SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SH5 Mods Workshop
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 10-26-16, 05:53 AM   #6166
Magjamer
Swabbie
 
Join Date: Oct 2016
Posts: 5
Downloads: 7
Uploads: 0
Default Rust

I really don't like the exaggerated rust with the RUSTED GLORY part of TWoS, I can't seem to find a way to disable it. It doesn't show up in the TDW fileoptionviewer either..

Any tips?
Magjamer is offline   Reply With Quote
Old 10-26-16, 06:37 AM   #6167
kevinsue
Der Einzelgänger
 
kevinsue's Avatar
 
Join Date: Apr 2013
Location: Cairns, Australia
Posts: 583
Downloads: 363
Uploads: 3
Default

Quote:
Originally Posted by Magjamer View Post
I really don't like the exaggerated rust with the RUSTED GLORY part of TWoS, I can't seem to find a way to disable it. It doesn't show up in the TDW fileoptionviewer either..

Any tips?
I think you may be able to delete the textures folder in the main TWoS mod but I am not 100% certain that this will fix the problem. In real life much care was taken with not allowing degradation of the paint as per this item in the Kriegsmarine Submarine Commanders Handbook:

Quote:
38.) The submerged submarine is most difficult to spot from the plane when all its horizontal surfaces are painted very dark. All other bright objects on the upper deck, as, for example, the insulators of the net wire, must have a coating of dark paint. In case of need, paint which has crumbled, or been washed off during the operations, must be replaced; for is purpose, a quantity of dark paint should always be available during operations.
__________________
Best Regards....Kev*

"The finest Captain I ever crossed swords and set sail with"
kevinsue is offline   Reply With Quote
Old 10-26-16, 07:29 AM   #6168
Torpedo
Torpedoman
 
Torpedo's Avatar
 
Join Date: Jul 2006
Location: Treviso, Italy
Posts: 246
Downloads: 1064
Uploads: 0


Default

Quote:
Originally Posted by Magjamer View Post
I really don't like the exaggerated rust with the RUSTED GLORY part of TWoS, I can't seem to find a way to disable it. It doesn't show up in the TDW fileoptionviewer either..

Any tips?
Hi Magjamer,
Please, do not delete the textures folder in the main Twos mod because the texture folder contains 571 files where only 8 are Rusted Glory. The mod Rusted Glory have only eight files in Textures folder of TWOS and only for VIIA. The problem is solved by replacing the eight files with the original ones. I created a small mod to have since Memel the right original paint. You may choose to activate in Memel this mod, or when you reach Kiel, simulating with the maintenance and the upgrade at the dock also the maintenance of the paint. This is your choice, however, the mod can be activated on any mission because it only contains graphic files.
The mod is compatible JSGME.

This is the link:

http://www.mediafire.com/file/m4f61g..._type_VIIA.zip

Torpedo

Last edited by Torpedo; 10-26-16 at 08:01 AM.
Torpedo is offline   Reply With Quote
Old 10-26-16, 07:34 AM   #6169
R-T-B
Sparky
 
Join Date: Aug 2008
Posts: 150
Downloads: 324
Uploads: 5


Default

I cooked up a little submod a while ago for my own use that removes the rust for those that hate it (like me). It seems to work and I have not noticed any side effects, though it uses stock textures on the hull exterior.

I uploaded it to the subsim downloads. Grab it here:

http://www.subsim.com/radioroom/down...o=file&id=5073

EDIT: The guy above me beat me, lol. His solution looks more elegant.
R-T-B is offline   Reply With Quote
Old 10-26-16, 07:45 AM   #6170
Torpedo
Torpedoman
 
Torpedo's Avatar
 
Join Date: Jul 2006
Location: Treviso, Italy
Posts: 246
Downloads: 1064
Uploads: 0


Default

Quote:
Originally Posted by R-T-B View Post
I cooked up a little submod a while ago for my own use that removes the rust for those that hate it (like me). It seems to work and I have not noticed any side effects, though it uses stock textures on the hull exterior.

I uploaded it to the subsim downloads. Grab it here:

http://www.subsim.com/radioroom/down...o=file&id=5073

EDIT: The guy above me beat me, lol. His solution looks more elegant.
Better two good news that no news !!!

Torpedo

Last edited by Torpedo; 10-26-16 at 07:59 AM.
Torpedo is offline   Reply With Quote
Old 10-26-16, 07:59 AM   #6171
Magjamer
Swabbie
 
Join Date: Oct 2016
Posts: 5
Downloads: 7
Uploads: 0
Default

Thanks Torpedo and R-T-B, responses are very quick on this forum. Looks like a good community.
Magjamer is offline   Reply With Quote
Old 10-26-16, 08:08 AM   #6172
Torpedo
Torpedoman
 
Torpedo's Avatar
 
Join Date: Jul 2006
Location: Treviso, Italy
Posts: 246
Downloads: 1064
Uploads: 0


Default

Quote:
Originally Posted by Magjamer View Post
Thanks Torpedo and R-T-B, responses are very quick on this forum. Looks like a good community.
It's our pleasure to help you and this is a very good community!
Try before my version that contains only the necessary files.

Torpedo
Torpedo is offline   Reply With Quote
Old 10-26-16, 08:52 AM   #6173
Krivi_Zub
Watch
 
Join Date: Oct 2016
Location: Serbia
Posts: 17
Downloads: 4
Uploads: 0
Default

Ahoy,
Got confused last night!
Playing TWOS RC3 with:
1. TWOS 1.06
2. Real nav
3. W&S

so NO enigma mod installed and last night Iv got encrypted message on my way to kiel after first objective is done.

