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03-23-22, 02:54 AM | #1 |
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FOTRSU report (can't access main thread)
Hi all.
Sorry for posting out of the FOTRSU thread, but for some reason I keep getting http error 500. So, I'm on my third patrol out of Pearl, in my Tambor, I was sent to Marshall Is for 5 days, but no contacts. Then off to another position in the Marshall as well, and then given free reign to patrol. Given that Truk was close by, and I previously did a nice incursion to Dublon port, decided to check out the area around. Somewhere near the southern end of the island, start getting lot of warship contacts, some fast, some slow. Checked out a task group of sub chasers, but decided against it. Then detected a lone warship. Upon slow approach, I find this Akikaze class, stopped, just there... Decided to engage, and given that was stationary, it was an easy kill. Assumed that it might have engine problems or something. As soon as it sinks, immediately got two more contacts. Also warships. Also stationary! That was too weird, but went and scoped them. I could not believe it! Escort Carrier Akitsu class and Auxiliary Tender Jingei class... Now, obviously I could NOT ignore this. Xmas came too early, or maybe too late? So, question is, why were they just standing there? No escorts, nothing! Is this something historical that I happened to bump into? Or is it some issue with the Campaign scripts? I've dreamed of bagging my first carrier, but... maybe not like this? Still, awesome feeling! Thanks Pedro P.S.: Tried to add a screenshot with more info, but for some reason, doesn't show. Date of encounter is May, 23, 1942, Location is Long 151 21 E, Lat 7 07 N (destroyer), and Long 151 27 E, Lat 7 11 N for the big boys.
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Sink'em All!! (No animated gifs?! No Prob...) Last edited by pbar1469; 03-23-22 at 03:32 AM. |
03-23-22, 07:38 AM | #2 |
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That would be Truk Lagoon I believe, which was a major Japanese base in the war.
https://en.wikipedia.org/wiki/Chuuk_Lagoon I've snuck into the harbour a few times in my various careers, I've seen an CVE anda Yamato class BB anchored there; I also sank a Soryu class there once. |
03-23-22, 08:34 AM | #3 | |
Silent Hunter
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you encountered the Truk ANCHORAGE. (lol) that means ships are parked there for a lot of different reasons that are not intuitively obvious within the game. the mod creators placed those parked-ships there to emulate an anchorage, similar to Pearl harbor before 12/7/1941. you may find that Truk will become less accessible as the war proceeds due to sub nets and mine fields. so, mind how you go. lastly, the graphic link that you embedded displayed fine when copy-pasted on its own, so there might be a problem with the way Google presents itself in the link. i suggest using a free image hosting site such as Imgbb.com. you will need to establish an id/password but you are not required to pay fees unless you want to. i have been using it, free, for a number of years. and, no i am not in any-way-shape-or-form connected to Imgbb.com. good luck, Herr Kaleun.
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03-23-22, 10:55 PM | #4 | |
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Quote:
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03-23-22, 11:19 PM | #5 |
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Does this help?
Taken from the save game: [CareerTrack 1.CareerStatusSave 26] ID=ID Reason=CSS_UnitDestroyed NameDisplayable=Sink Marshall Islands 01_JP DE Akikaze#1 CurrentDate=1942-04-30 09:09:00 LocationName= Location=0,0 TargetLocation=-3.77678,5.59076e+031 UnitDestroyed=DEAkikaze,Sink Marshall Islands 01_JP DE Akikaze#1 EUnitType=2 [CareerTrack 1.CareerStatusSave 27] ID=ID Reason=CSS_UnitDestroyed NameDisplayable=Sink Marshall Islands 01_JP CVE Akitsu#1 CurrentDate=1942-04-30 09:09:00 LocationName= Location=0,0 TargetLocation=-10.3706,5.59076e+031 UnitDestroyed=CVEAkitsu,Sink Marshall Islands 01_JP CVE Akitsu#1 EUnitType=8 [CareerTrack 1.CareerStatusSave 28] ID=ID Reason=CSS_UnitDestroyed NameDisplayable=Sink Marshall Islands 01_JP Sub Tender#1 CurrentDate=1942-04-30 09:09:00 LocationName= Location=0,0 TargetLocation=-7.17149,5.59076e+031 UnitDestroyed=JPSubTender,Sink Marshall Islands 01_JP Sub Tender#1 EUnitType=100 Interesting that the UnitDestroyed mentions "Sink Marshall Islands", but the situation was in the Truk Islands, but maybe its just a placeholder.
