SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SH4 Mods Workshop
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 10-05-19, 02:21 AM   #8581
Pyryck
Watch
 
Join Date: Sep 2019
Location: Austin, TX
Posts: 17
Downloads: 12
Uploads: 0
Default

Small minor issue with FOTRS but being the crew manager I am this issue will cause problems for any future players attempting to replace an officer.

In the NSS_Tambors UPC file the boat has a max of 6 Officers and 50 enlisted.

MaxPettyOfficers=50 ; max number of crewmembers over rank 4
MaxOfficers=6 ; max number of crewmembers over rank 7

The default crew loadout in FOTRS for Tambor class shows 6 officers...and 6 chiefs.

The problem is that the game counts chiefs and up as officers. So try replacing an officer and you can't...and never will until you get rid of 7 of the 12 crew the game engine recognizes as officers - CPO and up.

I haven't yet looked at any of the other subs as I just finished a clean install of SH4 and applied FOTRS to it to run a career from Pearl.

And now I think I have to go find a posting in the SH4 forums about someone unable to replace an officer!
Pyryck is offline   Reply With Quote
Old 10-05-19, 10:35 AM   #8582
propbeanie
CTD - it's not just a job
 
propbeanie's Avatar
 
Join Date: May 2016
Location: One hour from Music City USA!
Posts: 9,749
Downloads: 440
Uploads: 2


Default

I am not certain of this (I am not on an SH4 computer), but some of the boats were edited, others were not, and at that, only in certain aspects. The idea being to allow the player some flexibility with the crew, but not much with the officers, since they add so much "strength" to a compartment... but the fog of modding has me in its grips, since it has been a while since the subject was addressed... maybe one of the other fellows will remember. In the meantime, the game can and does promote your crew above and beyond any limit us mere mortals might attempt to control with cfg or other files. It ignores date restrictions as it pleases, and doesn't seem to care one iota about April 31st or February 29, etc., other than it will get confused about what day it really is...
__________________

"...and bollocks to the naysayer/s" - Jimbuna
propbeanie is offline   Reply With Quote
Old 10-06-19, 09:56 AM   #8583
merc4ulfate
DILLIGAF
 
merc4ulfate's Avatar
 
Join Date: Feb 2007
Location: florida
Posts: 2,058
Downloads: 210
Uploads: 0
Default

Quote:
Originally Posted by propbeanie View Post
I am not certain of this (I am not on an SH4 computer), but some of the boats were edited, others were not, and at that, only in certain aspects. The idea being to allow the player some flexibility with the crew, but not much with the officers, since they add so much "strength" to a compartment... but the fog of modding has me in its grips, since it has been a while since the subject was addressed... maybe one of the other fellows will remember. In the meantime, the game can and does promote your crew above and beyond any limit us mere mortals might attempt to control with cfg or other files. It ignores date restrictions as it pleases, and doesn't seem to care one iota about April 31st or February 29, etc., other than it will get confused about what day it really is...
On my recent CTD issue:

I have tried several scenarios since I have a save a few days before the incident. No matter what I did sink or not sink a ship there was a CTD at about the same time everyday but I was never clever enough to have a watch open but it was around 1100 I think on the 18th.

I went back about 5 saves and started from there. I knew the Long. Lat. Date and Time and made sure I was there again.

First thing I made sure I had not been out for a month. First run I just Let both Task Force pass over me at 300 feet. No CTD. Second run I sat at radar depth and watched the first group come in but there was a storm this time and I was hitting the CV's at 900 yards each. I sank all three and a DD from the first Task Force.

I then paused the game and had to switch my monitor to cable to check something out for 5 min. Went back to the game and now the sky was blustery but the storm, at pause, had completely disappeared. I moved to the second Task Force and Sank the Fuso and one CV and wounding the two other CV before running out of fish.

