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Old 02-03-22, 11:21 AM   #1
Onkel Neal
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Default Best of SUBSIM noms - Outstanding Member

Best of SUBSIM noms - Outstanding Member nominated here
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Old 02-19-22, 06:31 PM   #2
fitzcarraldo
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fitzcarraldo has made a Best of SUBSIM nomination.
Category:
Quote:
Outstanding Member
Post: For the develop of TMO BH version
Forum: SH4 Mods Workshop

Posted by: Bubblehead1980
Nominated Post: Link
Quote:
Quote:
Originally Posted by Rhodes View Post
Indeed. Actually the patrol area is the yellow sea, but going from Okinawa to there I stumble at a convoy, 2 rows, 4 ships each and just 2 escorts. Lovely...



Yes, i noticed that the area was very sweat, when I saw a costal battery using me has target pratice... My first mission to deliver marines to that island, it was overcast, no visibility but calm seas. I went there and come out with no enemy detected. This time was a great pacific night and :ping: ...
Ouch. I take it no hits by the coastal battery? They will fire at longer ranges now but not as accurate. The sniper like fire always bugged me, still a threat.

Nice! On the convoy. Let us know how that one goes. I smell a possible night surface attack coming.
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Old 02-27-22, 11:19 AM   #3
fitzcarraldo
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fitzcarraldo has made a Best of SUBSIM nomination.
Category:
Quote:
Outstanding Member
Post: For all the job on mods and help.
Forum: SH5 Mods Workshop

Posted by: Stormfly
Nominated Post: Link
Quote:
i answered, go ahead with it... :Kaleun_Wink:
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Old 04-12-22, 05:23 PM   #4
fitzcarraldo
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fitzcarraldo has made a Best of SUBSIM nomination.
Category:
Quote:
Outstanding Member
Post: Outstanding as ever
Forum: Comments to SUBSIM Review

Posted by: Jimbuna
Nominated Post: Link
Quote:
Welcome to SubSim :Kaleun_Salute:
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Old 04-17-22, 05:37 AM   #5
U-190
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U-190 has made a Best of SUBSIM nomination.
Nomination Category:
Quote:
Outstanding Member
Nomination basis: Outstanding Member
Forum: SH5 Mods Workshop

Nominated by: vdr1981
Nominated Post: [REL]The Wolves of Steel - SH5 Megamod
Quote:



It's been very hard for me to witnessing everyday frustrations of new SH5 captains and to read the same threads month after month, year after year, over and over again...I hope that something like this will make "life" at least a bit easier for newcomers or for anyone else who doesn't have much free time or to spend countless hours improving and searching for working modlist.
Although the mod it self is intended for average SH player you may find it somewhat "hardcore". Real navigation will make your job much harder and you'll find your submarine very vulnerable to enemy fire and annoyingly sluggish and slow underwater. Your "tonnage" will become much more appreciated with this expansion.





All credits go to contributing authors of every individual mod!



Mods and tweaks included in The Wolves of Steel 2.2 - Subsim Community SH5 Expansion Pack:
 
