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Old 03-24-22, 12:43 PM   #1
Bubblehead1980
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Default Cold Weather Clothing for fleetboats (HELP!)

I've tried for a while to add cold weather clothing to TMO for fleetboats (sboats as well of course, but they do already have a mod, but want them all included). Basically, want to make a JSGME mod can enable before patrols in cooler climates because frankly, its a immersion killer when patrolling Sea of Okhotsk or off New London in January during New Construction, or operating with SubRon 50 in 1942/43 in ATO and in attire would only weather in warmer climates.

I have attempted to add this multiple times, used FOTRS , and some mods previously released for TMO for the S boats only(wondered why people did S boats only, all boats need them) but it ends in CTD every time. I am at my wits end here but would really like to finally have this in the forthcoming TMO 2.0.


So if someone is willing to do it or at least do one boat say a Gato so I can have a working example, I can do the rest I am sure.
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Old 03-24-22, 03:26 PM   #2
propbeanie
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The FotRSU CWC is almost completely different, and next to impossible to alter to fit TMO. It would be easier to copy the B-Boat version for TMO, and apply it to the other boats. The only difference(s) between the S-Boats and the Fleetboats is that the Gun Room in a Fleetboat is Compartment 7 for aft and Compartment 8 for fore, whereas the S-Boat only has the fore gun in Compartment 6. Otherwise, it is a drop-in for all of the other boats. Similarly with the conning towers, other than there are slight differences in gun configurations, but you always find the Watch in UnitPart X.Compartment 1 (possibly UnitPart 1-4 for each conn), the aft gun crews in Compartment 2, and the fore gun crews in Compartment 3. Otherwise, they all "reside" in CrewMemberSlot X. So Submarine folder, SubName.upc for submarine stuff - which would be the Deck Gun Slots, and the UPCData UPCUnitsData folder, UnitPartsXSubName.upc file for the watch and AA positions. The only caveat is that you crew positions between the boats will be in a different order of ranking, dependent upon Class, such that the S-Boat might have a Junior Officer, a CPO, and a PO1C as your watch leaders, whereas the Fleetboats have Junior Officer, CPO and Junior Officer, but in any of the possible rank order...
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Old 03-24-22, 04:09 PM   #3
Bubblehead1980
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Quote:
Originally Posted by propbeanie View Post
The FotRSU CWC is almost completely different, and next to impossible to alter to fit TMO. It would be easier to copy the B-Boat version for TMO, and apply it to the other boats. The only difference(s) between the S-Boats and the Fleetboats is that the Gun Room in a Fleetboat is Compartment 7 for aft and Compartment 8 for fore, whereas the S-Boat only has the fore gun in Compartment 6. Otherwise, it is a drop-in for all of the other boats. Similarly with the conning towers, other than there are slight differences in gun configurations, but you always find the Watch in UnitPart X.Compartment 1 (possibly UnitPart 1-4 for each conn), the aft gun crews in Compartment 2, and the fore gun crews in Compartment 3. Otherwise, they all "reside" in CrewMemberSlot X. So Submarine folder, SubName.upc for submarine stuff - which would be the Deck Gun Slots, and the UPCData UPCUnitsData folder, UnitPartsXSubName.upc file for the watch and AA positions. The only caveat is that you crew positions between the boats will be in a different order of ranking, dependent upon Class, such that the S-Boat might have a Junior Officer, a CPO, and a PO1C as your watch leaders, whereas the Fleetboats have Junior Officer, CPO and Junior Officer, but in any of the possible rank order...


I've tried FOTRS as well as Travellers CWC mod and another CWC mod for TMO Sboats, just doesnt work for fleetboats. I made all the changes and does not work. Every time I enable it, CTD, CTD. Disable, not CTD.

I think its the different crew positions etc. but Im pretty much lost and at wits end on this one (unreal how much trouble it is lol) which is why I posted. Yes, I'd love to use the CWC from FOTRS, watch caps etc but at this point but if could get others to work id be happy, something.


Just need a working example perhaps for TMO in a fleetboat, so can make it happen, thus the post. You know how this sim is lol
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Old 03-24-22, 10:49 PM   #4
flaminus
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Ahoy, BH.

I've tried making CWC mod before, but i realized that due to the "bad mechanism" of the game, the CWC settings would always "remain" in your save file, even if you disable it in JSGME. which means in a campaign, if you return from cold waters and go to tropical again, the crew would still have heavy coats and wool caps. Cold weather clothing will exist during the entire career.

I think that's the reason why previous people only made CWC for Alaska campaign. Because it cannot be a JSGME-ready mod and changed by player's will.
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Old 03-24-22, 11:13 PM   #5
Bubblehead1980
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Quote:
Originally Posted by flaminus View Post
Ahoy, BH.

I've tried making CWC mod before, but i realized that due to the "bad mechanism" of the game, the CWC settings would always "remain" in your save file, even if you disable it in JSGME. which means in a campaign, if you return from cold waters and go to tropical again, the crew would still have heavy coats and wool caps. Cold weather clothing will exist during the entire career.

I think that's the reason why previous people only made CWC for Alaska campaign. Because it cannot be a JSGME-ready mod and changed by player's will.
Yes, had that experience when tried to use CWC for S boats on fleet boats previously. No issues with S Boats.

Apparently FOTRS CWC mod works fine with fleetboats and does not remain when mod removes. A relatively easy fix is to backup the file prior to enabling mod, if it sticks, can make some edits. Worst case you lose a patrol. Would definitely be worth having mod if could get it working as FOTRS has.


I tried again this evening, two CTD due to CWC mod. quite aggravating.
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Old 03-24-22, 11:29 PM   #6
flaminus
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Quote:
Originally Posted by Bubblehead1980 View Post
Apparently FOTRS CWC mod works fine with fleetboats and does not remain when mod removes
Really? I used "805_CWC_FIOQ" in the FotRSU addinpack and it remains. do you mean the CWC mod for original FOTRS?
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