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Old 01-24-21, 03:05 PM   #391
prowler3
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Quote:
Originally Posted by Doolar View Post
Hey CapZap old bud, is that activate with JSGME

it "appears" that it should work with JSGME as I see no instructions regarding any kind of batch file requirement, etc. (unlike the ARB WideGUI mod itself). But best to let CapZap have the final say on that
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Old 01-24-21, 05:03 PM   #392
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"Adaptation for English and Deutsch" provides a flotillas.cfg file but it will show wrong starting positions. The one in DGUI works for ARB and has the correct positions. This is for GWX, other supermods may make changes to flotillas.cfg that would not be accounted for.


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Old 01-26-21, 10:44 PM   #393
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Using ARB now with NYGM.

I am mostly a 1939 to 1942 era player. However sometimes I do venture in to 1943.

In ARB, how do I set the parameters of a ladder capable torpedo like FAT.

There are no extended controls like the stock game or visible graphic in the F6 window.

Do I just set the range and that range setting is where the ladder torpedo starts its' pattern?
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Old 01-26-21, 11:17 PM   #394
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The following can be ignored and/or whatever, it is just a quibble and this after all is a game. I blame Hitman, as his excellent work has turned me into a periscope snob.

On NYGM, ARB shows interesting scope zoom settings. 5x and 10x on the attack scope and 4.5x and 11x on the observation scope.

Around 40-41 they started making scopes a similar specification.
1. No whiz-wheel / stadimeter: visual only
2. 1.5x and 6x zoom on both attack and observation/night scopes. Example below.




3. Trivia, this photo of the observation/nightscope is a monicular eyepiece, the black disk above was an option to fit a binocular eyepiece resulting in an inverted "V" as seen below.



4. I now use silent editor to change both periscopes to 1.5x and 6x zoom settings as this is what I am used to for computing range.
5. With that, I think it is important to add a 3rd zoom setting where you see fit like 15x for the topside binoculars ....just to save your eyesight.....(ARB already has this eyesight saving feature in biono and uzo).


Charts from actual German U-boat procedure that give you a visual picture of what you are seeing to predict range in regard to 1.5x and 6x zoom settings. via Hitman




Anyway...ARB is a lovely and fun add on for the game. Very nice.
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Old 02-01-21, 12:48 PM   #395
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What should i do to make the draggable chrono button work, It only works when i click the chrono on the obs or attack scope.
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Old 02-01-21, 01:26 PM   #396
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Quote:
Originally Posted by Kumando View Post
What should i do to make the draggable chrono button work, It only works when i click the chrono on the obs or attack scope.

Functional draggable chrono for ARB widegui :

https://www.subsim.com/radioroom/sho...8&postcount=73


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Old 02-01-21, 03:48 PM   #397
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The torpedo salvo switch has no marks except on the Attack Map?
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Old 02-01-21, 04:09 PM   #398
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Quote:
Originally Posted by ericlea View Post
Functional draggable chrono for ARB widegui :

https://www.subsim.com/radioroom/sho...8&postcount=73


It works, but it messes up the rec manual, even with the arb manual rec fix, any ideias?
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Old 02-01-21, 05:48 PM   #399
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Quote:
Originally Posted by Doolar View Post
Hey CapZap old bud, is that activate with JSGME
Yes my friend, copy it to the MODS folder and enable it via JSGME...


Sorry, took me quite a looong time to reply, didn't check the thread....
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Old 02-01-21, 05:50 PM   #400
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Quote:
Originally Posted by prowler3 View Post
it "appears" that it should work with JSGME as I see no instructions regarding any kind of batch file requirement, etc. (unlike the ARB WideGUI mod itself). But best to let CapZap have the final say on that

Prowler3, yes, enable it via JSGME. There is no readme file coz it is a little mod I've created just for my personal use, but yes, it is JSGME ready
Needless to say that it will work only if enabled on top of ARB wide gui 1920x1080
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Old 02-02-21, 12:05 PM   #401
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I still cannot get the TDC Salvo/Single switch markings to work...they only work on the Attack Map. I see the included files in an "SH3Commander" folder (which I assume ARB installed as I have not installed SH3Commander) but what do I do with them to make the tube markings appear?


Never mind...figured it out...finally.


