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Old 07-03-11, 09:16 AM   #646
August
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Maybe this idea is even better.

Neal, is it possible for a next game to give all the participants a new (temporally) logon to subsim?
This is a great idea. It was a little mood breaking to type "Private The Enigma" or Lt. mookiemookie.
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Old 07-03-11, 10:01 AM   #647
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That's an excellent idea.
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Old 07-03-11, 11:21 AM   #648
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Originally Posted by The Enigma View Post
Maybe this idea is even better.

Neal, is it possible for a next game to give all the participants a new (temporally) logon to subsim?


Also, since nobody knows who's actual ID is behind the actor's ID, the discovery will become even more fun.

I like that part, would be cool, because then you have one more layer of deception...
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Old 07-03-11, 11:36 AM   #649
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I really like that idea. Kind of goes along with one of my ideas for the next game - NPCs with their own login and avatar. That way it'd do even more for "immersion" (barf) Of course if you were going to do both, you'd have to make it clear in the beginning who the actual players are so they don't get confused and vote for lynching poor Joe the NPC. If you said something before the game started along the lines of "Ok players, you may encounter NPCs. Their posts will be made in green text." This way you could create new characters on the fly, give your players a push towards some place you wanted them to see, and create a world that feels alive and big.
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Old 07-03-11, 01:29 PM   #650
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Originally Posted by mookiemookie View Post
I really like that idea. Kind of goes along with one of my ideas for the next game - NPCs with their own login and avatar. That way it'd do even more for "immersion" (barf) Of course if you were going to do both, you'd have to make it clear in the beginning who the actual players are so they don't get confused and vote for lynching poor Joe the NPC. If you said something before the game started along the lines of "Ok players, you may encounter NPCs. Their posts will be made in green text." This way you could create new characters on the fly, give your players a push towards some place you wanted them to see, and create a world that feels alive and big.
I've done my best MookieMookie, but I fail to follow your message.

In my idea it should not be revealed who's using a game logon ID (only Neal knows this).
That part remains secret until the game is over.
That's what it makes even more attractive.
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Old 07-03-11, 02:12 PM   #651
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Originally Posted by The Enigma View Post
I've done my best MookieMookie, but I fail to follow your message.

In my idea it should not be revealed who's using a game logon ID (only Neal knows this).
That part remains secret until the game is over.
That's what it makes even more attractive.
No, no one is being revealed at all until the game is over. Players are assigned their role - Enigma plays "Obergefreiter Hans Ullmann", Mookie plays "Sgt Thomas Jones" etc. Who is who is kept a secret until the game is over. But then in addition to the players playing the game, you also have other characters who are not players. "Townsman Joe the Drunk" or "Mayor Petr Kranz". What I'm saying is that you just have to be sure to let the players like Mookie and Enigma know in the beginning that Joe the Drunk and Petr Kranz are story characters only and not suspects for lynching.
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Old 07-03-11, 02:26 PM   #652
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Quote:
Originally Posted by The Enigma View Post
I've done my best MookieMookie, but I fail to follow your message.

In my idea it should not be revealed who's using a game logon ID (only Neal knows this).
That part remains secret until the game is over.
That's what it makes even more attractive.
Remember....Neal will be playing the next game
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Old 07-03-11, 02:31 PM   #653
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Remember....Neal will be playing the next game
That doesn't need to be a problem.
Neal could assign a moderator with sufficient forum rights to do the game setup.
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Old 07-03-11, 02:31 PM   #654
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Quote:
Originally Posted by The Enigma View Post
I've done my best MookieMookie, but I fail to follow your message.

In my idea it should not be revealed who's using a game logon ID (only Neal knows this).
That part remains secret until the game is over.
That's what it makes even more attractive.
What he means is two classes of game characters.

A player driven one, possibly anonymous as you suggest

and a NPC character controlled by the game master who could appear to interact with the human characters for purposes of helping along the game play.
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Old 07-03-11, 02:35 PM   #655
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What he means is two classes of game characters.

A player driven one, possibly anonymous as you suggest

and a NPC character controlled by the game master who could appear to interact with the human characters for purposes of helping along the game play.
Ah, now I get it.
Indeed, you can introduce such character then too.
I guess, NPC = Non Playing Character.
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Old 07-03-11, 02:42 PM   #656
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Ah, now I get it.
Indeed, you can introduce such character then too.
I guess, NPC = Non Playing Character.
Close, Non Player Character.
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Old 07-03-11, 03:00 PM   #657
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Quote:
Originally Posted by The Enigma View Post
That doesn't need to be a problem.
Neal could assign a moderator with sufficient forum rights to do the game setup.
Yeah, possibly
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Old 07-03-11, 03:28 PM   #658
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I've just donated a few bucks to SubSim.

Another way to say thank you for the fun I had last week here at subsim.
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Old 07-03-11, 03:31 PM   #659
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I've just donated a few bucks to SubSim.

Another way to say thank you for the fun I had last week here at subsim.
Well send a few bucks my way for all the entertainment I'm accused of supplying...apparently
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Old 07-03-11, 03:38 PM   #660
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Well send a few bucks my way for all the entertainment I'm accused of supplying...apparently
and still are supplying...
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