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Old 05-06-11, 04:08 PM   #3196
Stargazer
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Hi,

I finally finished my last patrol and so the first thing I did was to apply TMO 2 and the 2.1 update. Immediatley I have a couple of questions and was hoping to find a relatively quick answer.

This thread is over 200 pages big and if I search for my questions I get about a billion results that don;t quite answer me. So I'm counting on the good will of the SH4 community to steer me in the right direction.

1) I'm instantly liking the new control map. Having SH3's keyboard layout is nothing short of a Godsend in my opinion. However, something seems to have gone wonky with my ship cam buttons. Neither of them work anymore. Is this a TMO bug, a feature I might not have considered or something I hadn't considered. For the record, Free Cam works just fine but it can be hardwork trying to fly 15miles through the pacific to look for a ship or even trying to keep up with my own boat.

2) I am probably the only person to say this, but I kind of got used ot having the ochestral music score going in the background and wouldn;t mind having it back. What can I tweak and where to get the music back without having to use the grammophone?

3) All the map contacts have gone grey. This was one little issue I had with GWX for SH3 and had to have it put back in. Is there a similar fix for TMO?

It's just those three for now. Hopefully I won't find anymore oddities but for the time being.

Many thanks in advance,

Rob.
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Old 05-07-11, 01:33 AM   #3197
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Will try to answer your questions.

1) What control map? This is not documented anywhere in the TMO 2.0 or TMO 2.0->2.1 upgrade manuals, nor have I stumbled across anything like that in the game. Can you post a screenshot?

As for the external camera views...I play with those turned off, so I can't help you with that.

2) The gramophone simply doesn't work in TMO. No idea why. Pretty sure you can get the endlessly-looping music by tuning in "Washington" on the radio, however.

3) I play with map contacts turned on, and they're always drawn black, if at all. Never heard of this "gray map contacts" thing before.

Please post a list of all the mods you're using. That may explain some/all of your issues. I assume you're using JSGME to load all mods, right?
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Old 05-07-11, 03:52 AM   #3198
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Thanks for replying. Though now I'm really confused.

I've only activated two mods: TMO 2.0 and the TMO 2.1 update... In that order.

Stock SH4 the map shows red and blue units once the vessels identity has been confirmed. As a relative rookie, this makes the world of difference to me and I'd offer a few feet of my intestines if it meant I could have this feature back whilst keeping the numerous benefits of keeping a supermod plugged in.

I'm truly perplexed about you saying that TMO doesn;t allow the Grammophone to work since I was able to use it last night in a test run. I went through to the new radio compartment/captains bunk area in the sub, clicked the grammophone and got a conversion chart appear in the top left corenr of the screen. On the bottom corner of the conversion chart were four buttons to control the G'phone and tit worked spot on. I got some properly awesome wartime jazz in fact.

The background music (not using the g'phone) is it just a case of restoring the music files or was a file modified to tell the game engine to not attempt to load them?

And to clarify, when I say 'control map', I don;t mean an actual map, but rather how the key assignments have been moved about to reflect how things were in SH3. So F4 is the Bridge, F3 is the scope and so on...

External cams are something I like to use and are a big part of the enjoyment factor for me. So if anyone can shed any light on this at all, I'd really appreciate it.

Cheers,

Rob.
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Old 05-07-11, 05:30 AM   #3199
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Regarding the cams: I now have them working. Thank you for that. TMO ha done wonders with the ship cam! It's like a following free cam... Awesome!

The music: I get a nice piece when first I set out but it then stops and I run the rest of the patrol with ambient sound. It'd be nice to have the continuous music that came with stock. I'll live without if nobody is quite certain but if it can be done it'd be cool.

[Edit] I'll see what removing those files does for me. Many thanks for your help.
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Old 05-07-11, 01:36 PM   #3200
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Quote:
Originally Posted by Stargazer View Post
2) I am probably the only person to say this, but I kind of got used ot having the ochestral music score going in the background and wouldn;t mind having it back. What can I tweak and where to get the music back without having to use the grammophone?
Use the Radio to get the music and news updates. Ducimus also included a nice pull-down map of popular routes the freighters use. Helps you get into a reasonable position to spot traffic.

Quote:
Originally Posted by Stargazer View Post

3) All the map contacts have gone grey. This was one little issue I had with GWX for SH3 and had to have it put back in. Is there a similar fix for TMO?
I'm not sure if the map contacts are grey with TMO, since I always do the following before playing. I also like the ship silhouettes on the Contact Map.

From TMO_20.pdf, FAQ, Page 48 (Found in the Documentation folder of the TMO mod)

4.) How do i cheat bigtime, and get back "tails" and sensor information on the navigation map?

Disable TMO, and delete the following two files:
\Data\Menu\gui\ContLine.dds
\Data\Menu\gui\DashLine.dds

5.) How do i get back the ship silhouettes on the contact map?
Go to the /data/sea directory in TMO. There you will find a bunch subdirectories, one for each ship in the game. Located in each one of these subdirectories is a DDS file. This file will be named whatever the ships name is _shp.dds (*_ship.dds). Disable TMO, and delete each of these files from all subdiretories. Warning, not all ships are from the stock game, so deleting these particular ships means they wont show up on the map at all. I recommend you play with the ship silhouettes as is. The idea is to cut down the amount of unrealistic information the stock navigation map gives you, and to simulate markings that a tracking party member might have put down with a grease pencil.