Code:
Accurate German Flags
Accurate German Medals_by ual002
SD_MapLocationNameFix_v1_2
Das Boot Departure Theme
SteelViking's Interior Mod V1.2
SteelViking's Interior Mod V1.2.2 Patch
SteelViking's Sky Banding Mod
gap - Real Diveplane Gauges v. 1
gap - HD 1 deg Scope Bearing v 1.0
DynEnv v2.9 - 1. Main Mod
DynEnv v2.9 - 2. Main Mod Low Resolution Patch - Revised
DynEnv v2.9 - 4.a Camera Filters - Realistic Colors
DynEnv v2.9 - 5.a Ambient Settings - Darker Nights
DynEnv v2.9 - 12. Sounds
DynEnv v2.9 - Sobers Best Ever Tweaks - Wakes Fix
DynEnv v2.9 - No U-Mark
Water reflections intensity varied by available sunlight by TheDarkWraith
SH5_7A_Conning_Fix
Fix clock rear torpedo room VIIA
Fuel Gauge WoGaDi_SteelViking's Interior
Equipment_Upgrades_Fix_v1_4_byTheBeast
Equipment_Upgrades_Fix_v1_4_Patch_1
#Equipment_Upgrades_Fix_v1_4_Patch_1_HotFix
Equipment_Upgrades_Fix_v1_4_Patch_1 (available by date) V9 by sober
EUF_UBoat_FX_v0_0_5_ byTheBeast
Equipment_Upgrades_Fix_v1_4_Hinged Snorkel_CTD Fix
FX_Update_0_0_22_ByTheDarkWraith
FX_Update_0_0_22_Torpedoes - MagDet range 2.5m (modified for torpedoes failure patches)
FXU_0_0_22_Ship zon Files v2
FXU_0_0_22_Shells Explosions_No Debris
FXU_0_0_22_Debris Particles_CTD Fix
NewUIs_TDC_7_5_0_ByTheDarkWraith
NewUIs_TDC_7_5_0_New_radio_messages_German
NewUIs_TDC_7_5_0_gap_Sextant_Mask_No_Eye_Reflection
NewUIs_TDC_7_5_0_RadCapTools_0_2_alpha
NewUIs_TDC_7_5_0_AltAdvSpeedGraphics_by_naights
HydrophoneFollowNearestContactFix_For_NewUIs_TDC_7_1_0_To_7_5_0
FXU_0_0_22_UBoot_Sensors.fx
Large Optics for TDW UI for NewUIs_TDC_7_5_0
Large Optics for TDW UI 16 by 9_Fixed
Large Optics for TDW UI Manos Scopes Glass Effects
Large Optics for TDW UI RAOBF + Nomograph Fix
RadcapricornLarge Optics No Milliradian Scale Binoculars
TDC Graphics by Naights v1.0
TDW Round Fire Button v12 by Torpedo
Stopwatch by Shmal
Sjizzle's - Charts for NewUIs part 1_07.06.2013 (13)
Sjizzle's - Charts for NewUIs part 3_24.06.2013 (6)
Sjizzle's - Charts for NewUIs part 4_20.07.2013 (4)
Sjizzle's - Charts for NewUI's_06.08.2015 ( merged part_2 and part_5)
Sjizzle's - MarineQuadrat Charts for NewUIs v. 0.00.2 (1)
IRAI_0_0_41_ByTheDarkWraith
IRAI_0_0_41_Sensors Difficulty Settings (init.aix)_v0.1
NOZAURIO'S SKIN (Standar No Emblem) v-1.0.0
R.E.M_by_Xrundel_TheBeast_1.2
Cerberus62 Corrected Depth Charge Projector 1.0
SH5Lifeboats_by_Rongel_TDW_stoianm_v2.11
OPEN HORIZONS II v2.5
SH5 External Cargo 1.0
OPEN HORIZONS II v2.5_TWoS Enhancement
OH II v2.5 Grid Request fix Patch SH5
OH II v2.5 Flag_Wind_Patch
MQK LocationMaps_IO
MQK ShapeTextures_NO
MQK Gradient_IO
IO_StrategicMap_7_5_0_for_TDWv750
IO_StrategicMap_7_5_0_for_TDWv750 Grid Req Fix
IO_MapCourseLine_normal pencil_mod
OHII v2.5 - No Stupid Tonnage Bar_Free Style Campaign v0.3_IO Strat.Map_NewUIs v7.5.0
OHII v2.5 - Neutr.Nations in Allied Convoys_Temp.Fix II
OHII v2.5 - Convoys_Ships Enhancement_0.1.2
OHII v2.5 - Change days in bunker_24d_Flotillas.upc
TF capital ships behavior_Testing v0.1.1
Iron Crosses Disabled for No Tonnage Bar_IO Strat.Map_by vdr1981
Church's Compass Dials Mod v2.2 - Option Two