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03-24-22, 07:35 AM | #6 | ||
CTD - it's not just a job
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One question still remains unanswered though: Had you emptied the Save folder prior to starting SH4 after applying FotRSU? If you did not, that may be contributing to your not being able to Load the Save game. Quote:
Edit: PS - I did find a set of "suspects" yesterday for those ships in the 41a_Jap_HarbourTraffic layer, but they are supposed to be "parked" ("DockedShip=true") at Moen docks on the IJN dock... the only way those would get all of the way out where you found them is if something came along and "ran into them" ('collision detected') prior to your arrival and their "spawning" physically into the game. I am still looking for that suspect or suspects... Last edited by propbeanie; 03-24-22 at 08:50 AM. Reason: Ships Of Interest Identified |
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03-25-22, 01:25 AM | #7 | |
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Quote:
Thanks for that! Yes I did, prior to starting the campaign, I completely delete the save folder (had some previous runs of TMO), then installed all the mods, and then run SH4.exe. Meanwhile, I've also tried emptying the mods, i.e., leaving only what is "vanilla" , that is, FOTRSU plus Nippon Maru and Nihon Kaigun. Still no luck. Interestingly enough, if I warp time as soon as the game save loads, the CTD comes even faster, which makes me think that the game is adding or creating something into the world that makes the CTD. Or I have RAM (16Gb) issues, eheh. Or SSD. OR WINDOWS 10! There is another save game, previous to the one being discussed, that seems to work fine without CTD's, but it was around 2 or 3 days (game time) before I arrived to Truk. I can try to "replicate" my patrol to see if I find them. I can also send you the save game, would that help?
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03-23-22, 11:06 AM | #8 | |
CTD - it's not just a job
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Quote:
In the meantime, seeing as you are not in the anchorage itself with where your sunk ship icons are, can you tell me what their headings were when you encountered them, please? Was there any movement at all from any of the ships in the area, besides the Hunter/Killer Group? (Those can be nasty, btw.) I have been looking at this all morning while doing other edits, and I cannot find any groups with those two ships in them together. The Akikaze is in the "Frigate" group, and usually is associated with harbors and "light" escort duties of small convoys. The Akitsu and tender would generally be part of a task force, and would have DD as escorts. There are a few Convoys that do have a seaplane tender, and later-war, some have a CVE or CVL, on a small percentage chance, but most of those are over by China and Formosa to Japanese waters. If you can give those ships' headings, that would really help, although I am not finding anything like them "parked" at Truk. We did have issues on the east side of the atoll last year, where a hunter/killer group would spawn facing north, and after spawning, the group would head south out of the atoll, but to make that "turn", the group went through a group of "parked" ships ("docked"), and that would "bump" the ships to where they would be stopped just east of the reef east of Dubion. Took forever to find that... this would be similar... However, just to be certain, which version of the mod are you using? Any mods added to that? When you went to activate the mod(s), was your game installed outside of any of the Windows "Program Files" folders? After you activated the mod, did you then make certain that the "Read-only" attribute on the SH4.exe file was "off", and that LAA or 4Gig Patch were properly applied? Also after activation, did you empty the Save folder (or build a new MultiSH4 folder), such that the mod was then cleanly, properly activated and fully applied to the SH4 game? Were there other ships besides the three you describe that were standing still? Thanks |
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03-23-22, 10:52 PM | #9 |
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Hi all.
First of all thanks so much to everyone trying to help! Propbeanie: So, unfortunately I've tried to reload the save game just before the sinking of the destroyer, but for some reason, after a few seconds (about 30), I get a CTD no matter what... Ill keep trying, any recomendations? From memory, the destroyer was pointing towards NE (can't be sure though). The other two were a lot simpler, as I approached them from the south. They were more or less with their bows between NW and SW. Sorry I can't be more precise, I do have to get into the habbit of taking screenshots before the attacks. As for the rest of the information requested, here it is: Generic Mod Enabler - v2.6.0.157 [C:\SH4\MODS] 100_FalloftheRisingSun_Ultimate_v1.7p3 Nippon Maru v1.6c Nihon Kaigun v1.1b Combined Roster 399_NoScrollNavMap 451_TMOstyle_NavMapDots 451a_TMOstyle_NavMapDots for Nippon Maru 451b_TMOstyle_NavMapDots for Nihon Kaigun 452_TMOstyle_NavMapShipMarks 453_TMOstyle_NavMapAirMarks 801_UMark Invisible EAX_SoundSim_FOTRSU_1.7 SEA_LIFE_SH4_PACIFIC_FOTRSU17 no trembling Read only of SH4.exe is confirmed off, LAA patch is confirmed applied. No other ships are standing still. Thanks! I'll keep trying to get more data. Pedro
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