Back to 300 feet existing the area when I got a third huge Task Force which went as far as the eye could see. It had one CV, one Fuso, several CA maybe ten or more merchants and a whole lot of DD's. It was spread out so far I could not really get an accurate count camming around. I had to avoid it and left the area this time with no CTD.

I think between one of my saves being corrupted and the extent of the third Task Force my system couldn't take it and kept dropping out. Anyone around that area is going to be shooting fish in a barrel. I had six warship kills for a bit over 156,000 tonnes within about 2 hours of game time. The only DD to even get close to me was the one in the first Task Force and he was 600 yards from me in the storm before I dropped from radar depth to periscope depth and sank it with one fish. He never knew I was there.

EDIT: The last save will not load. I may have escaped but that save is now corrupt so it has to be something with the files of those groups I would say.
__________________
Self-education is, I firmly believe, the only kind of education there is.
~Isaac Asimov~

Mercfulfate
将補
日本帝國海軍


Last edited by merc4ulfate; 10-12-19 at 09:48 AM.
merc4ulfate is offline   Reply With Quote
Old 10-06-19, 05:39 PM   #8584
propbeanie
CTD - it's not just a job
 
propbeanie's Avatar
 
Join Date: May 2016
Location: One hour from Music City USA!
Posts: 9,749
Downloads: 440
Uploads: 2


Default

Quote:
Originally Posted by merc4ulfate View Post
On my recent CTD issue: ...
Back to 300 feet existing the area when I got a third huge Task Force which went as far as the eye could see. ...
OK, I have done several tests of sinking stationary big ships with lots of lifeboats, and while they do impact performance, they are nothing like airplanes... but still, if you've sunk a lot of ships, and there are planes flying about, which for when I was attacking that 2nd group several times, there were generally 4-6 planes. The least amount I "saw" was 3, while the one time if was a LOT... with all of that around, encountering a 3rd group might do the trick... Doing some merging right now, and I'll be back in a bit with some screen grabs for you to confirm merc4ulfate...

Edit: OK, it could be a combination merc4ulfate... There are a few RGG that frequent the area, but none right there, and while there are 3 airbases that can cover the area, you are on the fringe of them all right there. However, there is actually five groups in the immediate are, including another big one and a bigger tanker group. Here are the five groups:



Pulling back a little, with a map note designating the location of the sub, but where the "note" icon is, not the text of the location...



You are sitting approximately 400 km away from where the beginnings of the battle is to the north and east. You are roughly 300 km from Babelthuap, so neither of those are involved. However, you are dealing with 7 CV, and 2 CVS seaplane carriers that can all launch planes, in addition to 11 ships that can launch scout planes. Notice that where you are sitting with that location above, that you are within 24 km of the center of the Yamato group passing to the north and west, so it could well be the one time that I saw a bunch of planes, that they came from the other two groups. If you are reloading from a Save in the area, it could be part of the problem also. Lots of planes, 58 ships (including 33 DD), and maybe lots of lifeboats... So my guess is that you are actually within the spawning range of them all, and that the "extra" DD I've been drawing, are coming from the other groups also... I mean, the far reaches of what you are calling the "2nd" group that I am encountering, are on the fringe of the Yamato group and big tanker group as they pass by close... so I'm getting the starboard DD from the Yamato group, and the two from the tanker group. They all basically overlap right there... Probably the thing to do is to get "historical" here, and spread them out to where they should be...
__________________

"...and bollocks to the naysayer/s" - Jimbuna

Last edited by propbeanie; 10-06-19 at 07:50 PM.
propbeanie is offline   Reply With Quote
Old 10-07-19, 07:47 AM   #8585
merc4ulfate
DILLIGAF
 
merc4ulfate's Avatar
 
Join Date: Feb 2007
Location: florida
Posts: 2,058
Downloads: 210
Uploads: 0
Default

Quote:
Originally Posted by propbeanie View Post
OK, I have done several tests of sinking stationary big ships with lots of lifeboats, and while they do impact performance, they are nothing like airplanes... but still, if you've sunk a lot of ships, and there are planes flying about, which for when I was attacking that 2nd group several times, there were generally 4-6 planes. The least amount I "saw" was 3, while the one time if was a LOT... with all of that around, encountering a 3rd group might do the trick... Doing some merging right now, and I'll be back in a bit with some screen grabs for you to confirm merc4ulfate...

