SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SH5 Mods Workshop
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 01-19-16, 03:10 PM   #3721
Hjalfnar
Torpedoman
 
Join Date: Jun 2013
Posts: 113
Downloads: 33
Uploads: 0
Default

A question showed up (after all you already helped me with xD). What are the hotkeys for manning AA and deck canon? Or abandon it.
Hjalfnar is offline   Reply With Quote
Old 01-19-16, 03:29 PM   #3722
seba999
Seaman
 
Join Date: Jan 2016
Posts: 33
Downloads: 11
Uploads: 0
Default

Quote:
Originally Posted by Hjalfnar View Post
Hm. Until late 1940 the british depth charges weren't able to explode at the depth german u-boats could safely reach and detonated at a maximum depth of 76m. But later they should be able to explode down to 270m and so hit you. Maybe you have set the campagin difficulty too low?
No I play 100% realism. Thank you and all for answers I was try play historical mission in 1942 FX Update... escorts run very beter than 1941. Thanks very much Now Im happy
seba999 is offline   Reply With Quote
Old 01-19-16, 04:47 PM   #3723
Roxor
Nub
 
Join Date: Jan 2016
Posts: 4
Downloads: 11
Uploads: 0
Default New subs?

I was just wondering when in the campaign we get the newer submarine types. What dates and what types. I want to play through the whole campaign but I just want to know when these upgrades take place.
Roxor is offline   Reply With Quote
Old 01-19-16, 06:33 PM   #3724
Hjalfnar
Torpedoman
 
Join Date: Jun 2013
Posts: 113
Downloads: 33
Uploads: 0
Default

Quote:
Originally Posted by Roxor View Post
I was just wondering when in the campaign we get the newer submarine types. What dates and what types. I want to play through the whole campaign but I just want to know when these upgrades take place.
No new subs, only your Type VII will receive upgrades of the tower and equipment. I think the last upgrades will bring you to the Type C/42 and a bit beyond that (Zaunkönig!), but no additional Types. SH5 wasn't programmed with additional types and until now I don't know any mod that gives you any. If you want to play with IX, XXI and XXIII you need SH4 with Operation Monsun Mod.
Hjalfnar is offline   Reply With Quote
Old 01-19-16, 08:58 PM   #3725
JT1981
Planesman
 
Join Date: Apr 2007
Location: China
Posts: 190
Downloads: 618
Uploads: 0
Default

i have chosen all difficult.but it shows 60%,why it is not 100%?
JT1981 is offline   Reply With Quote
Old 01-20-16, 03:03 AM   #3726
seba999
Seaman
 
Join Date: Jan 2016
Posts: 33
Downloads: 11
Uploads: 0
Default

When I use wind&smoke mod I have not 100% too... When i reinstal sh and I dont use this mod I have 100% realism. Sorry. My English no good but I to hope you understend me.
seba999 is offline   Reply With Quote
Old 01-20-16, 03:49 AM   #3727
osros
Swabbie
 
Join Date: Mar 2012
Posts: 8
Downloads: 18
Uploads: 0
Default

Hey all been a while for me, but having a problem with the install.

Im following closely the steps and going along with the video however when I get to the Generic File Patcher its goes south for me, when I open and click yes to all the confirmations I do get a error.

sh5.exe is different version than expected!

Update 1: Fixes the Year entry being written over in the
DestroyedUnits.ini file for each {unit_x} entry
Reason: Bytes read does not equal oldvalue or new value

moving forward from this I notice I dont have options on screen that the video is instructing to me to change so Im kinda stuck here. I did a fresh install and its V1.2

Any help appreciated.
osros is offline   Reply With Quote
Old 01-20-16, 04:29 AM   #3728
seba999
Seaman
 
Join Date: Jan 2016
Posts: 33
Downloads: 11
Uploads: 0
Default

When run generic patcher you must show folder with game for all questions.
seba999 is offline   Reply With Quote
Old 01-20-16, 04:30 AM   #3729
Hjalfnar
Torpedoman
 
Join Date: Jun 2013
Posts: 113
Downloads: 33
Uploads: 0
Default

Quote:
Originally Posted by osros View Post
Hey all been a while for me, but having a problem with the install.

