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Old 05-02-13, 02:44 PM   #331
Fifi
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We don't see the moon same way in south hemisphere than in north hemisphere, and equator is different too

South hemisphere should be like that for all phases:

North hemisphere should be the inverse
And equator should be like:

Where i live, moon almost look like a "smile" at first quarters, a mix between equator and south hemisphere.
I'm quite sure all those moon phases around the world can't be done in SH, but maybe something close
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Old 05-02-13, 03:06 PM   #332
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Quote:
Originally Posted by SkyBaron View Post
I'll do some testing and let you know.
I look forward to hearing from you

Quote:
Originally Posted by Fifi View Post
We don't see the moon same way in south hemisphere than in north hemisphere, and equator is different too
Yep, having lived in equatorial Africa for several years, I know what you mean

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Originally Posted by Fifi View Post
I'm quite sure all those moon phases around the world can't be done in SH, but maybe something close
No idea about it
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Old 05-02-13, 04:33 PM   #333
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Originally Posted by 7thSeal View Post
I didn't try the fog but gave the sea parameters a try, sea type 2-5 looked really good imo. Especially 4 and 5, the sea type 0 and 1 had a little to much SeaSpeed for my taste, I changed them to these settings and now your sea parameters is my new waves mod.

Settings changed by me:

[SeaType 0]
SeaSpeed=0.950000


[SeaType 1]
SeaSpeed=0.800000


The rest of them I left the same as they looked really good. Give my settings a try for those two if like and let me know what you think. You can do a historical mission and choose the wind speed you want if using TDW UI.
Finally found something realistic on my rig about zero wind force.
Sea should be flat almost a mirror, but with small ondulations probably due to sea "inertia" force (don't know how to say in english):

[SeaType 0]
WindSpeed=0.000000
ScaleX=0.000000
ScaleY=0.000000
ScaleZ=0.000000
ScaleNormal=6.000000
BumpScaleU=2.000000
BumpScaleV=1.000000
NormalSharpness=0.030000
BumpScale=18.000000
BumpStrength=0.600000
FarWavesScale=1.500000
FarWavesStrength=0.500000
FresnelBias=0.150000
FresnelPower=8.000000
LargeWavesArmonics=3
LargeWavesCoef=0.050000
SeaSpeed=0.800000
WaveChoppinessFactor=0.010000
ReflectionIntensity=1.200000
ReflectionDeformation=0.500000
TransparencyDistance=3.200000
TransparencyDistanceUnder=9.000000
SpecGlossiness=160.000000
SpecIntensity=5.000000
SpecSpread=0.563000
UnderSpecGlossiness=32.000000
UnderSpecIntensity=4.000000
ExtraSpecGlossiness=1.000000
ExtraSpecIntensity=0.070000
ExtraSpecSpread=0.070000
HeightColorFactor=2.000000

Very good rendering here
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Old 05-02-13, 05:20 PM   #334
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Quote:
Originally Posted by Fifi View Post
Finally found something realistic on my rig about zero wind force.
keep on your good work, Fifi

Quote:
Originally Posted by Fifi View Post
Sea should be flat almost a mirror, but with small ondulations probably due to sea "inertia" force (don't know how to say in english)
Maybe "ocean swell" is the correct English term

On the topic of wind force and main wave characteristics, you might want to have a look into the sea state table available at the bottom of the following link:

http://www.seakayak.ws/kayak/kayak.n...2570DA0057E036

For each wind force (in Beaufort scale) it lists significant wave height, average wave period and average wave lenght, calculated according to Pierson-Moskowitz spectrum. Average wave speed can be inferred as lenght/period

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Very good rendering here
Screenies?
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Old 05-02-13, 05:34 PM   #335
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Thanks for the interesting links
Ok, screenies will come

One thing i was thinking about waves in SH5, is i think they are instantaneously matched to wind speed. In RL, there is a time difference when for instance zero wind happens and flat sea...due to sea inertia
Inverse, from zero wind to 15 m/s in same day, waves take time to raise.
Not instantaneously like in game...but maybe it can't be done?
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Old 05-02-13, 06:17 PM   #336
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Quote:
Originally Posted by Fifi View Post
Thanks for the interesting links
Ok, screenies will come