Never mind the "never mind"...the "fix" provided is worse than the problem! The "fix" provided in the ARB mod uses SH3 Commander to add the tube numbers to the selector dial.
1. Why can't the issue be fixed without SH3 Commander? (I don't care as I use it...but others may not?).
2. The "fix" is wrong, anyway...the tube numbers are incorrect for the uboat you are in. I'm in a type IX...and this is what I see after the "fix":
Completely wrong for a Type IX...and the "T" or "S" switch changes nothing.
This is what it looks looks like without the fix...no tube numbers:



And this is what it should look like for a Type IX, in "Single" mode...



and now, Salvo mode...




Not quite sure how to fix this myself, so I'll just wait and see if someone smart can figure it out.

Last edited by prowler3; 02-02-21 at 09:33 PM.
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Old 02-03-21, 05:27 AM   #402
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try with this ARB adaptation for wac5.2 :
https://www.subsim.com/radioroom/sho...d.php?t=239167
It works : "-Salvo selector numbers visible at periscop view F3, at tdc view F6 and at uzo view."


go in the mod there is TDC8.tga (in data\Menu\Gui\TDC)
and go in menu_1024_768.ini, you will find it too.



:-)
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Old 02-05-21, 03:18 PM   #403
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the mod comes with a strange language (not sure what language it is) buts its not english, anyone know what can i fix?
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Old 02-06-21, 04:49 PM   #404
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4H_Ccrashh - this is amazing.

We are entirely similar coming back to SH3, both in (decadal) timing and motivation. You have saved me so much headache. Even though I found this relatively late in my journey back and starting to get this all working, I'm convinced that needing to find the real working Tycho patch elsewhere would have broken me. Not to mention the incredibly valuable (and perfectly working!!! Even on Win 10!) order of operations and clear instructions.

Thanks for this!



Quote:
Originally Posted by 4H_Ccrashh View Post
I've been out of the loop for years and came back two weeks ago when I saw a video on Youtube of a guy attacking a convoy in SH3. It blew me away the improved graphics and widescreen.

I dug out my old SH3 game and installed it only to have my Windows 7 tell me it cannot run the game. We've all seen the error, about how the game only works in XP etc etc...

I poured through forums and despite my many tries I could not get the game to load. Fortunately for me there was STEAM and $3.95 later I was ready.

Of course when I started the game I got the "Cannot Initialize 3D".

I remembered long ago that I had to drop my desktop resolution and the game would start. This I did, The max resolution I can get and still have the game start is 1600 x 900.

So, 1st hurdle down, the game was running.

With the widescreen monitor it looked squashed. I could adjust the monitor and set my display to 4:3 but I HAD to have that pretty widescreen.

I am a reasonably intelligent, bi-pedal, carbon based unit with opposing thumbs so I thought "How hard can this be?"

I downloaded ARB WideGui 1920x1080 with associated files (I thought) and I did get the game to look great but my navigational map was messed up. I had two maps side by side and neither was accurate.

I held my nose and dove back in the forums and tried everything I could find.
Talk about confusing.

I was searching through threads that were many years old.
Threads with links to other posts,, what this guy tried and that guy tried and where this file was needed but the other guy said he got it to work by doing this or that with a link to yet another forum thread with links to even more files. Many of the links to get files to "fix" the problem were no longer valid.
If I had a dollar for every Error #404 "file not found" I'd have enough money to hire some dude from the Best Buy's "Geek Squad" to fix problem.

I was ready to go all "Elvis Presley" on my computer. (Elvis Presley, an American Rock and Roll singer from back in the 1950's who shot his TV, am I dating myself? )

It took a few days and lots of beer (for nerves)but FINALLY, it was working.
Problem is, when I was done I had been through so many forums, been on many tangents that I could not for the life of me remember how I got where I was with a working game. If my computer were to crash and I wanted to set up SH3 I'd be up the proverbial effluent estuary without a means of locomotion. I needed to duplicate my success and write it all down.

There was no easy VERY BASIC step by step guide. so I thought I'd write one.

So here we go.

FOUR THINGS FIRST....
ONE: My rig is an Intel i7 4790K, 4.00 GHz processor with Windows 7 Home Premium 64 bit running 16 Gig of RAM, Nvidia GeForce GTX 1080 Ti video with a Sound Blaster Z card.

TWO: This will ONLY work with a clean fresh version of the STEAM installed Silent Hunter 3.