EQuaTool 01.01 by AvM - Large Style
Trevally Tutorial - All v0.2(for OHIIv1.3)
Trevally Automated Scripts v0.6
Trevally Harbour & Kiel Canal Pilot v3.1
Patrolsearch autoscriptsV04
autoscripts1.0_WOS_tuned
MightyFine Crew Mod 1.2.1 Stock faces
MCCD_1.04_MFCM_1.2.1_compatible
Reworked Morale and Abilities v.1.1
Real U-Boat Performance - Type VII v1.7.2
Reworked U-boat Guns (incomplete version)
gap - armaments & equipments patch v 0.2
Shells_zon
torpedoes_g7a-e(.zon)_v0.2.1
R.S.D. - Reworked Submarine Damage v5.8.1 by vdr1981_Main mod
R.S.D. & R.E.M. - GHG Hydrophone add-on (no hyd on surface)
R.S.D. v5.8.1 - German Patch
Ship Capsize & Listing Effects 1.0_by vdr1981
Ship C&L Effects 1.02 - Test
Speech fixes and additions (german version)
Sub Center on Map Fix_SF&A (ger.version) Compatible
Shadow Improvement ModLR
Small_trees_SH5_V1
sobers water splash anim SH5
sobers green crew training V4 SH5
sobers no footstep sound mod SH5 V2
sobers smoke screen V1 SH5 (DynEnv compatible)
sobers CrewAI mod SH5
sobers shipwreck mod V8 SH5
Oby's Fix for Sobers shipwreck mod V8 SH5_no rocks
Pascal-sh5-VIIC-correct periscope in tube
pascal-sh5-VIIB-correct periscope in tube
Less Annoying Stopwatch Ticking - LAST - v. 01.00 by AvM
Wasserbomben_SoundFix_Basic_1.1
SkyBaron's Bold SFX for SH5 1.0
Shallow Waters Voice Be Gone
WHF-FUC_We Have Flooding-Flooding Under Control_Fix
Geleitschutz Gesichtet_WO Audio Fix
SH5_Sinking_ship_hydro_fix
SH5_Starshells_patch
SH5_No Funny Bandages
Disabled Unrealistic Commands_(ini files)_v1.01
KDB+GHG Upgrade
DBSM_Music_1_0_4
My Fog & Underwater 0.3
My Waves v0.2
My Sound Mix
Silent UI Sounds
No Crew Whispering
Grossdeutscher Rundfunk New Remix 1939-1945
Grossdeutscher Rundfunk New Remix 1939-1945_CTD Fix
Radio Stations_(radio.ini)
AilBubbles 1.0
AilImpurity 1.2
AilWhiteInterior 1.0
TWoS_New Ships Enhancement
TDW_No_Contact_Colors_1_1_0
TDW_No_Color_Dashed_Contact_Line_1_1_0
TDW_No_Contact_Tails_1_1_0
TDW_Waypoint_Contacts_No_Symbols_1_1_0
SH5_MataHari's_More_Accuracy_for_TWoS_1.04_RAOBF Textures
Attack Disc by Andrey_Hard
SH5_FW Coastal Defenses by Vecko & gap
A Fistful of Emblems v1.51_TWoS Compatible
A Fistful of Emblems v1.51 (Weathered)_TWoS Compatible
SH5_Playable U-FlaK_0.1
RUSTED GLORY SH5_VIIA_Textures only
gap - Alternative Cursors & KM Map Tools v2_Parts
nVidia missing lights
SH5_Credits
new_KM_binos
smaller flags for Warships 1_0b
SkyBaron's ENIGMA v1.02 for TWoS
Ships sonar Fix For TWoS
METOX warning sound v 1.0
Rudder orders and send radio messages speech fix 1.0
Silentmichals interior mod 1.2.4
Old Style Explosions V1.1 
_Jet_Aircraft
Flower_Class_Corvette_Pack
Targors SH5 Wooden Lifeboats ver. 0.4
Z_Roster_Names.cfg
Z_Tweaks_by vdr1981
... and hundreds of more TWoS exclusive patches , fixes, compatibility tweaks  ect...
*If you have recognized your mod and from some reason you don't want your mod included in the Megamod please let me know and I'll react immediately!
*DO NOT add any additional mods if you are not 100% sure what you are doing! Most of the standalone mods are incompatible with this expansion .






