1 v0.2? No more full part 5 versions in next version of you great Megamod?
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Old 03-01-12, 01:11 PM   #362
pedrobas
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Quote:
Originally Posted by Josef von Posorschitz View Post
When I have no problems with "full" (MTNS, Enhanc. etc.) part 5, can I use with MMM p1 v0.2
MMM p2 v0.3
MMM p3 v0.3
MMM p5 v0.2
Yes, you can.


Quote:
Originally Posted by Josef von Posorschitz View Post
No more full part 5 versions in next version of you great Megamod?
Iīm working "very hard" on this to try to make a more stable Full version. But as said above if it works for you, just use MMM p5 v0.2


Also for reaperīs UI i have to make a new part (or include it in part 2, i donīt know atm) because:

17 - Equipment_Upgrades_Fix_v1_4 +patch + hotfix_byTheBeast =>http://www.subsim.com/radioroom/showthread.php?t=182194
18 - NOZAURIO'S SKIN (included in Equipment_Upgrades_Fix_v1_4)
19 - R.E.M_by_Xrundel_TheBeast_1.2 (including "pedrobas KDB Hydrophone Fix for REM &TDW UI") => http://www.subsim.com/radioroom/showthread.php?t=184224

are now include in p3, so yourīre losing these important mods if you donīt use TDW UI p3.
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Old 03-01-12, 01:18 PM   #363
Sepp von Ch.
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Quote:
Originally Posted by pedrobas View Post

Iīm working "very hard" on this to try to make a more stable Full version.
Yes, I know this Pedrobas. And thank you VERY much for this great work!
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Old 03-01-12, 01:19 PM   #364
Navuhodonosor
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Any answer to question about double loading in my last post? I cant figure it by myself
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Old 03-01-12, 01:23 PM   #365
pedrobas
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Quote:
Originally Posted by Josef von Posorschitz View Post
Yes, I know this Pedrobas. And thank you VERY much for this great work!
Quote:
Originally Posted by pedrobas View Post
Also for reaperīs UI i have to make a new part (or include it in part 2, i donīt know atm) because:

17 - Equipment_Upgrades_Fix_v1_4 +patch + hotfix_byTheBeast =>http://www.subsim.com/radioroom/showthread.php?t=182194
18 - NOZAURIO'S SKIN (included in Equipment_Upgrades_Fix_v1_4)
19 - R.E.M_by_Xrundel_TheBeast_1.2 (including "pedrobas KDB Hydrophone Fix for REM &TDW UI") => http://www.subsim.com/radioroom/showthread.php?t=184224

are now include in p3, so yourīre losing these important mods if you donīt use TDW UI p3.
But thatīs easy now and wonīt take long to do it.
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Old 03-01-12, 01:24 PM   #366
pedrobas
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Quote:
Originally Posted by Navuhodonosor View Post
Any answer to question about double loading in my last post? I cant figure it by myself
Still testing, give me some time.
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Old 03-01-12, 01:34 PM   #367
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No pressure ,just i have much free time these days ,so i do my best to help finding possible problems.
This is really going to be the best SH5 mod,more like SH update 1.3
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Old 03-01-12, 01:34 PM   #368
pedrobas
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Quote:
Originally Posted by Navuhodonosor View Post
Any answer to question about double loading in my last post? I cant figure it by myself
Please whatīs your mod soup?
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Old 03-01-12, 01:46 PM   #369
uekel
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Quote:
Originally Posted by pedrobas View Post

Iīm working "very hard" on this to try to make a more stable Full version. But as said above if it works for you, just use MMM p5 v0.2
What do you change on this??

You see it works.
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Old 03-01-12, 01:58 PM   #370
Navuhodonosor
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I am using just your mod medium version
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Old 03-01-12, 02:07 PM   #371
pedrobas
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Quote:
Originally Posted by Navuhodonosor View Post
I am using just your mod medium version
Only MMM p5.2 , nothing else?
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Old 03-01-12, 02:17 PM   #372
Navuhodonosor
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MMM P1 V02
MMM P2 V03
MMM P3 V03
16x9 patch for Scope
MMM P4 V03
MMM P5.2 V03
Start game ,load campaign (at sea) play then teleport to hydro and that does it.
If you load auto save first then it wont trigger.
Just found ini.
1. German U-Boat Crew Language Pack=1
2. Grossdeutscher Rundfunk=2
3. DBSM_Music_1_0_4=3
MMM p1 - Dynamic Environment v0.2=4
MMM p2 - Graphics-FX-IRAI-Weapons v0.3=5
MMM p3 - tdw UI v0.3=6
Manos Scopes-patch for 16x9=7
MMM p4 - Sounds - Tweaked SDBSM v0.3=8
MMM p5.2 - HE-OHII+Lifeboats (OHII 1.7) v0.3=9
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Old 03-01-12, 02:41 PM   #373
pedrobas
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Quote:
Originally Posted by Navuhodonosor View Post
MMM P1 V02
MMM P2 V03
MMM P3 V03
16x9 patch for Scope
MMM P4 V03
MMM P5.2 V03
Start game ,load campaign (at sea) play then teleport to hydro and that does it.
If you load auto save first then it wont trigger.
Just found ini.
1. German U-Boat Crew Language Pack=1
2. Grossdeutscher Rundfunk=2
3. DBSM_Music_1_0_4=3
MMM p1 - Dynamic Environment v0.2=4
MMM p2 - Graphics-FX-IRAI-Weapons v0.3=5
MMM p3 - tdw UI v0.3=6
Manos Scopes-patch for 16x9=7
MMM p4 - Sounds - Tweaked SDBSM v0.3=8
MMM p5.2 - HE-OHII+Lifeboats (OHII 1.7) v0.3=9
Ok let me test it for a while.
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Old 03-01-12, 04:31 PM   #374
Magic1111
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Quote:
Originally Posted by pedrobas View Post
Thanks for your suggestions. Done !!
Aaah, wonderful, many thanks!

Best regards,
Magic
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Old 03-01-12, 05:10 PM   #375
peebee
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Hi Pedrobas, I have intalled the MMM upto pt4 using the V.3 udates that are available the only issue I have is the TAI map is situated at the top left of the screen when fully mximised only the bottom 1/4 is viewable. Other then that all is ok. My load up time is between 45 and 50secs so no problem there.
Also have you got a link for 'Stormys DBSM SH5 v1.3 optional NavMap babelling mod' download.

Regards peebee
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