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Old 06-13-14, 02:53 PM   #136
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^ Don't shoot drunk, you might see things doubled.

I watched three halftimes today and think I got my share of football for today.

I will host a session at one of the reserves in a couple of minutes. Anyone feel free to join me, it probably will be rabbits at Logger's Point for me. Need to push my air rifle and rabbit scores a bit to squeeze out those additional 2x2 points.

Password, as usual, will be "subsim".
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Old 06-13-14, 05:09 PM   #137
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Lionclaw,

I kept the reserve open until 1900, then, when the teleport options appeared, switched it off. Hope you had the time you needed to fin d the trophy.

There must have been a connection issue or a bug. You were completely non-physical and left a 2km trail leading right into the ocean on my map...

Anyway, two pics from that session shortly before you joined.





Thge last 15 minutes I spend with this sight, while waiting for you to find your final trophy. Relaxing it was, I don't complain!

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Old 06-13-14, 05:13 PM   #138
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Next time we maybe should really teamwork better and line up in one group.
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Old 06-13-14, 05:17 PM   #139
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Took this photo of a deer with the camera. I was standing up.



I didn't get a warning from Doc about leaving a wounded animal.

I got one from yesterday though, wounded a hog.


Didn't bother getting a trophy shot of that one deer, shot through both legs with the bow. And 10 minute wound time. Yay...

Although, first bow kill. Need to practice more.

EDIT: And here's a picture of you. :P



You didn't show up either.. Must've been some strange bug.
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Old 06-13-14, 05:41 PM   #140
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The lodge in the east of Readfeather falls has a specialised interactive bow shooting stand. Many dummies there, you get precise feedback in text about what organs you hit. However, although I have the new sight for the Python, I avoid bow shots beyond 20m, even prefer less than 15m. Just hitting, is not enough, I hate long searches afterwards. And in reality, you would not let the animal suffer that long, too.

Consider to buy one smallest amount of light arrows. Ammo you use on the shooting stands, does not get depleted, never, no matter which stand you use (just make sure you always stay on the stand, not on the range between stand and target, for example!) . It makes the arrows you shoot on targets more visible to you once they hit, you can immediately see where you hit, even at great distance, without needing binoculars. Do not use these special arrows for hunting, there they would get consumed - and must be bought new.

Most multiplayers play in teams anyway, I think. We should try that, right now we do play two or three single player session taking place on one map only, I think that's not the point of it. Mutual support in spotting, or during pheasant hunting or getting two bucks close to each other, sounds more like it. You now have a rifle, a shotgun and a bow. You are equipped for any hunt now - while my hunter mate gives much more tracking info already (in some categories I am level 10), and I have LRF info for bow and air rifle hunting. You could also benefit from those of my my callers that you still do not have.

Hunting turkey by bow in Whiteheart island, what you think? I have a ground blind left, it works great for turkeys, foxes, coyotes.
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Old 06-13-14, 09:13 PM   #141
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i hit a nice mule buck in the neck with the 30-06 but lost it i dont like how wobbly they have the weapons if you was that wobbly in real life you shouldnt have a gun in your hand ill probbly upgrade wed or thur when i get pay
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Old 06-13-14, 11:15 PM   #142
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Quote:
Originally Posted by les green01 View Post
i hit a nice mule buck in the neck with the 30-06 but lost it i dont like how wobbly they have the weapons if you was that wobbly in real life you shouldnt have a gun in your hand ill probbly upgrade wed or thur when i get pay
You get better as you hunt more with the same weapon ,the wobble gets less - Im lvl 7 with the Anschutz .308 and have hardly wobble now and zero when holding my breath!

Last edited by darius359au; 06-13-14 at 11:28 PM.
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Old 06-14-14, 03:14 AM   #143
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Quote:
Originally Posted by Skybird View Post
The lodge in the east of Readfeather falls has a specialised interactive bow shooting stand. Many dummies there, you get precise feedback in text about what organs you hit. However, although I have the new sight for the Python, I avoid bow shots beyond 20m, even prefer less than 15m. Just hitting, is not enough, I hate long searches afterwards. And in reality, you would not let the animal suffer that long, too.

Consider to buy one smallest amount of light arrows. Ammo you use on the shooting stands, does not get depleted, never, no matter which stand you use (just make sure you always stay on the stand, not on the range between stand and target, for example!) . It makes the arrows you shoot on targets more visible to you once they hit, you can immediately see where you hit, even at great distance, without needing binoculars. Do not use these special arrows for hunting, there they would get consumed - and must be bought new.

Cool stuff. Tried that range at Redfeather, comes in handy learning some of the animals.

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Most multiplayers play in teams anyway, I think. We should try that, right now we do play two or three single player session taking place on one map only, I think that's not the point of it. Mutual support in spotting, or during pheasant hunting or getting two bucks close to each other, sounds more like it. You now have a rifle, a shotgun and a bow. You are equipped for any hunt now - while my hunter mate gives much more tracking info already (in some categories I am level 10), and I have LRF info for bow and air rifle hunting. You could also benefit from those of my my callers that you still do not have.

Yeah, hunting in teams. Sorry about that, got sidetracked yesterday.

Although the weird bug yesterday would've made it difficult though.


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Hunting turkey by bow in Whiteheart island, what you think? I have a ground blind left, it works great for turkeys, foxes, coyotes.
Sure thing.
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Old 06-14-14, 06:13 AM   #144
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Sweden and Germany = same time zone, yes, GMT+1? I will begin sessions at full hours in the evening, what hour exactly depends on football. Today 2400 plays England versus Italy, that is a safe bet for when I will not play. Nothing beats the sight of England sinking (Skybird running away and for his life...)

