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Old 10-12-19, 03:19 PM   #1
Hamppupalaa
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Question; what exactly does UCS and TAM do? I know UCS stands for User Command Sounds or something like that but i didn't find any information on them.
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Old 10-12-19, 04:22 PM   #2
Anvar1061
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Quote:
Originally Posted by Hamppupalaa View Post
Question; what exactly does UCS and TAM do? I know UCS stands for User Command Sounds or something like that but i didn't find any information on them.

https://www.designmodproject.de/foru...ermods#1401395
https://www.designmodproject.de/foru...art=45#1408172
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Old 10-12-19, 05:39 PM   #3
Hamppupalaa
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Thanks a ton! Cleared lots of things up
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Old 10-12-19, 07:54 PM   #4
mikey117us
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Default SH3 Commander Fix for WAC 5.2 Black Sea Campaign

The Fix is Here!
It is one single Date Entry that confuses the entire SH3 Commander Platform
the Fix: uninstall ( if you want ) SH3 Commander and delete its folder.
Make sure you have a Campaign saved, or Start with a "player" profile
enter a campaign, go to barracks, then exit.
Open your Silent Hunter 3 Folder, then Data, then the Folder Cfg.
Scroll down to flotillas.cfg and open, go to entry 1:
Flotilla0=902
TO0=940
NbStartingDate0=5
NbDate0=6
Emblem0=data/Emblems/SubEmblems/Flotillas/1st flotilla.tga
NbBases0=2
Base0_0=750;Kiel
Date0_0_0=1939
Month0_0_0=8<<<<<<<<<<<CHANGE!!!!
Date0_0_1=1941
Month0_0_1=6
DeparturePointLong0_0=1219239.000000
DeparturePointLat0_0=6517773.000000
Heading0_0=296.965698
Base0_1=751;Brest

Find Month0_0_0=8 Change to read, Month0_0_0=9 ( 9!!! )

SH3 Commander is confused by the Pre-War August 1939 date to start
a campaign ( in GWX 3.0 gold I don't remember this happening but don't care )
FIX Part Two!!!
reinstall SH3 Commander in a directory separate from SH3.
Install SH3 Commander light for WAC
Install SH3Weather 1.5 ( link provided if you do not have it ) or SH3 Commander will give an error message ( unable to write Cfg to Scene.Sim )
Start a New Career and enjoy!
Link for SH3Weather1.5 a weather generated program based on calendar month below: (works fine with, or without EnvSimAct_10 enabled )
https://www.mediafire.com/file/9kavq...r_1_5.zip/file
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Old 10-13-19, 01:11 AM   #5
Fifi
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Just a quick one: does the harbor ships spawning problem on return from mission has been fixed?
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Old 10-14-19, 09:54 AM   #6
HanSolo78
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Quote:
Originally Posted by Fifi View Post
Just a quick one: does the harbor ships spawning problem on return from mission has been fixed?
This cant be fixed as this is a SH3 stock bug!

The only possible Solutions are..

1: delete alle docked ships in Harbours

or

2: place all ships near docks away from the docks somewhere in distance


@mikey117us

Great job on your subs and the SH3 commander Problem.

Maybe I will make some updates in some mods this season and include your fixes to solve These Problem with black sea campaign and english language.


@Hamppupalaa

Actually MEP should work with WAC5.2, although I reduced some Cloud textures.
Do you have any other mods installed?
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Old 10-14-19, 01:18 PM   #7
mikey117us
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Quote:
Originally Posted by HanSolo78 View Post


@mikey117us

Great job on your subs and the SH3 commander Problem.

Maybe I will make some updates in some mods this season and include your fixes to solve These Problem with black sea campaign and english language.