Im following closely the steps and going along with the video however when I get to the Generic File Patcher its goes south for me, when I open and click yes to all the confirmations I do get a error.

sh5.exe is different version than expected!

Update 1: Fixes the Year entry being written over in the
DestroyedUnits.ini file for each {unit_x} entry
Reason: Bytes read does not equal oldvalue or new value

moving forward from this I notice I dont have options on screen that the video is instructing to me to change so Im kinda stuck here. I did a fresh install and its V1.2

Any help appreciated.
You did make a clean reinstall? Deleted all SH5-files before, including those in the SH5 folder in My Documents? Oh, and are you using the steam version?
Hjalfnar is offline   Reply With Quote
Old 01-20-16, 05:22 AM   #3730
JT1981
Planesman
 
Join Date: Apr 2007
Location: China
Posts: 190
Downloads: 618
Uploads: 0
Default

Quote:
Originally Posted by seba999 View Post
When I use wind&smoke mod I have not 100% too... When i reinstal sh and I dont use this mod I have 100% realism. Sorry. My English no good but I to hope you understend me.
i know what you mean,the wind&somke mod will effect the realism and force it down to 60%..

my english is poor too..
JT1981 is offline   Reply With Quote
Old 01-20-16, 06:28 AM   #3731
seba999
Seaman
 
Join Date: Jan 2016
Posts: 33
Downloads: 11
Uploads: 0
Default

Before reinstal sh5 and delte mod wind and smoke i have 75% realism max... I write what I doing to 100% realism...
seba999 is offline   Reply With Quote
Old 01-20-16, 06:34 AM   #3732
Hjalfnar
Torpedoman
 
Join Date: Jun 2013
Posts: 113
Downloads: 33
Uploads: 0
Default

Quote:
Originally Posted by seba999 View Post
Before reinstal sh5 and delte mod wind and smoke i have 75% realism max... I write what I doing to 100% realism...
You have maximum realism. Because of the mods the games realism indicator simply does not work right with the mod, that's all.
Hjalfnar is offline   Reply With Quote
Old 01-20-16, 06:42 AM   #3733
seba999
Seaman
 
Join Date: Jan 2016
Posts: 33
Downloads: 11
Uploads: 0
Icon7

If I dont help than sorry... Thanks clarifing about this mod
seba999 is offline   Reply With Quote
Old 01-20-16, 06:43 AM   #3734
MCM
Engineer
 
Join Date: Apr 2005
Posts: 210
Downloads: 141
Uploads: 0
Default

So can someone help me? How to play the tutorials please?
MCM is offline   Reply With Quote
Old 01-20-16, 07:01 AM   #3735
Cybermat47
Willing Webfooted Beast
 
Cybermat47's Avatar
 
Join Date: Aug 2012
Location: Australia
Posts: 5,386
Downloads: 293
Uploads: 22


Default

Quote:
Originally Posted by Hjalfnar View Post
No new subs, only your Type VII will receive upgrades of the tower and equipment.
Actually, you have a selection of 4 different submarine types:

Type VII A: External aft tube, two less torpedoes than other types, flak located on aft deck. Starting sub of Coastal Waters.

Type VII B: Internal aft tube, with the now standard 2 aft torpedo reserves. Flak on aft deck, but with the option of moving it to an upgraded conning tower, as well as an optional wintergarten platform for an additional flak. Becomes available during Coastal Waters, and is the starting boat if you begin your career with the Happy Times campaign.

Type VII C: Revised optional wintergarten, and radar capability. Starting sub of Mare Nostrum and Western Approaches.

Type VII C/41: Improved pressure hull, advanced radar and radar detection capability, starts with enlarged conning tower with wintergarten, capable of carrying two light flak guns and one 37mm flak or a quad 20mm flak. Starting sub of Monsun Gruppe and Turning Point.
__________________
Historical TWoS Gameplay Guide: http://www.subsim.com/radioroom/showthread.php?p=2572620
Historical FotRSU Gameplay Guide: https://www.subsim.com/radioroom/sho....php?p=2713394
Cybermat47 is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 09:45 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 1995- 2024 Subsim®
"Subsim" is a registered trademark, all rights reserved.