SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SHIII Mods Workshop
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 10-25-2021, 04:58 AM   #1201
GrenSo
Planesman
 
Join Date: Apr 2019
Location: Germany
Posts: 197
Downloads: 355
Uploads: 2


Default

Hi Alex,


I'm not 100% sure, but is this mod actually legal if you don't need an installed SH3 for it and you can just play it without a license key?
__________________
Best regards,
GrenSo


“Mankind must put an end to war, or war will put an end to mankind.” - J.F.K.

-----------------------------------------------------------------
GrenSo is online   Reply With Quote
Old 10-25-2021, 05:13 AM   #1202
Onealex
Seasoned Skipper
 
Join Date: Mar 2010
Location: Ukraine, Lviv
Posts: 686
Downloads: 187
Uploads: 0
Default

Quote:
Originally Posted by GrenSo View Post
Hi Alex,


I'm not 100% sure, but is this mod actually legal if you don't need an installed SH3 for it and you can just play it without a license key?
Hi. As I know the patching of exe file removes Starforce protection etc. That's why I always tell to everyone that user must have license copy of Silent Hunter 3 to be honest with devs.
__________________
My YouTube channel: https://www.youtube.com/channel/UCo5...zBGh9MMkD8IebA
Onealex is online   Reply With Quote
Old 10-26-2021, 12:34 AM   #1203
Dieselglock
Wolf of the deep
 
Dieselglock's Avatar
 
Join Date: Sep 2008
Location: Arizona,USA
Posts: 98
Downloads: 394
Uploads: 0
Default

Quote:
Originally Posted by Onealex View Post
New version has been uploaded.

GWX Onealex Edition v1.51 - changelog:
1. Added a new effect - engine explosion (sound taken from KSD II).
2. Added the sound of a fire alarm on the ship when there is a fire.
3. Added sonar sounds that are randomly selected by the game.
4. Added new keyboard shortcuts:
Shift + M-follow nearest sound contact
Shift + W-follow nearest warship sound contact
Shift + H - normal sweep.
5. Changed the campaign in the Atlantic Ocean. Reworked some convoys to make the game more stable.
Changed the speed of convoys and single ships. Added traffic.
6. Correction of the thermo layer settings.
7. The sound bug of the signal flare has been fixed. Now the sound is different under water and over water.
8. Fixed a bug when some destroyers did not have aft bomb throwers.
9. Minor fixes.

Alex you have really out done yourself on this one. This is awesome. June 21 1941 near DT26 sunk 4 ships in a convoy the effects are fantastic. Thank you for your work.
__________________



GWX-ONEALEX v1.51
Dieselglock is offline   Reply With Quote
Old 10-26-2021, 01:25 AM   #1204
SnipersHunter
Captain
 
Join Date: Dec 2012
Location: Germany
Posts: 549
Downloads: 187
Uploads: 0


Default

Hey Alex thanks for the great new update. Would it be possible for future updates to additonally provide the updated files only that we can replace so we dont have to download the full folder all the time?
SnipersHunter is offline   Reply With Quote
Old 10-26-2021, 02:03 AM   #1205
Onealex
Seasoned Skipper
 
Join Date: Mar 2010
Location: Ukraine, Lviv
Posts: 686
Downloads: 187
Uploads: 0
Default

Quote:
Originally Posted by SnipersHunter View Post
Hey Alex thanks for the great new update. Would it be possible for future updates to additonally provide the updated files only that we can replace so we dont have to download the full folder all the time?
Hi. No. Update process will not change.
__________________
My YouTube channel: https://www.youtube.com/channel/UCo5...zBGh9MMkD8IebA
Onealex is online   Reply With Quote
Old 10-26-2021, 06:16 AM   #1206
kyle9154
Medic
 
Join Date: Sep 2011
Location: Halifax, Nova Scotia THE HUB OF ALL CONVOYS
Posts: 167
Downloads: 325
Uploads: 0
Default

Quote:
Originally Posted by SnipersHunter View Post
Hey Alex thanks for the great new update. Would it be possible for future updates to additonally provide the updated files only that we can replace so we dont have to download the full folder all the time?
I'd just wait and finish your current career/campaign with 1.50 and then update to 1.51 if you don't want to have to restart.
__________________
Onealex Compilation mod discord - https://discord.gg/bKCdQekE4W

U-Boote sind die Wölfe auf See...Angreifen...Reißen...Sinken!!! U-boats are the wolves at sea...Attack...Tear...Sink!!! - Karl Doenitz

https://www.youtube.com/watch?v=tSpRvfqFYp0&t
kyle9154 is offline   Reply With Quote
Old 10-26-2021, 06:40 AM   #1207
dex
Engineer
 
Join Date: Jan 2014
Location: Serbia
Posts: 209
Downloads: 198
Uploads: 0
Default about downloading new updates

Greetings Onealex,what is wrong with download link...or my ad blocker ad for google chrome causing problems
dex is offline   Reply With Quote
Old 10-26-2021, 06:46 AM   #1208
Onealex
Seasoned Skipper
 
