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Old 01-30-22, 07:42 AM   #1396
Onealex
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Old 01-30-22, 09:38 AM   #1397
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Originally Posted by Onealex View Post
You are wrong. I know what I say. I have made tests...
Yes, on specific locations only (canals, lakes, etc...), but I strongly doubt that the sea depth has been corrected everywhere... . For example, the depth of the Atlantic ocean : you can now see the central rift on the map, but it's not modelled at all on SH3 3D terrain !
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Old 01-30-22, 09:46 AM   #1398
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Originally Posted by Mister_M View Post
Yes, on specific locations only (canals, lakes, etc...), but I strongly doubt that the sea depth has been corrected everywhere... . For example, the depth of the Atlantic ocean : you can now see the central rift on the map, but it's not modelled at all on SH3 3D terrain !
You should understand that SH engine does not allow to create 100% real world. But this time we will be closer to reality even with SH Engine limitations...
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Old 01-30-22, 10:33 AM   #1399
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You should understand that SH engine does not allow to create 100% real world. But this time we will be closer to reality even with SH Engine limitations...
1. Yes, I know that SH3 engine is limited and that we have a "polygonal" aspect.

2. You have to zoom enough to see if depth has really been modified.

For example, I've modified the sea depth near Brest harbour to fit real values :



Original (stock) terrain :



To do only this part of the map, it took me at least 10 hours (including research time). And it's still far from perfect (main limitation is to find precise depth maps online...).

Last edited by Mister_M; 01-30-22 at 10:49 AM.
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Old 01-30-22, 11:08 AM   #1400
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Originally Posted by Mister_M View Post
1. Yes, I know that SH3 engine is limited and that we have a "polygonal" aspect.

2. You have to zoom enough to see if depth has really been modified.

For example, I've modified the sea depth near Brest harbour to fit real values :



Original (stock) terrain :



To do only this part of the map, it took me at least 10 hours (including research time). And it's still far from perfect (main limitation is to find precise depth maps online...).
Ok astvitaliy1982 spent a lot of time with different maps and did hard work to make the depths closer to reality. So I don't understand what do you want to say. Why did you give those exaples to me? I believe that his work is almost perfect.
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Old 01-30-22, 11:25 AM   #1401
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Quote:
Originally Posted by Onealex View Post
Ok astvitaliy1982 spent a lot of time with different maps and did hard work to make the depths closer to reality. I believe that his work is almost perfect.
I'm the first to say that his work is excellent.

Quote:
Originally Posted by Onealex View Post
So I don't understand what do you want to say. Why did you give those exaples to me?
I just want to point out the fact that depth colors shown on map (at low zoom levels) are not necessarily corresponding to the real 3D terrain of SH3...
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Old 01-31-22, 12:30 AM   #1402
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When using the H,sie and Stiebler option selector exactly which options do you select and which ones do you leave alone.
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Old 01-31-22, 02:44 AM   #1403
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So maybe now we will have areas where you cant dive even to periscope depth?
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Old 01-31-22, 03:00 AM   #1404
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So maybe now we will have areas where you cant dive even to periscope depth?
No. SH3 engine does not allow to set depth lower than 12 m if I'm not mistake
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Old 01-31-22, 03:31 AM   #1405
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Quote:
Originally Posted by J0313 View Post
When using the H,sie and Stiebler option selector exactly which options do you select and which ones do you leave alone.
SH3 exe is already patched with these options:

https://d.radikal.ru/d39/2108/82/44eedd1d3765.jpg
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Old 01-31-22, 03:52 AM   #1406
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SH3 exe is already patched with these options:

https://d.radikal.ru/d39/2108/82/44eedd1d3765.jpg
Many thanks. I just wanted to make sure that some of the unchecked ones weren't optional.
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Old 01-31-22, 11:41 AM   #1407
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Quote:
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No. SH3 engine does not allow to set depth lower than 12 m if I'm not mistake
Presetting... not sure... know that manually... is possible to select any depth... to submerge to... as for a greater depth to fire off a torp... not sure... it could be changed... perhaps. As well... & think that could well apply to submerged depths, too.

Which, being submerged to a deeper depth... with the zaun koenig torps... the pre early on homing torps... would make sense.. as you leave the depth setting alone for a shallow depth for it to hunt... fire & just make sure you're not running surfaced or nearly so...

Just a matter of knowing where to make the changes at... I'd reckon.



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Old 02-02-22, 09:01 AM   #1408
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Test patrol 1940. Grids CG74-75. After the sinking of a single ship I have met a convoy heading for Gibraltar. Took up a position between the nearest column of the convoy and the escort ship from the right flank. I have chosen 2 targets - a Sunrise-type merchant and a C3 cargo . After firing a torpedo on the first ship, I heard the sound of a sonar. I had to hurry. I fired 2 torpedoes without calculations at C3 and ordered a crash dive. Fortunately, the torpedoes hit the bow of the ship and it sank, the boat got away from the depth charges.











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Old 02-02-22, 09:37 AM   #1409
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Great scene !
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Old 02-04-22, 12:35 AM   #1410
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Hilarious bug with the Radar Warning. It's just floating above my boat and counts as destroyed
No idea what caused this or how to fix it, but it looks hilarious
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