Edit: OK, it could be a combination merc4ulfate... There are a few RGG that frequent the area, but none right there, and while there are 3 airbases that can cover the area, you are on the fringe of them all right there. However, there is actually five groups in the immediate are, including another big one and a bigger tanker group. Here are the five groups:



Pulling back a little, with a map note designating the location of the sub, but where the "note" icon is, not the text of the location...



You are sitting approximately 400 km away from where the beginnings of the battle is to the north and east. You are roughly 300 km from Babelthuap, so neither of those are involved. However, you are dealing with 7 CV, and 2 CVS seaplane carriers that can all launch planes, in addition to 11 ships that can launch scout planes. Notice that where you are sitting with that location above, that you are within 24 km of the center of the Yamato group passing to the north and west, so it could well be the one time that I saw a bunch of planes, that they came from the other two groups. If you are reloading from a Save in the area, it could be part of the problem also. Lots of planes, 58 ships (including 33 DD), and maybe lots of lifeboats... So my guess is that you are actually within the spawning range of them all, and that the "extra" DD I've been drawing, are coming from the other groups also... I mean, the far reaches of what you are calling the "2nd" group that I am encountering, are on the fringe of the Yamato group and big tanker group as they pass by close... so I'm getting the starboard DD from the Yamato group, and the two from the tanker group. They all basically overlap right there... Probably the thing to do is to get "historical" here, and spread them out to where they should be...

My word no wonder I crashed. I'm lucky to get out after that storm and head home.
__________________
Self-education is, I firmly believe, the only kind of education there is.
~Isaac Asimov~

Mercfulfate
将補
日本帝國海軍

merc4ulfate is offline   Reply With Quote
Old 10-07-19, 04:23 PM   #8586
propbeanie
CTD - it's not just a job
 
propbeanie's Avatar
 
Join Date: May 2016
Location: One hour from Music City USA!
Posts: 9,749
Downloads: 440
Uploads: 2


Default

I am thinking of doing another test, but putting my submarine in the middle of where all the planes fly over all of the ships, and see what happens... But I do have a rough draft of a mission re-do worked-up, and might finish by the end of the week. Part of the problem is the way the groups changed their configurations enroute, so I might take the easy way out, and just make them with their final constitutions, and not worry too much about it... but there are still a LOT of ships that can generate a LOT LOT LOT of airplanes, all in a concentrated area... sort of like one of lurker's Atlantic convoys, only times 2 for the ships, and times 10 for the planes...
__________________

"...and bollocks to the naysayer/s" - Jimbuna
propbeanie is offline   Reply With Quote
Old 10-07-19, 09:31 PM   #8587
drakkhen20
Seasoned Skipper
 
Join Date: Jun 2010
Location: Mississippi
Posts: 650
Downloads: 345
Uploads: 0
Default

so.....i know theres bigger fish to fry and all but is the submarine movement going to be fixed for a more realistic pitch and roll or is it on the books to be adjusted, ? just wondering. i read back a few posts and noticed you said the COG was lowered because of complaints. i thought unstable views and all that added to the nitty gritty real aspect of the grand ol ocean bearing fellow? lol
drakkhen20 is offline   Reply With Quote
Old 10-08-19, 08:04 AM   #8588
propbeanie
CTD - it's not just a job
 
propbeanie's Avatar
 
Join Date: May 2016
Location: One hour from Music City USA!
Posts: 9,749
Downloads: 440
Uploads: 2


Default

Since we are in the process of re-doing a couple of the nigglies merc4ulfate found, I'll look at the CoG, and see where they stand. If they were adjusted just a little, they will probably have to be kept where they are, since other aspects of the boats were adjusted. We'll see what we see when we see it. It does involve a "balancing act"... - sorry, bad joke...
__________________