*DO NOT add any additional mods if you are not 100% sure what you are doing or you may induce all kind of stability and gameplay related issues!
Keep in mind that most of the standalone mods outhere are incompatible with this expansion.
Please don't discuss in this thread any potential issues caused by your own custom modlists and unsupported mods.
Also, make sure to pay special attention to FAQ and Tips section and feel free to ask in this thread for any additional elucidation.

*Full game reinstallation is highly recommended when replacing old with new megamod version (for example v2.1.x to v2.2.x) !
TWoS v2.2.x should be gamesave compatible with v2.0.1 and newer although there's a possibility that some changes won't be visible until your next fresh career start or advancement to the next campaign chapter (this depends largely of your TWoS version at the moment of your career start)...



Download The Wolves of Steel_SH5 Expansion Pack_Full

Download The Wolves of Steel - Update


.
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Old 04-21-22, 02:36 PM   #6
Steve Gad
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Steve Gad has made a Best of SUBSIM nomination.
Nomination Category:
Quote:
Outstanding Member
Nomination basis: Amazing mod
Forum: SHIII Mods Workshop

Nominated Member: Ahnenerbe
Nominated Post: Ahnenerbe WideGui 1920 x 1080 Final
Quote:
Ahnenerbe WideGui 1920 x 1080 Final

Download link


Hi all, captains !!

This is the final version of the Ahnenerbe WideGui 1920 x 1080 Final, in which there was a number of changes, both large and small. Has been added to the console and enhanced devices. The navigation and attack maps are now visible at the bottom edge. Added gramophone, which is always at the top of the console for easy access. Change the location of AOB devices. Added additional icons on the left pane crops up. UZO now has zoom from x6 to x10. So as you will find some other changes and amendments, some of them are shown in the screenshots.
During testing, performance problems were identified with the mods as WBs USAM v69.61.1, as well as the GWX 3 Wilhemshafen, St Naz, Schluese and xtra ships V7. The reasons are not fully identified and are not entirely clear, perhaps somewhere not coincide with a resolution of 1920x1080 or d3d9.dll with some models of units or their texture. Nothing yet on this issue I can not truthfully say. With stock GWX and SH3 vanilla works flawlessly. In general, the case of each, use the GUI or not. In the future, I will look for reasons CTD and with the above mods.
Previous version Ahnenerbe WideGui 1920 x 1080 can be downloaded from SH3COMMUNITYMODS (User: Maik, Password: Woelfe), screenshots are for illustrative purposes.

Compatibility with other megamods not checked.

All the best and good luck !!

++ Ahnenerbe ++

Link: Ahnenerbe WideGui 1920 x 1080 Final

README

1. Ahnenerbe WideGui 1920 x 1080 Final is established through JSGME.
2. In the documentation folder additional mods (generally graphic). To copy in the MODS folder and to use at will. Only amendment to the relation of the Shortcuts for German U-Boats Compilation Mod folder..... It is actual only for mods of German U-Boats Compilation.
3. The SH3 Commander folder for those who uses SH3 Commander from JoneSoft. The folder merges with the main folder of the program. It not only for mods of German U-Boats Compilation, more definitely not for it (but works and with it). There are files for display of numbers of torpedo tubes for each type of the boat, otherwise, you would observe only a pure black circle on the device TDC. It as in OLC GUI, only I in menu_1024_768.ini copied everything on the and a lot of things anew, therefore this SH3 Commander folder only for mods of Ahnenerbe WideGui 1920 x 1080 Final.
4. I used the d3d9.dll and d3d9.ini files from mods of WideScreen 1920x1080 Project from vanjast, which author is Seeadler. I don't bear responsibility for them as they were created not by me. Therefore, I to predict the reasons of some distortions or other bugs in many respects not in forces. Here most likely each user which can be connected with the hardware of the computer or other nuances can have different reasons. My work in mods is an adjustment and a correcting of graphic files and other menus under permission 1920x1080, and also some part of own additions and some corrections from mods of Widescreen GUI for GWX (Conus), which formed a basis of this work.

+++++++++++++++++++++++++++++++++++++++++++++

Makman94 for NYGM (special thanks):salute:

Ahnenerbe WideGui 1920 x 1080 Final - FILES for NYGM v3.6D
here are all the necessary files that are adapting ''Ahnenerbe WideGui 1920 x 1080 Final'' on NYGM v3.6D's needs.

Installation on NYGM v3.6D
--------------------------
1.Ahnenerbe WideGui 1920 x 1080 Final
2.Ahnenerbe WideGui 1920 x 1080 Final - FILES for NYGM v3.6D

Link: http://speedy.sh/Hec7A/Ahnenerbe-Wid...NYGM-v3.6D.rar

Enjoy














+++++++++++++++++++++++++++++++++++++++++++++++
Hi all !!