One thing i was thinking about waves in SH5, is i think they are instantaneously matched to wind speed. In RL, there is a time difference when for instance zero wind happens and flat sea...due to sea inertia
Inverse, from zero wind to 15 m/s in same day, waves take time to raise.
Not instantaneously like in game...but maybe it can't be done?
In scene.dat there is a couple of parameters that, going by their names, should affect how fast wind direction and speed are changing. I couldn't find any parameter governing how long it takes for sea state to change according to current wind speed though.
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Old 05-02-13, 07:22 PM   #337
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Ah, interesting...but probably way too complicated for my adjustments capacities

Here some screens, but not zero wind yet (didn't have this wind in daylight yet in my current career - always at night )
My new fog settings, here medium one - with Sober DOF V6, sun looks awesome on my rig:

14m/s wind, i get sometime (seems time randomized!) "breaker" waves surging and raising suddently on the deck and conning tower:

Other point of view:

...and giving this nice water splash from inside tower - but never submerge totally (other day screen):

It's so realistic on my 28" screen, i could watch waves all day with the feeling to be wet!
Love the new sea speed in your gale mod
As soon as i'll get zero wind in daylight, i'll share it
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Old 05-02-13, 10:36 PM   #338
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Quote:
Originally Posted by Fifi View Post
Ah, interesting...but probably way too complicated for my adjustments capacities

Here some screens, but not zero wind yet (didn't have this wind in daylight yet in my current career - always at night )
My new fog settings, here medium one - with Sober DOF V6, sun looks awesome on my rig:

14m/s wind, i get sometime (seems time randomized!) "breaker" waves surging and raising suddently on the deck and conning tower:

Other point of view:

...and giving this nice water splash from inside tower - but never submerge totally (other day screen):

It's so realistic on my 28" screen, i could watch waves all day with the feeling to be wet!
Love the new sea speed in your gale mod
As soon as i'll get zero wind in daylight, i'll share it

Looks cool!
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Old 05-02-13, 10:46 PM   #339
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Finally some zero wind (day and night with light fog - but stars/sun/moon not affect by, as we know):


My own sub wave with zero wind:


Trying to identify the boat's flag in background


I still didn't try to give a more mirror effect...yet!
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Old 05-03-13, 12:10 AM   #340
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Quote:
Originally Posted by Fifi View Post
14m/s wind, i get sometime (seems time randomized!) "breaker" waves surging and raising suddently on the deck and conning tower:
...and giving this nice water splash from inside tower - but never submerge totally (other day screen):

As soon as i'll get zero wind in daylight, i'll share it
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Old 05-03-13, 03:41 AM   #341
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Other thing to note about winds and waves in SH5, is max game wind is 15m/s = 7 on Beaufort scale...
SH5 15m/s waves aren't really matching what we see on your link for 7 Beaufort as below...



They are much higher/rougher. Could be because of the lack of higher wind in game
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Old 05-03-13, 09:03 AM   #342
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Default I know this is totally off topic...

I'm getting desperate...disaster struck



What to do?
Or could anyone recommend a good therapist?
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Old 05-03-13, 09:08 AM   #343
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Quote:
What to do?
Try with your e-mail instead of the username.

PS Is Uplay set to offline mode?

PPS This is not Uplay, it's the old game launcher, uninstall (the launcher), load the uplay client, install. Should work.
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Old 05-03-13, 09:34 AM   #344
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Hello, Im just using this mod recently, now I see this mod creates many folder on my SH5 folder, is it normal? what is the function of this folder?
http://puu.sh/2M1st.png
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Old 05-03-13, 09:41 AM   #345
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Quote:
Originally Posted by Echolot View Post
Try with your e-mail instead of the username.

PS Is Uplay set to offline mode?

PPS This is not Uplay, it's the old game launcher, uninstall (the launcher), load the uplay client, install. Should work.

Thanks Echolot!

That screen looked so familiar but I didn't remember it was the old launcher.
Seems like the patch didn't load properly, had to patch once again and to be sure I installed a new Uplay.

All solved and up and running again

Thanks again!
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