There is also Constanta/Konstanza issue in en_menu.txt vs ge_menu.txt that started us off africa. fix by simple edit all users that search this thread
or look here:
https://www.subsim.com/radioroom/sho...postcount=1515

Also some of my WAC 5.2 Mods I'm beta testing.
Modified flag file called Flag_PB ( Patrol Boats ) original sub flags that are
small and suitable for small craft instead of the HUGE ocean going battle flags. Example Italian Mas 568 4a serie

on my Super Detailed S-100 based AI_Schnellboot Revised


on my first scratch built 3d model I ever made the BK 1124 working in wac 5.2 Black Sea Campaign



on my 2nd 3D Model MAL type 1

on my 3rd 3D model Mal Type II

I'm hoping to complete a list of smaller craft not present in the game.
Hunting in the Black Sea with U-20



Thanks to HanSolo78 for a very immersive mod I can actually move 37 gigs of mods onto a storage drive and free up space!
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Old 10-15-19, 03:41 AM   #8
Hamppupalaa
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Quote:
Originally Posted by HanSolo78 View Post
@Hamppupalaa

Actually MEP should work with WAC5.2, although I reduced some Cloud textures.
Do you have any other mods installed?
Here's my mod list:

WarAceCampaign 5.0
WarAceCampaign 5.0 Patch_5.2
Complete Sound for WAC5
Musique Menu Gwx
WAC5.2 WideScreensGUI 1920x1080 Ahnenerbe
7b-vorkriegs-Weiss
TAM 2.0 + UCS 3.0 Kombi (WAC 5.01)
WAC5.2 H.sie Supplement to V16B1
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Old 11-04-19, 04:40 PM   #9
David I
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Default Tropical Uniforms - by Mikey

Mikey,

You are too modest. Those are actually very good Tropical Uniforms.

Is that something you could put up as a mod for WAC? I'd love to have those for the Med and anywhere near or South of the Equator.

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Old 11-05-19, 09:19 PM   #10
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It doesn't work for me. I installed the v5.0 and the patch, activated them both in JSGME, and the game either crashes after loading for about 10 minutes, or loads successfully but doesn't allow me to unpause and the screen is all black. What can I be doing wrong?
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Old 10-13-19, 07:19 AM   #11
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Quote:
Originally Posted by mikey117us View Post
Link for SH3Weather1.5 a weather generated program based on calendar month below: (works fine with, or without EnvSimAct_10 enabled )
https://www.mediafire.com/file/9kavq...r_1_5.zip/file
Hi,

SH3Weather1.5: Could you give more details about this thing? Can it work with any SH3 installation?
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Old 10-13-19, 08:54 AM   #12
Hamppupalaa
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I have an issue where the game crashes to desktop when I approach a convoy. I tried approaching with 64 TC but the game crashed. Is this a memory issue or do I just have to lower TC?

thanks
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Old 10-13-19, 09:39 AM   #13
mikey117us
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Quote:
Originally Posted by ArnoldR View Post
Hi,

SH3Weather1.5: Could you give more details about this thing? Can it work with any SH3 installation?
It adds in mission weather parameters to scene.sim
Not much is different, it tries to keep the 10 day long
Storms in winter months. With EnvSim_10 you may
Be in a storm when a patrol begins,,, but when you
Reach your patrol area a big storm is less likely, in
SH3 there will be storms! This just helps when there will be storms. It has a self-executable installer
And uninstall it works best with SH3 commander.
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Old 10-13-19, 11:02 AM   #14
Anvar1061
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Quote:
Originally Posted by ArnoldR View Post
Hi,

SH3Weather1.5: Could you give more details about this thing? Can it work with any SH3 installation?

Quote:
Originally Posted by rudewarrior View Post
I was talking to BK last night for me/this morning for him. He mentioned that SH3Weather was something he was putting in as an option in the S3C revision. I would recommend that we avoid that app altogether.

I had two problems with it. I kept experimenting by starting at the beginning of the war, so I don't know if that had anything to do with it or if it was the number of missions or some such. The first curiosity was on the third mission I would be traveling to west of the UK. As I got by Norway, it would just CTD.

The other problem was that when I would log back into the game, upon loading my sub would instantly crash dive to 1000m and hit "bottom". It would do it super fast, faster than ahead flank in full dive. There would also be some weird graphical glitch where I couldn't view anything other than the command room and I couldn't really move the view around.

I also noticed some peculiarities in how save games were logged in the main menu portion of the game. I don't remember the specifics, but some information was either missing or duplicated on the screen.

About the time I finally got frustrated enough to ditch it, h.Sie and Stiebler both came out with their weather fixes, so I started using those and moved on.

Haven't seen the problem since.
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Old 10-13-19, 12:11 PM   #15
Hamppupalaa
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Okay, I tested approaching the same convoy at 16 TC which should be more than low enough. Weird issue, I never had this issue at ports. I tried out some new mods, I'll see if they're the issue
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