This mod was created on the basis of Conus' SH3GWXWS 2.3 1360x768 with subsequent global changes under
resolution of 1920x1080. Were processed image files, and added with a residence permit in menu_1024_768.ini
and Dials.cfg, where too much has changed. The mod includes developments Hitman, ONELIFECRISIS, makman94, Tycho
and vanjast, for a huge thanks to them.

For variety, add some optional files, use as desired.

In the future, I would not mind someone else using developments and alterations of this mod, all in your hands.

Happy hunting !!

++Ahnenerbe++

























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Old 06-09-22, 06:26 AM   #7
Onkel Neal
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Onkel Neal has made a Best of SUBSIM nomination.
Nomination Category:
Quote:
Outstanding Member
Nomination basis: He makes a major mod, and still supports it years later. Very friendly and thoughtful.
Forum: SH5 Mods Workshop

Nominated Member: silentmichal
Nominated Post: Finally an answer!
Quote:
Woah sorry for not responding here my friends, I somehow missed all the recent messages :arrgh!: !!


Quote:
Originally Posted by Pascal View Post
Let's say modestly retextured (as well as the captain's bed cover) - if you want to give me the pleasure of testing them
Nice work, can I put the link in the description of this mod? :)


Quote:
Originally Posted by Pascal View Post
Small problem with the very white table base: What is the file?
It can be a texture, it can be a lighting issue... to be honest I don't remember what's making this base white. Does it happen as well if you exclude all the texture files from my mod?


Quote:
Originally Posted by GrenSo View Post
Can someone please help me and give me a tip on how I can best get the ladder on the other side and turn it by 180 °?
If I understand you correctly - do you want to "mount" the ladder on the other side of the hatch like here shown in the picture?



(sorry for the old screenshot, I don't have any newer)

Quote:
Originally Posted by GrenSo View Post
With Wings3D I can move the ladder but it doesn't realy work to turn it around, because there is a large time delay between the movement with mouse and the movement on monitor.

For me it will be sinmple to do it with Cinema4D but there is a problem with the view. The exported objekt is to small and it is not possible to zoom, because if zoom to a size to work, the objekt goes invisible there.
I think you can easily change view clipping in your C4D settings (a tutorial below):


I've always used Autodesk 3dsmax for SH5 modding and I've always been happy with it.

Quote:
Originally Posted by GrenSo View Post
Btw I use version 1.2.3 because I like the food in CR and the ladder in the kitchen. And if possible and I get ter permission from silentmichal I will add food in the kitchen too, because in reality this toilet was mostly used as a storage room.
Sure man, do whatever you want with my mod! You can even re-release it if you want to, just credit me as the "original" author (and the others I credited of course) :03:
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Old 06-30-22, 11:00 AM   #8
Onkel Neal
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Onkel Neal has made a Best of SUBSIM nomination.
Nomination Category:
Quote:
Outstanding Member
Nomination basis: A post with a good amount of reason and thoughtfulness.
Forum: SHIII Mods Workshop

Nominated Member: astvitaliy1982
Nominated Post: Quarrels of forum participants
Quote:
Hello everyone) We all noticed that the topic of the conflict in Ukraine began to cause quarrels and disputes at a forum dedicated exclusively to submarines and the history of 1941-1945. I want to ask all of us not to quarrel and not to engage in confrontation with each other. There are not so many of us - people who love the SH3-SH5 theme and are trying to make it better. In any case, we can be counted on the fingers. This is counterproductive for all of us. We will lose much more if we all quarrel with each other and blame each other for things that we cannot influence in any way. I hope we will all have many more completed common projects. Projects that are created not by countries but by people. Projects that will remain after us and that will be played in 20 years or more.
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Old 07-18-22, 04:38 PM   #9
Onkel Neal
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Onkel Neal has made a Best of SUBSIM nomination.
Nomination Category:
Quote:
Outstanding Member
Nomination basis: A very positive and thoughtful post.
Forum: General Topics

Nominated Member: Platapus
Nominated Post: Link
Quote:
Quote:
Originally Posted by Sean C View Post
Hear, hear!

It's high time we stopped seeing only our differences and started seeing what we have in common.

That was my favorite part too.