Join Date: Mar 2010
Location: Ukraine, Lviv
Posts: 686
Downloads: 187
Uploads: 0
Default

Quote:
Originally Posted by dex View Post
Greetings Onealex,what is wrong with download link...or my ad blocker ad for google chrome causing problems
I have no any trouble
__________________
My YouTube channel: https://www.youtube.com/channel/UCo5...zBGh9MMkD8IebA
Onealex is online   Reply With Quote
Old 10-26-2021, 07:18 AM   #1209
dex
Engineer
 
Join Date: Jan 2014
Location: Serbia
Posts: 209
Downloads: 198
Uploads: 0
Default about downloading

Quote:
Originally Posted by Onealex View Post
I have no any trouble
Hi Onealex,i managed to realize what is problem,google chrome...
I download your update 1.51 with Microsoft Edge without any problem
Greet you
dex is offline   Reply With Quote
Old 10-26-2021, 08:02 AM   #1210
Onealex
Seasoned Skipper
 
Join Date: Mar 2010
Location: Ukraine, Lviv
Posts: 686
Downloads: 187
Uploads: 0
Default

Additional information for all. Please make your saves away from sunk ships (more than 150 km) Yesterday I had a good patrol and all saves after convoy attack were broken. Today I have made a new attack on a single ship and then made a save in a distance of 150-200 km and it was ok. Hope it will help you to avoid loss of tonnage )
__________________
My YouTube channel: https://www.youtube.com/channel/UCo5...zBGh9MMkD8IebA
Onealex is online   Reply With Quote
Old 10-26-2021, 08:10 AM   #1211
John Pancoast
Ocean Warrior
 
Join Date: Apr 2002
Location: Minnysoda
Posts: 2,543
Downloads: 427
Uploads: 2


Default

Quote:
Originally Posted by Onealex View Post
Additional information for all. Please make your saves away from sunk ships (more than 150 km) Yesterday I had a good patrol and all saves after convoy attack were broken. Today I have made a new attack on a single ship and then make a save in a distance of 150-200 km and it was ok. Hope it will help you to avoid loss of tonnage )

Used to be 50km would work; has that changed ?
__________________
".....contrary to the accepted wisdom - and mythology - at no time did the German U-boat force ever come close to winning the "Battle of the Atlantic...."

- Clay Blair
John Pancoast is offline   Reply With Quote
Old 10-26-2021, 08:11 AM   #1212
Onealex
Seasoned Skipper
 
Join Date: Mar 2010
Location: Ukraine, Lviv
Posts: 686
Downloads: 187
Uploads: 0
Default

Quote:
Originally Posted by John Pancoast View Post
Used to be 50km would work; has that changed ?
Maybe not. But this game has some magic )))
__________________
My YouTube channel: https://www.youtube.com/channel/UCo5...zBGh9MMkD8IebA
Onealex is online   Reply With Quote
Old 10-26-2021, 08:16 AM   #1213
John Pancoast
Ocean Warrior
 
Join Date: Apr 2002
Location: Minnysoda
Posts: 2,543
Downloads: 427
Uploads: 2


Default

Quote:
Originally Posted by Onealex View Post
Maybe not. But this game has some magic )))

__________________
".....contrary to the accepted wisdom - and mythology - at no time did the German U-boat force ever come close to winning the "Battle of the Atlantic...."

- Clay Blair
John Pancoast is offline   Reply With Quote
Old 10-27-2021, 01:52 PM   #1214
CapZap1970
Sea Lord
 
Join Date: Mar 2007
Location: La Paz, Bolivia
Posts: 1,816
Downloads: 180
Uploads: 51
Default

Alex, in the version 1.51, inside the MODS folder we have 2 separate mods, the "New Water (Arctic)" and the "New Water (Atlantic)".
What is the difference between those 2 mods and the water that comes as default?

Thanks for your reply!
__________________

__________________
ONEALEX

Last edited by CapZap1970; 10-27-2021 at 02:02 PM.
CapZap1970 is offline   Reply With Quote
Old 10-27-2021, 02:39 PM   #1215
Onealex
Seasoned Skipper
 
Join Date: Mar 2010
Location: Ukraine, Lviv
Posts: 686
Downloads: 187
Uploads: 0
Default

Quote:
Originally Posted by CapZap1970 View Post
Alex, in the version 1.51, inside the MODS folder we have 2 separate mods, the "New Water (Arctic)" and the "New Water (Atlantic)".
What is the difference between those 2 mods and the water that comes as default?

Thanks for your reply!
New Water (Arctic) it is my environment for North area (Norway). New Water (Atlantic) - it is my environment for Atlantic area and it is different from my default environment. All these mods have different colors of water.
__________________
My YouTube channel: https://www.youtube.com/channel/UCo5...zBGh9MMkD8IebA
Onealex is online   Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 05:51 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2021, Jelsoft Enterprises Ltd.
Copyright © 1995- 2021 Subsim®
"Subsim" is a registered trademark, all rights reserved.