Maybe Mylord will join as well. Or Nippelspanner, for a change. Feel invited, Nip.

Quote:
Cool stuff. Tried that range at Redfeather, comes in handy learning some of the animals.
You may have noted how easily arrows turn from lung shots into body shots when hitting beyond maybe 20m. I prefer 10-15m, therefore. You can hit at 50m, yes, but you will never do sufficient damage. I did some archery in real life, long time ago, in game the bows in no way represent the brute power they have in real life.

A good compound bow has more penetration than most pistol callibres. It's brutal. Piercing 10cm of hard oak at 12m and the arrow sticking out 20cm and more, is possible - I've seen it. Or watch this guy, he is a German expert on compund bows, quite well-known over here. Penetrating 2.5 mm of aluminium - no surprise - but then another 15cm into a massive wooden cube.



So, in game the bows are a joke. The arrows should easily penetrate any deer by their full length.

In reality, I think hunters would prefer very short ranges as well, to reduce the chance of letting the animal suffer when misaiming. When I hear somebody saying he shot a roe at 30 m, I raise an eyebrow already. Possible? Absolutely yes. A sign of competence? Not really.

But bows in the game really deal well with turkey, coyotes and - when aimed well - roe deer. They drop them in place. Just never shoot beyond 20m. The closer, the better.

P.S. If you wonder about the so-called camping equipment. It is a consumable. It allows you to teleport not just to lodges, but to the one or two camping sites that some of the maps offer, so adding a couple of additional starting points to enter a game. Its cheaper then using tents and place them, but it is a consumable. Not essential.

The medikits may be a good idea to carry when hunting elks, moose, bears and hogs and approaching them very close. These animals could plow you under and let grass grow over your last known position. If not getting surprised by bears and not carelessly dealing with elks and moose, you almost never will need them. They allow you to continue the session in place instead of getting teleported to the next lodge after the animal attacked. They are consumables, too. Not essential

The wind indicator is not often needed. It sprays a puffy white cloud that travels with the wind. Some maps have no falling leafs as wind indicators, that's why. Not often used and so, not essential.

The scent eliminator spray is a good idea if you ever buy clothing that focusses not on scent elimination like your B&C, but clothing redcuing your visibility. Usually these clothings offer no or only minor scent reduction. If you wear fancy clothing with no functionality at all, the spray also is a good idea.

Callers are most important for you to focus on.
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Old 06-14-14, 06:55 AM   #145
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Quote:
Originally Posted by les green01 View Post
i hit a nice mule buck in the neck with the 30-06 but lost it i dont like how wobbly they have the weapons if you was that wobbly in real life you shouldnt have a gun in your hand ill probbly upgrade wed or thur when i get pay
Kneel, better lay on the ground. If in high grass, find a small elevation and bare place.

There are two scoring system in the game. The one bases on trophy values, and thus bases on the individual kill. Female deer therefore never counts in this.

But your skill levels for tracking and shooting, are pure quantitative counters. Every hit, even if not harvested, counts, no matter what you hit, even unethical hits. Your skill level with a given weapon gets raised every couple of hits you scored. Every new skill level will need much more hits, however, so the progress becomes harder the more progress there has been. From level 3 on, any aiming with weapons should become easier. Not much, but slightly more with every level.

Samje for tracking, use the hutnber mate and log those tracks. With every skill level per species, you can see tracks farther away, and get more info on the animal leaving them.

Same is true for eyesighting, may it be eyeball, rifle scope or binoculars - spotting until the animals glow up with white lines means the spotting event got registered, and counts. The better your spotting level, the mor einfo you will get from spotting animals.

Additional info levels are unlocked every second skill level.

I play since decembre 2012, and yesterday have unlocked 1000 harvests. With the Anschütz 9.3x62, I scored 250 kills. For most species, I have tracking skills after this long time in the range of level 7-11, spotting usually below that, and the Anschütz rifle has a skill level of mid-6., most other weapons I frequently use are at level 4, I think.

The scale reaches until 20. For most players anything beyond 15 or so is unrealistic. You would need to play excessively and over very long time to make it that far.

That may give people an idea of how much time it needs to improve. The early levels get unlocked easily, but from level 4 on things slow down really.

You as well are invited to join any session I/subsim players hold.

Darius, too.
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Old 06-14-14, 12:28 PM   #146
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In half an hour, at the next full hour, 1900GMT/2000LOC, I will start a session at Whiteheart Island.

Ingame starting time will be 0700, arrows preferred, the game is called turkeys and coyotes. At the latest the game will end in time for the England-Italy match, 2300GMT.

If you have one, don't forget to bring your bow, or .223, .44, .357, birdshot. But arrows are preferred, its sneaky this time. Deer only as targets of opportunity this time.

Enter at the private tent I have set up on the northern part of the main island, at the Indian stones.
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Old 06-14-14, 04:22 PM   #147
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got a nice 11 point mule today 190.233 boone and cockett using the 8x57 1780 neck shot had the doe scent out had that buck answer my call didnt get another answer from him about 10 mins later had another buck answer the call had the hunter mate up instead of the rifle just spot the buck with my side vision running across the field just manage to get the scope onto his neck ill have to figure out where the game screenshots are located.
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Old 06-14-14, 04:55 PM   #148
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Join us, les green, it seems we are on the way to become an established subsim gang in The Hunter. Join one of our matches, or launch your own MP session, it is simple, just make it known that you are online from that and that time on!

Two harvests from today, before I was joined by Lionclaw.



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Old 06-14-14, 04:59 PM   #149
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It's been a hard day's end.

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Old 06-14-14, 06:28 PM   #150
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wing another big mule buck 12 pointer hunted for it a hour couldnt find it but it is nap time so i can get up to go for work lol
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