SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
|
04-30-20, 12:01 AM | #1 |
Sailor man
Join Date: Jan 2013
Location: Hong Kong
Posts: 50
Downloads: 78
Uploads: 3
|
Just found this from the subsim main page, looks great! As a DW and DCS player too, definitely gonna try with my buddies.
|
05-04-20, 09:39 PM | #2 |
Watch
Join Date: Jan 2020
Posts: 22
Downloads: 135
Uploads: 0
|
I just downloaded the game and gave it a spin. Very nice!
I'm going to keep watching this. I'm no good but maybe I'll get better =). |
05-30-20, 07:53 AM | #3 |
Mate
Join Date: Dec 2010
Location: Moscow
Posts: 56
Downloads: 0
Uploads: 0
|
https://github.com/Boris-Barboris/ds...ses/tag/v0.1.0
Good progress on a rather complex multi-simulator front. I've got a working 'instancing' system that allows to run multiple simulators on my server simultaneously, which opens a path to scenarios, campaigns and tutorials. For now a duplicate of the main circular arena scenario is available as a "singleplayer" (you still play on the server, just not with other players) 'instance'. Stub of scenario selection creen: That was the main chunk of work I've pulled off in these 3 months. Some minor tweaks that I've also done:
Grid example: I hope it is very subtle and does not annoy the player. I will start working on all these boring mechanisms that need scenarios work: triggers, progress state saves, dialog boxes, text/radio messages, win/loss conditions, hints and all that. Will probably be ready around October, with a couple of tutorial scenarios. |
05-31-20, 02:38 AM | #4 |
Mate
Join Date: Dec 2010
Location: Moscow
Posts: 56
Downloads: 0
Uploads: 0
|
frpandore, red cross in left upper corner to abandon the instance.
|
06-02-20, 11:28 PM | #5 |
Watch
Join Date: Jan 2020
Posts: 22
Downloads: 135
Uploads: 0
|
Just a note, when I go to get on, I authorize, select a mode (singleplayer, in my case =), select a sub, and then get booted to the startup screen, which then prevents me from authorizing to try again.
Is this a known issue? |
06-03-20, 02:43 AM | #6 | |
Mate
Join Date: Dec 2010
Location: Moscow
Posts: 56
Downloads: 0
Uploads: 0
|
Quote:
My bad, didn't test windows client properly. https://github.com/Boris-Barboris/ds...ses/tag/v0.1.1 |
|
06-04-20, 11:17 PM | #7 |
Watch
Join Date: Jan 2020
Posts: 22
Downloads: 135
Uploads: 0
|
Thanks man!
|
09-08-20, 05:30 PM | #8 |
Mate
Join Date: Dec 2010
Location: Moscow
Posts: 56
Downloads: 0
Uploads: 0
|
https://github.com/Boris-Barboris/ds...ses/tag/v0.2.0
I've got some work done on the scenario system. Triggers, conditions, goals, map element classes take shape and are already sufficient to write basic missions. 4 mediocre half-text half-exercise tutorials can now be selected in the main menu and played: Navigation Active sonar + TMA Torpedoes Hydrophone + more TMA. Some QoL features, namely:
It looks like it is finally time to work extensively. The last thing I want to do before public release is a campaign. It will require new submarines, new weapons, decoys, and some writing skills. After that the game should be ready to have something like an itch.io page. Hopefully, it will be ready in January. Last edited by Boris-Barboris; 09-09-20 at 02:53 AM. |
09-25-20, 06:21 AM | #9 |
Nub
Join Date: Mar 2016
Posts: 2
Downloads: 18
Uploads: 0
|
I think it would be great if there were a few different multiplayer modes, particularly one that would not have the hostile AI.
It would be great when playing with/against friends, especially those who are new to the genre. |
|
|