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Old 12-18-15, 05:50 PM   #1
v-i-c-
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Then you've got wrong information.
I'm working since almost since 7 years on it. In some aspects it is already superior to the Silent Hunter Series (the whole hydrodynamics) and it won't be arcade.
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Old 12-21-15, 12:47 PM   #2
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Quote:
Originally Posted by v-i-c- View Post
Then you've got wrong information.
I'm working since almost since 7 years on it. In some aspects it is already superior to the Silent Hunter Series (the whole hydrodynamics) and it won't be arcade.
If you are so committed to releasing something of this quality why are you persisting on making it an iPad game? If you intend on such a serious simulation why not switch over to PC?
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Old 12-21-15, 01:03 PM   #3
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It will be available for Mac, Linux and Windows. That was always the plan. It was easier to publish on iOS than on desktop, that's why iOS comes first.
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Old 12-22-15, 03:03 AM   #4
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Quote:
Originally Posted by v-i-c- View Post
It will be available for Mac, Linux and Windows. That was always the plan. It was easier to publish on iOS than on desktop, that's why iOS comes first.
Any idea when? The release keeps getting pushed further and further away

Last edited by CaptainRamius; 12-22-15 at 04:24 AM.
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Old 12-22-15, 05:25 AM   #5
v-i-c-
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Should be released for iOS in early April.
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Old 12-22-15, 07:00 AM   #6
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Quote:
Originally Posted by v-i-c- View Post
Should be released for iOS in early April.
Great, not too far off
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Old 12-22-15, 02:07 PM   #7
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Quote:
Originally Posted by v-i-c- View Post
It will be available for Mac, Linux and Windows. That was always the plan. It was easier to publish on iOS than on desktop, that's why iOS comes first.
How long do you plan for the portation from iOS to PC? Because as long as it is not on PC for me, and this is my point of view, it won't be a subsim.
And my estimation was in the next years, so how is your roadmap when your iOS release for the Arcade Variant I think is in April?
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