C: PLEASE take your time and follow each step VERY carefully. Don't try to jump ahead.

And SIX: We have some downloading to do. I have made sure that the files you are going to download are the ones that will WORK. Please do not think that you already have that file in your library and skip over. I can't tell you the nightmare that was finding a TychoSh3patch, and when I did that link all of a sudden died so I uploaded the one I have THAT WORKS on Mediafire.

EDIT: If at some point some of these links don't work send me a PM and I will upload the files I downloaded from these links to MediaFire. All of the links works as of the date of this post.

You need five things to make this work.

Six, if you want to use Grey Wolves. (optional NOT REQUIRED)

We are going to need a way to keep all of this organized so first things first.

Create a folder on your desktop called TOOLS to put the following files in so they are easy to find later.

1. The HSIE Patch: https://www.sendspace.com/file/57cxse
The file you want is called "V16B1-Patch-installed.7z"
I know ,, I know.... Every thread I found referred to the patch as the HSIE patch. That caused a lot of confusion. Want to spend an hour or two with your eyeballs melting in your sockets? Do a Google search for the HSIE patch. You will never see "V16B1" anywhere....
FUN!!!!
It is the file you want. Trust me, I mean,, hey,,, would I lie to you?

2. The 4GB patch that lets SH3 access more of your computers' memory.
https://www.softpedia.com/get/Tweak/...GB-Patch.shtml

3. ARB WideGui 1920X1080
https://www.subsim.com/radioroom/sho...d.php?t=232178
make sure to get both files, the 3.0 and the 3.1 Hotfix

4. Tycho Sh3 Patch
Now I know there are a lot of links for this file. None of them worked. THIS ONE DOES!!
http://www.mediafire.com/file/rjr3cr...%2529.rar/file

5. JSGME MOD Loader
https://www.softpedia.com/get/Others...-Enabler.shtml

6. OPTIONAL Download Grey Wolves Gold : http://www.thegreywolves.com/

Ok we now have everything we need, ,, except more beer.

So here we go ,, Buckle up and lets "kick this pig"

STEP ONE : Pry open your wallet and spend the $3.95 to purchase and then install Silent Hunter 3 from Steam.



STEP TWO: Go into your Steam Silent Hunter 3 game folder, and copy SH3.exe (application file) to a safe place on your desktop. This is a precaution to save a lot of time if you make a mistake.

You can find it here..
(DRIVE WHATEVER you installed steam into):\Program Files (x86)\Steam\steamapps\common\Silent Hunter 3\



STEP THREE: Adjust your windows desktop resolution to 1600x900 (or lower) so the game will start.

Test your game by starting it to make sure it runs. If it does (and it will) shut down the game and you can return your desktop resolution back to its normal setting.



STEP FOUR: Create a folder on your desktop called WORKING.



STEP FIVE: READ ALL OF STEP 5 BEFORE CLICKING ANYTHING!!!
In your TOOLS folder that you created extract the files from "V16B1-Patch-installed" into your "WORKING" folder. This will create a folder in "WORKING" called "V16B1-Patch-installed".

Go into that folder and CUT and PASTE all of the files (including the "tool" folder) into the Silent Hunter 3 game folder in STEAM..... BUT WAIT!!!!

THERE IS A TRAP!!!!!

When you paste / copy them to the SH3 game folder a window will pop up asking you if you want to "Copy and Replace" the SH3.exe.

DO NOT REPLACE THE FILE. Got that? DO NOT REPLACE THE SH3.exe file.

If you do the patch will not work.

If for some reason you did not read all of STEP 5 before clicking and did replace the SH3.exe don't worry.. Just copy and paste the SH3.exe file that you saved in STEP TWO above and do STEP FIVE again.

If you did not do STEP TWO then uninstall Silent Hunter 3 from your STEAM be sure the folder is deleted and install from STEAM again and start over.



STEP SIX: Go into your Steam Silent Hunter 3 game folder and look for a file called PATCH_SH3.

Double Click on it, A DOS window will open asking you to press any key. Do this a couple of times and the patch will make adjustments to your Steam SH3.EXE file.



STEP SEVEN: You can delete (if any) the files in the WORKING folder.



STEP EIGHT: In your "TOOLS" folder extract the file 4gb_patch " into your "WORKING" folder.