Not sure if that should happen, so Im reporting here
Krivi_Zub is offline   Reply With Quote
Old 10-26-16, 10:28 AM   #6174
kevinsue
Der Einzelgänger
 
kevinsue's Avatar
 
Join Date: Apr 2013
Location: Cairns, Australia
Posts: 583
Downloads: 363
Uploads: 3
Default

Quote:
Originally Posted by Torpedo View Post
Hi Magjamer,
Please, do not delete the textures folder in the main Twos mod because the texture folder contains 571 files where only 8 are Rusted Glory. The mod Rusted Glory have only eight files in Textures folder of TWOS and only for VIIA. The problem is solved by replacing the eight files with the original ones. I created a small mod to have since Memel the right original paint. You may choose to activate in Memel this mod, or when you reach Kiel, simulating with the maintenance and the upgrade at the dock also the maintenance of the paint. This is your choice, however, the mod can be activated on any mission because it only contains graphic files.
The mod is compatible JSGME.

This is the link:

http://www.mediafire.com/file/m4f61g..._type_VIIA.zip

Torpedo
You are right. I forgot that Vecko had added a number of new ships as well as Silentmichal's dining room mod in RC3.
__________________
Best Regards....Kev*

"The finest Captain I ever crossed swords and set sail with"
kevinsue is offline   Reply With Quote
Old 10-26-16, 11:53 AM   #6175
skin-nl
KapitainLeutnant
 
skin-nl's Avatar
 
Join Date: May 2010
Location: GlanerBrucke
Posts: 402
Downloads: 244
Uploads: 0
Default

Great work Torpedo
__________________
skin-nl is offline   Reply With Quote
Old 10-26-16, 04:20 PM   #6176
Raven Morpheus
Machinist's Mate
 
Join Date: Aug 2012
Posts: 125
Downloads: 143
Uploads: 0
Default

Bit of a dumb question but I note that inertia is more pronounced in TWoS, I kept over running my intended stopping point during play last night and had to keep going backwards...

How much of a distance should I leave (or add to my intended range to target) on average to "stop" in the spot I want to?
Raven Morpheus is offline   Reply With Quote
Old 10-26-16, 05:04 PM   #6177
LesBaker
Loader
 
Join Date: Jun 2014
Location: Netley Abbey, Southampton, United Kingdom
Posts: 90
Downloads: 521
Uploads: 5
Default

Quote:
Originally Posted by Raven Morpheus View Post
Bit of a dumb question but I note that inertia is more pronounced in TWoS, I kept over running my intended stopping point during play last night and had to keep going backwards...

How much of a distance should I leave (or add to my intended range to target) on average to "stop" in the spot I want to?
Hi Raven,
A difficult question to answer, It depends on the speed that you are approaching the target, which direction the current (or Tide) is coming from, your depth due to the salinity of the water that you are traveling through and it's temperature due to change of density.

You will have to use trial and error over several attacks to find what works best for your style of approach, I find what works best for me is to shut down engines at about 2000m to 1500m (depending on approach speed) from the target coarse line.

If the Boat does not seem to be coming to a halt at about 900m to 800m, then order reverse standard or full, when the Knot meter is just gone pass the 1.5 Knot mark, Order Engine Stop.

Good Hunting
Les
LesBaker is offline   Reply With Quote
Old 10-26-16, 05:48 PM   #6178
THEBERBSTER
Growing Old Disgracefully
 
THEBERBSTER's Avatar
 
Join Date: Dec 2012
Location: Dibden Purlieu - Southampton
Posts: 9,605
Downloads: 1123
Uploads: 0


Default

Just completed ‘Infiltrate a spy near Liverpool’.
A perilous journey deep in to enemy territory keeping radio silence while I dodge escorts and air patrols to deliver my human cargo to its destination.
I am 150 metres off the shore with 15m/s wind speed raging.
My WO tells me there is a ship short range bearing 357 degrees and I nearly crap myself.
Its the spy in the boat.
 

Trust me, that was not funny, I thought I had had it.
Now I have to extricate my boat out of the danger zone and dodge the patrols between Holyhead and Liverpool.
My reward for this dangerous mission 1 Bonus Point.
I can sit in a patrol grid for 48 hours, do nothing and get 1 Bonus Point and, with the option to get another 2.
These dangerous and time consuming missions should be better rewarded.
Peter
THEBERBSTER is offline   Reply With Quote
Old 10-26-16, 06:38 PM   #6179
HW3
Navy Seal
 
Join Date: Apr 2005
Location: Gresham Oregon
Posts: 6,439
Downloads: 453
Uploads: 0


Default



Because I successfully delivered a spy to Londonderry, they keep trying to send me back with another spy. We should get 3 Bonus Points at least for those hair raising missions.
__________________


"Some ships are designed to sink...others require our assistance." Nathan Zelk

Last edited by HW3; 10-26-16 at 06:57 PM.
HW3 is offline   Reply With Quote
Old 10-27-16, 11:18 AM   #6180
dogrokket
Nub
 
Join Date: May 2016
Posts: 3
Downloads: 28
Uploads: 0
Default Missing Chart

Hi guys, I am running WoS 1.05 w/update 17. I was working through the TDC tutorials and I seem to be missing the speed table. When I press the E key and search through all the available charts, it doesn't seem to be listed. Any suggestions?

Cheers!
dogrokket is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 10:47 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 1995- 2024 Subsim®
"Subsim" is a registered trademark, all rights reserved.