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Old 12-04-2021, 06:30 PM   #6046
John Pancoast
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Originally Posted by Bubblehead1980 View Post
Ouch. Are those possible to evade or you pretty much done once they are in the water?

They can be evaded, I have before, but there isn't much time and the odds are against it.
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Old 12-04-2021, 06:40 PM   #6047
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I should also add they don't always mean instant destruction. However, they do result in serious damage to the hull.
I've survived a FIDO hit. But the problem is dealing with future aircraft on the way back to base with a seriously damaged hull.
This usually results in a sunk boat at some point unless very lucky. Best to travel submerged all the way back, but there's that pesky problem of having to surface to recharge the batteries that can cause trouble......
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Old 12-05-2021, 03:15 AM   #6048
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Originally Posted by John Pancoast View Post
August, 1943: U-343 lost at sea, BD39, to unknown causes. Aircraft reported in the area.
(Boat was actually hit by a FIDO in the game, but the German's didn't know about those at the time).
I didn't realize that Sh3 actually models FIDOs in the game. Rockets, yes but FIDO's as well?
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Old 12-05-2021, 03:18 AM   #6049
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They can be evaded, I have before, but there isn't much time and the odds are against it.
How deep does one have to dive to evade a FIDO?
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Old 12-05-2021, 04:37 AM   #6050
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I didn't realize that Sh3 actually models FIDOs in the game. Rockets, yes but FIDO's as well?

Sh3 doesn't. One of it's numerous omissions. But Stiebler's patch does, and quite well done too.
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Old 12-05-2021, 04:40 AM   #6051
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Sh3 doesn't. One of it's numerous omissions. But Stiebler's patch does, and quite well done too.
Ah, okay ... where may I find this patch and can it be installed via JSGME?
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Old 12-05-2021, 04:42 AM   #6052
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Originally Posted by Kapitän View Post
How deep does one have to dive to evade a FIDO?

Depth doesn't matter as it's an acoustic weapon that goes after the noise/cavitation made by your props. So when it's dropped while you're crash diving can be problematic.

The trick is to reduce speed asap once one is in the water, preferably one knot, and change course 90 degrees.
If you're cocky, releasing a bold may help........or hurt.
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Old 12-05-2021, 04:45 AM   #6053
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Originally Posted by John Pancoast View Post
Depth doesn't matter as it's an acoustic weapon that goes after the noise/cavitation made by your props. So when it's dropped while you're crash diving can be problematic.

The trick is to reduce speed asap once one is in the water, preferably one knot, and change course 90 degrees.
If you're cocky, releasing a bold may help........or hurt.
Clear. I was just wondering, if a FIDO only goes so deep and as of a certain depth, looses its effectivness ...
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Old 12-05-2021, 04:58 AM   #6054
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Originally Posted by Kapitän View Post
Ah, okay ... where may I find this patch and can it be installed via JSGME?

Stiebler's patch can be found here, #9, but it requires H.sie's patch too. Rubini also made one here.
I prefer Stiebler's for it's simplicity and effectiveness, plus I use other parts of his patch, but different strokes, etc.
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Old 12-05-2021, 05:01 AM   #6055
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Clear. I was just wondering, if a FIDO only goes so deep and as of a certain depth, looses its effectivness ...

Not that I know of. Stiebler's has ten minutes to find you, but depth doesn't matter.
In real life, the sub never got much past just below the surface before being hit; the German's never knew what it was so the low speed tip is something we get to use via hindsight.
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Old 12-05-2021, 05:02 AM   #6056
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Originally Posted by John Pancoast View Post
Stiebler's patch can be found here, #9, but it requires H.sie's patch too. Rubini also made one here.
I prefer Stiebler's for it's simplicity and effectiveness, plus I use other parts of his patch, but different strokes, etc.
Thanks! I have the h.sie patch installed. Anything to watch for when installing either, Stiebler or Rubini?
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Old 12-05-2021, 05:03 AM   #6057
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Originally Posted by Kapitän View Post
Ah, okay ... where may I find this patch and can it be installed via JSGME?

Oh, and yes, it's applied via JSGME.
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Old 12-05-2021, 05:04 AM   #6058
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Originally Posted by John Pancoast View Post
Not that I know of. Stiebler's has ten minutes to find you, but depth doesn't matter.
In real life, the sub never got much past just below the surface before being hit; the German's never know what it was so the low speed tip is something we get to use via hindsight.
Okay, got it. Thanks!
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Old 12-05-2021, 05:04 AM   #6059
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Quote:
Originally Posted by Kapitän View Post
Thanks! I have the h.sie patch installed. Anything to watch for when installing either, Stiebler or Rubini?

Never tried Rubini's but Stieblers/H.sie's can be difficult if one isn't used to messing with Sh3 files.
Otherwise, they're both easy to apply and use.
Be glad to help if you need it.
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Old 12-05-2021, 05:07 AM   #6060
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Originally Posted by John Pancoast View Post
Oh, and yes, it's applied via JSGME.
Ah, very good! Thanks!

Any particular order it should be installed in, e.g., right after h.sie patch or as last mod in JSGME?
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