Go into your "WORKING" folder CUT and PASTE the file " 4gb_patch " to your STEAM Silent Hunter 3 Folder.



STEP NINE: Go into your Silent Hunter 3 folder and double-click on the 4gb_patch. It will open a window listing all of the files in your game directory. Look for the SH3 application its a RED icon called SH3 and click on it one time to highlight it, then click "open" in the bottom right of the window. A new window will pop up saying "Executable successfully patched". Click "OK".




STEP TEN: Delete any files in the "WORKING" Folder. (There should not be any if you CUT and PASTED.)



STEP ELEVEN: In your "TOOLS" folder extract the file " Tychos Patch (that works)" to your "WORKING" folder. CUT and PASTE the five files in the "WORKING" to your Silent Hunter 3 game.



STEP TWELVE: Go into your Silent Hunter 3 game folder and look for a batch file called "Tychosh3patch"

There are two files with the same name. You want the batch file that has little gears in the icon.

Double click.. A DOS window opens , "Press any key to continue..."
The window goes away.



STEP THIRTEEN: Delete all the files in your "WORKING FOLDER" (should be empty if you CUT and PASTED)



STEP FOURTEEN: In your "TOOLS" folder extract the file from " jsgme_2.6.0" into your "WORKING" folder.



STEP FIFTEEN: In your "WORKING" folder run the program "jsgme_setup". The install program will ask you to select a destination folder. Click browse and direct the program to your Silent Hunter 3 folder in STEAM.

(DRIVE WHATEVER you installed steam into):\Program Files (x86)\Steam\steamapps\common\Silent Hunter 3\
Make sure to check the box to create a Desktop Icon



STEP SIXTEEN: Delete the files in your "WORKING" folder.



STEP SEVENTEEN: In your "TOOLS" folder extract the file ARB WideGui 1920x1080 v0.3 into your "WORKING" folder.



STEP EIGHTEEN: In your "WORKING" folder cut and paste the folder "ARB WideGui 1920x1080" and put it in the 'MODS" folder found inside the "Silent Hunter 3" game folder.



STEP NINETEEN: Delete all of the files in your "WORKING" folder you don't need them unless you want to apply some of the other options. But they are not needed to get the game to run in widescreen.

I don't know if you noticed but there was a folder called " TychoSh3Patch_v3", you don't need it. The one you already installed in STEP TWELVE works. The one you just deleted does not. Go figure....



STEP TWENTY: In your "WORKING" folder create a folder called "ARB WideGui Fix"



STEP TWENTY-ONE: Go into your "TOOLS" folder and extract the file " ARB WideGui 1920x1080 v0.3.1" into the folder you just created in your "WORKING" folder called " ARB WideGui Fix".

After you put the files in " ARB WideGui Fix " go in that folder and delete the "changes" and "how to install" text files.



STEP TWENTY-TWO: In your "WORKING" folder CUT and PASTE the folder "ARB WideGui Fix" to the "MODS" folder in Silent Hunter 3.



STEP TWENTY-THREE: On your Desktop you should have an Icon to starts the JSGME Mod loader program.
It looks like a big yellow "G".

Run that program. A window will pop up. showing the name of you MODS folder. in this case it says MODS Click "ok"

In the left side of the window you will see the available MODS. The two ARB WideGui mods you just put in should be listed.

Click on "ARB WideGUI 1920x1080" to highlight it then click on the little ">" to load the mod. It should move to the right.

Now Click on the mod "ARB WideGui Fix" Click the ">" and load that mod. A warning message will pop up.

It's ok, Click "Yes". This will grey out the first mod you loaded. That is normal.

CLOSE the JSGME Program.



STEP TWENTY-FOUR: Delete (if any) files in your "WORKING" folder.



STEP TWENTY-FIVE: Change your Desktop Resolution to 1600x900 or lower and start the game.
The game will come up in widescreen and your navigation map will look correct.


CONGRATS!


At this point if you want you can install Grey Wolves GOLD 3.0.

Before you do make sure you first start JSGME and unload all mods. After Grey Wolves is finished installing start up JSGME and load the ARB WideGui file and fix and your all set.

I will now sit back and bask in your adoration of my brilliance.

Just kidding.. I hope this helps.

Good Hunting!!
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Old 02-06-21, 06:24 PM   #405
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