Good Hunting!
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Old 05-07-11, 05:03 PM   #3201
WH4K
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Quote:
Originally Posted by Stargazer View Post
Thanks for replying. Though now I'm really confused...
Same here.

Are we playing the same game? Using TMO (either 2.0 or 2.1), I have NO gramophone at all. When I go to the "Misc" control set and click the "gramophone" button, nothing happens.


Likewise for the "Conversion Chart" feature of the Navigation map. Nothing happens.

As mentioned above, you can turn on the radio and get the repeating default music by tuning in the "Washington" station. I can't recall the frequency, but it's the only station (absent radio mods), so you'll find it sooner or later.

FWIW, here are the mods I use:

TriggerMaru_Overhaul_2
TMO_Update_20_to_21
SCAF for TMO_2
MaxOptics IV for TMO_2

I'm pretty sure the last two mods don't touch the features under discussion. SCAF takes the maddening guesswork out of measuring mast heights, and MaxOptics IV compensates for the severe limitations of a computer display vs. real-world submarine optics.
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Last edited by WH4K; 05-07-11 at 05:48 PM.
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Old 05-07-11, 11:46 PM   #3202
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Hello, after I trying out a few mods I tried this one and I've really liked what I've seen so far but I have a few questions. I've had a few patrols where I have sanks 3 t0 4 merchants but I'm not getting much renown for it and no medals for myself or for my crew. Is this normal? In other mods, just going out on patrol was enough to give me medals to pass out to crewmembers! Right now, just running these mods: TMO, TMO 2.1 some of the sub mods for tmo 2.1 and the max optics mod. Also trying easier AI Mod but havn't noticed much difference.

Also, I havn't decided if I should play with RSRD enabled.. I like the historical flavor of it but I also like the extra radio messages in stock TMO. The news updates and the lost sub reports and contact reports add to immersion in my opinion. Is there a way to keep all the extra radio stuff and still play RSRD?

Really enjoying the mod.. kinda hard at times but rewarding to slip past the escorts and get a couple merchants! Thanks in advance for the help.
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Old 05-08-11, 11:54 AM   #3203
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Quote:
Originally Posted by WH4K View Post
Same here.

Are we playing the same game? Using TMO (either 2.0 or 2.1), I have NO gramophone at all. When I go to the "Misc" control set and click the "gramophone" button, nothing happens.


Likewise for the "Conversion Chart" feature of the Navigation map. Nothing happens.
...
Your install might be working correctly - the gramophone is not visually obvious when you activate it

Clicking on the gramophone icon should activate the conversion chart which will appear as a thin line in the upper left corner of the screen. Drag it down to see the full chart.

The control buttons for the gramophone are located on the bottom of the frame surrounding the conversion chart in the lower right corner.
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Old 05-08-11, 12:08 PM   #3204
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Quote:
Originally Posted by k25 View Post
... I've had a few patrols where I have sanks 3 t0 4 merchants but I'm not getting much renown for it and no medals for myself or for my crew. Is this normal? In other mods, just going out on patrol was enough to give me medals to pass out to crewmembers! ...
TMO is a tough task master. IIRC, in V2.0/2.1, renown was specifically removed (or at least greatly reduced) for just accomplishing patrol objectives. You'll have to sink ships to gain renown, and the higher your reality percentage, the more renown you'll receive per ship sunk.
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Old 05-08-11, 12:53 PM   #3205
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thanks for your reply capt morgan. Any thoughts about the other issue I have with radio reports with RSRD enabled? Also, has anyone ever gotten medals to give to their crew? I've seen them in other mods and in vanilla of course but after a patrol where i got 5 ships just now, I didn't recieve any medals for myself OR my crew. Just curious if anyone else gets them and if so maybe I have a problem somewhere.

Last edited by k25; 05-08-11 at 06:13 PM.
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Old 05-08-11, 12:54 PM   #3206
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Quote:
Originally Posted by Capt. Morgan View Post
Clicking on the gramophone icon should activate the conversion chart which will appear as a thin line in the upper left corner of the screen. Drag it down to see the full chart.
I see nothing like that. Please post a screenshot.
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Old 05-09-11, 10:56 AM   #3207
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Quote:
Originally Posted by k25 View Post
Also, I havn't decided if I should play with RSRD enabled.. I like the historical flavor of it but I also like the extra radio messages in stock TMO. The news updates and the lost sub reports and contact reports add to immersion in my opinion. Is there a way to keep all the extra radio stuff and still play RSRD?
Simple. Open the messages.txt in TMO; highlight all the messages, and copy them. Then open the messages.txt in RSRD, go to the bottom, then paste and save. Unlike other parts of the game, the messages.txt doesn't have to be in any particular order. In fact, if you look at the RSRD messages.txt, they're not in order to begin with.

Of course, do this before enabling RSRD.
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Old 05-16-11, 01:17 AM   #3208
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Default Trigger Maru Overhauled 2.0

This is a great mod, the only problem that I am having is that all my torpedoes are duds - just like WWII! I can't seem to locate a firing angle that will produce a hit! Can anyone advise? Thank you in advance!
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Old 05-16-11, 01:47 AM   #3209
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early in war you will get a lot of dud, as you progressed through the war, the torpedo will get better
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Old 05-16-11, 10:58 AM   #3210
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This is a great mod, the only problem that I am having is that all my torpedoes are duds - just like WWII! I can't seem to locate a firing angle that will produce a hit! Can anyone advise? Thank you in advance!
Welcome to the PTO. Nothing wrong with those torps.
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