We seemed to have drifted away from being Americans. :(
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Old 07-20-22, 02:11 PM   #10
Randomizer
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Randomizer has made a Best of SUBSIM nomination.
Nomination Category:
Quote:
Outstanding Member
Nomination basis: Propbeanie spares no effort in helping Forum Memebers with their issues.
Forum: SH4 ATO Mods

Nominated Member: propbeanie
Nominated Post: Link
Quote:
Quote:
Originally Posted by CapitainEA View Post
Generic Mod Enabler - v2.6.0.157
[C:\Program Files (x86)\Ubisoft\Silent Hunter 4 Wolves of the Pacific\MODS]

OM_DarkWaters_V6
OM_Med_Env
OM_Warm_Clothes
DBSM_SH4

Is there a tutorial that explains how to install the OM DW mod on windows 10?

In order to observe if I have not omitted a step ....

Cordially, Captain_PUJOL :Kaleun_Salute:
What I highlighted in "Orange" above is the main problem you are having. Windows is not friendly at all to the old DirectX v9 games, and especially to "modded" games. The Program Files folders are 'protected' by Windows, and as such, it will not allow any editing of what are perceived to be "system" files, such as anything with an ini or cfg extension, among others. You do not have a complete mod activation is the main trouble. Your mod list itself should be fine. What I would do is use JSGME and de-activate all of your mods. Then navigate into the Program Files (x86) folder and select the "Ubisoft" folder below it. Press and hold the <Ctrl> key while you press the <C> key, which will copy the folder and all below it. Now navigate to the root C:\ drive, and paste the folder and its contents with a <Ctrl><V> key combination. It will probably take a minute or several to copy everything over. This will leave the game in the Program Files (x86) folder for those times you want to play stock. But back to what is now hopefully a "C:\Ubisoft \Silent Hunter..." path, go into the downloads section here on SubSim, and get yourself MultiSH4. Put it inside your new "C:\Ubisoft \Silent Hunter..." folder and run it. In the little window it brings up, type a 3-character folder name for your Saves to go into, such a ODW or whatever yo want. The create yourself a desktop shortcut if you want, and point it to the new copy. Now activate the DW mods as you had them before, start the game, and make your settings match what you had. In theory, you should not have any more trouble... :salute:
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Old 07-26-22, 03:02 PM   #11
Onkel Neal
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Onkel Neal has made a Best of SUBSIM nomination.
Nomination Category:
Quote:
Outstanding Member
Nomination basis: Nice, an original and interesting topic.
Forum: General Topics

Nominated Member: AVGWarhawk
Nominated Post: The Trail Cam Thread
Quote:
I did a short search for any trail cam threads. I know Neal has a thread with trail cam footage of rouge pigs. I thought to start a trail cam thread so we can see what happening in your neck of the woods. Below is my trail cam footage that hangs on my fence line. I have a busy backyard.

This is quite something. Could not ask for a better video of our fox friend:



Here he or she is making the night rounds:



These two better haul butt. There is a fox in the neighborhood:




Please post any trail cam footage you have. I would like to see it!
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Old 07-31-22, 09:58 PM   #12
Onkel Neal
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Onkel Neal has made a Best of SUBSIM nomination.
Nomination Category:
Quote:
Outstanding Member
Nomination basis: Helpful and consistent, a really good SUBSIM member.
Forum: SH4 ATO Mods

Nominated Member: KaleunMarco
Nominated Post: Link
Quote:
Quote:
Originally Posted by frostedflaker View Post
Hello, I am just getting back into playing SH 4 after a long absence, and as Ubisoft will not let me play my copy of SH 5, have decided to go for an ATO campaign here. A few quick questions, mostly about the Type IX:

1) Are there any peculiarities of the Type IX I should be aware of in this mod? Any general tips would be appreciated. What is the best way to use crew stations, for example the conning tower station?

2) I've noticed that the 3.7cm FlaK is missing from the Type IX deck at war's start, with only the conning tower 2cm. Is this deliberate? Is it a quirk to using a boat from II Flotilla?

3) In the most general terms how does this mod differ from KSD II? In specific terms, how is the Type IX implemented in each?

