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06-12-22, 10:54 AM | #1 | |
Admiral
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SH4, is basically... built on the bones of SH3... just with more, newer... bells & whistles tacked on, mig/tig welded on, riveted in... than SH3 was. As I understand it... the team that was around for 3, were... nowhere to be found when the decision was made to do the release up, on 4... so... the dev's for 4... did the best they could in understanding 3 & well... frankenstein'ed in what makes 4, well... 4. And, that's the bare bones of My understanding of it all... Am sure is another, with more... detailed info on how that all went down... & could give a more... in depth detail laden, forensics analysis of it all. M. M.
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06-12-22, 04:09 PM | #2 | |
The Old Man
Join Date: Mar 2010
Location: Frankfurt, Germany
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My FuMB-1 just now gave it's very first report: Just before submerging, it reported radar contact with two ASW vessels (colored in green). Kind of interesting, seems to work only intermittently ... I double-checked the FSP setting via Bandicam by pushing Ctrl+F8, and it does infact set the FSP at the setting selected (in my case 30). So, that seems to work.
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KSDII-Ace/GWX 3.0 Gold/CCoM 10.0 + h.sie-patch; Windows 7 (64-bit); NVIDIA GeForce GTX650 (310.90) |
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06-14-22, 05:09 AM | #3 | |
The Old Man
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There are no FuMB reports any other times. I wonder if it doesn't report anything, as long as surface vessels can technically be sighted by line-of-sight ...
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07-13-22, 07:31 AM | #4 |
The Old Man
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UPDATE: Just had my first A/C encounter:
Came across a British Task Force in Qu.ER31, 5 November 1942: 1 Aircraft Carrier, 3 Cruisers and 6 Destroyers. Noticed them first by FuMB detection signals (Yes, it actually works!) and then also had visible contact but still not close enough to lock on the target (out of eels anyway ...). Shortly afterwards, was attacked by a single Swordfish with maching gun fire but no bombs. Took me a while to figuer out how to command the Flak crew to actually fire the gun (I think, they can only respond to one of the commands but not to 2 or 3 at the same time ...). We finally managed to shoot the A/C down but the Rescue Pilot function doesn't seem to be working ... Afterwards, I sent a radio message just to check if it would attrack another A/C and/or ASW vessel. And it did: Again, a single Swordfish attacked with machine gun fire but no bombs, and was shot down. Again, the Rescue Pilot function didn't work. So, gradually making progress in learning the game ...
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07-13-22, 09:42 AM | #5 |
CTD - it's not just a job
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The Rescue Pilot (Survivor) only functions for one of your own pilots, Allied for Allied, Axis for Axis. You really should be able to pick-up POWs, but alas, no.
The swordfish apparently is either defaulted to a "dummy bomb" load-out, or perhaps purposefully set, but it appears to be the former, since the CV was most likely the spawn source of the planes. Also, the swordfish of course, is generally considered a torpedo bomber plane, and maybe the circumstances of the plane's approach did not allow for a launch, or perhaps they launched and you did not see the torpedo. btw, Your crew will NOT report incoming torpedoes. I suppose that never happened in real life - probably an oversight on the devs part. |
07-13-22, 09:54 AM | #6 | |
The Old Man
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Yes, I would also assume that the Swordfish trook off from the carrier. Naturally, Uboats were historically also attacked by Swordfish carrying DCs. In any case, if that's how the game was developed, than that's the way it is.
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KSDII-Ace/GWX 3.0 Gold/CCoM 10.0 + h.sie-patch; Windows 7 (64-bit); NVIDIA GeForce GTX650 (310.90) |
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07-13-22, 10:07 AM | #7 |
CTD - it's not just a job
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A person could "clone" the swordfish, name it similarly, and make the default "Loadout" one of depth charges, and then assign that particular swordfish to the CV / CVE also... Have like a Torpedo Bomber "Swordfish", and an ASW "SwordfishASW", both in the AirGroups assigned to the ships... You'd never know what to look for from a swordfish attack, kind of like the Betty in the US Pacific side, where it can have bombs, depth charges or torpedo, with each plane having a unique loadout... It might also be though, that the swordfish(es??) you encountered had already used their explosive weaponry, and only had the machine gun left with ammo to use on your boat. lol
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07-23-22, 05:30 AM | #8 | |
The Old Man
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So, I checked this again and it explicitly mentions in the F1 Captains Manual, that this function is supposed to allow one to pick up enemy pilots or other surviviors, for which one receives merits upon RTB. Just FYI ;-)
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KSDII-Ace/GWX 3.0 Gold/CCoM 10.0 + h.sie-patch; Windows 7 (64-bit); NVIDIA GeForce GTX650 (310.90) Last edited by Kapitän; 08-01-22 at 07:40 AM. |
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08-02-22, 12:56 PM | #9 |
The Old Man
Join Date: Mar 2010
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Okay, let me try to move this conversation over here:
https://www.subsim.com/radioroom/sho...243322&page=94 @Bubblehead1980 and @propbeanie So, increased these values in port as mentioned here (Bubblehead1980): - "Default Air Strike Probability=30>>>I increased it to 90 I believe" - Enemy Air Strike Probability Increase on Player Detection=50>>>changed this to 95 I believe". I also increased the airplane range to 1600 km. I left base on 23 Dec.42 and crossed the Bay of Biscay, again, without any enemy A/C encountered. Seems really odd to me ...
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