Thank you:Kaleun_Salute:
ahoy FF,

can't answer your comparative questions as i have only dabbled in SH5 and have never ventured into KSD.

now, as for your other questions:
crew stations: as in previous releases, there are six/seven skills for a crewman and each skill is best used in one department. if you purchased SH4 it should come with some documentation on which skills are best for each compartment. if i type it all out here i would be dead by the time i finished. :03:

conning tower: command and sensor skills would probably fit the best.

flak guns: sometimes, the game will not present a Kaleun the most up-to-date list of upgrades at the time you are assigned a boat. you need to save, exit SH4, and then relaunch it and reload the savegame. you may see new options available. if they are not available after you have performed this, then whoever developed the mod has other availability dates for that equipment.

personally, i do not worry at all about flak guns when playing DW as it is a fool's errand. when you hear, "aircraft spotted", dive the boat to 50 m as quickly as you can. aircraft will pass by and then 15-30 minutes later they will make the return trip overhead. then you can surface. if you attempt to fight it out, no matter if you shoot the plane down or not, THAT aircraft will radio your position, course, speed, etc and his brothers will make an immediate and continuous effort to sink you. dive to 50m, stay quiet and undetected, live to sink ships.

good luck, Herr Kaleun!

:Kaleun_Salute:
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Old 08-18-22, 02:48 PM   #13
Onkel Neal
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Onkel Neal has made a Best of SUBSIM nomination.
Nomination Category:
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Outstanding Member
Nomination basis: Keeping a Dangerous Waters thing going.
Forum: Dangerous Waters

Nominated Member: rentacow
Nominated Post: Link
Quote:
We still play a couple of times per month. That discord link should still be good so stop in anytime!
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Old 10-02-22, 10:15 AM   #14
Onkel Neal
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Onkel Neal has made a Best of SUBSIM nomination.
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Outstanding Member
Nomination basis: An amazing donation of time and knowledge.
Forum: Wolfpack

Nominated Member: derstosstrupp
Nominated Post: Type VII Interior Tour Series
Quote:
Decided to use the Wolfpack interior for a series detailing the various components in each compartment. Note this is informational only and discusses the historical boat - not a guide on how to play the game.

For the first episode we look at the bow torpedo room:



For the second episode, we look at the chief petty officers’ and officers’ quarters:



For the third episode, we look at the components of the forward half of the control room:


For the fourth episode, we look at components in the after portion of the control room:


STAY TUNED FOR:

Conning Tower and Bridge

Petty Officers’ Quarters

Galley

Diesel Engine Room

E-Motor and Aft Torpedo Room

Radio and Sound Shacks (TBD based on when WP inserts models)

Enjoy!
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Old 10-03-22, 03:35 PM   #15
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Onkel Neal has made a Best of SUBSIM nomination.
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Outstanding Member
Nomination basis: Really going the distance on helping player with Destroyer UH. Bravo!
Forum: Destroyer - The U-Boat Hunter

Nominated Member: Cobarus
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Originally Posted by serezha View Post
I copied the link to my Player.log file

https://drive.google.com/file/d/1fc3...ew?usp=sharing
Thank you. I have looked through the LOG file and it appears your case is a known issue between the Unity game engine and DirectX 11 on Windows 7 (and Windows 8.1). In the other cases I've come across when searching this issue, the game developers have needed to fix it on their end.

There are two things you can try on your end to see if they'll make a difference, however the first one is a temporary workaround that might get the game running, but could exhibit performance or gameplay issues.


Run the game with DirectX 10

See my attached screenshot for visual depiction of the following instructions.
  1. Open the Steam application to the Destroyer The U-Boat Hunter main game page.
  2. Click the gear icon on the right-hand side, located under the game's picture banner, and click Properties.
  3. In the Launch Options section, either type in or copy/paste the following line: -force-feature-level-10-0
  4. Close out of the Properties dialog and launch the game.

You can always switch back to DirectX 11 by following steps 1-3 again, and removing/backspacing the Launch Options line item.


Disable the Steam Overlay

On some occasions, the Steam Overlay can cause rendering issues on game launch. You can try disabling it, if it isn't already, to see if it makes a difference.

How-to—

Follow the above steps 1-2 to reach the game Properties dialog, and then uncheck the boxes next to both:
  • Enable the Steam Overlay while in-game
  • Use Desktop Game Theatre while SteamVR is active

Close the Properties dialog and launch the game.
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