"...and bollocks to the naysayer/s" - Jimbuna
propbeanie is offline   Reply With Quote
Old 10-08-19, 08:17 PM   #8589
propbeanie
CTD - it's not just a job
 
propbeanie's Avatar
 
Join Date: May 2016
Location: One hour from Music City USA!
Posts: 9,749
Downloads: 440
Uploads: 2


Default

merc4ulfate, I may have found the cause, if I can only identify it... I have encountered a CTD. Everything was going fine, smooth playback, lots of planes, lots of ships, lots of flak, lots of planes shot down, lots of lifeboats from ships that the planes sank, lots of lifeboats from two ships I sank, lots of smoke, lots of fire, etc... Earlier, like about 1100 June 19, after I had had sonar contact, and had seen the planes flying about on radar, I saw smoke on the horizon, and didn't want to miss anything - but I did. I found a lone DD all by itself, by some fire on the water, facing it and standing still. I didn't think too much of it, because there was a LOT going on to the west of there, so I went over and watched the show for a while, as I was making the approach on the big group. As the Yamato group got closer, I of course went below the thermal and to silent running. I noticed that the lead DD in the group was missing, so I went in the front door... easily got into position to do the forward tubes at two Shoho - which represent the Chiyoda and Shoho, and the rear tubes at the other columns Shoho, which is the Chitose... Wonder of wonders, I had a circle runner, which I happened to see on the Attack map thankfully, so I turned away and dove. I did NOT go ahead flank, and it did miss me... I had every intention of Saving With Replay when it was all over, because it was sure entertaining... Somehow or other, the Shoho made a quick enough turn to "comb" the torps and I missed with all three... However, the poor CA Tone that was inline, did not see what hit them... two of the three hits on the Chiyoda exploded, and took her down eventually. Two of the hits on the Chitose exploded, but she was only down by the bow, and doing about 5 knots last I saw. The third shot missed behind, while the fourth was my circle runner - and would have missed anyway...

After my attack, I went fast and deep, and just as I passed the thermal, I heard DD throwers going off (how'd they get there that fast??). Turned hard right, and "combed" the drops and thrown as I came back up to 200, with all of the charges exploding at probably the 500 mark... ?? Have they been watching the US news reports or something?... Anyway, that was the way I was avoiding taking too much damage. I'd run deep, and as one started its attack, I'd turn and start up, usually resulting in minimal damage. Until the last run over me, which might also be the cause of the CTD, 'cause they pummeled me bad... Anyway, after the last DD attack on me, I was using the external camera, and saw smoke on the horizon to the south, so I thought I had better go check that out.

As I'm getting within sight range, almost identifying range, I notice that its that same lone DD sitting by itself, still with that same pillar of smoke and fire in front of it, then Poom! CTD... So my first guess is that it's either the standing DD, or the pillar of fire, but it might have also have been something on my submarine... I'll try some more later tonight, and try to have the Windows performance meter open while it runs... I've got pictures, but have to go back and process them, and see if I took one of the standing DD...
__________________

"...and bollocks to the naysayer/s" - Jimbuna
propbeanie is offline   Reply With Quote
Old 10-08-19, 10:15 PM   #8590
propbeanie
CTD - it's not just a job
 
propbeanie's Avatar
 
Join Date: May 2016
Location: One hour from Music City USA!
Posts: 9,749
Downloads: 440
Uploads: 2


Default

OK merc... I am almost positive that I took a picture of that lone DD and the pillar of fire early in the proceedings, but it did not "take"... I have an interior view of the NavMap, showing all of the sonar lines and the radar contacts on my screen. I then "flew" out toward the group, and was off about 15° to port, and missed the big Yamato group, but saw the DD. I thought it odd, so I am almost positive I did a <Ctrl><F11> combo, but the next picture is:




8x CA, 4x BB 3x CVL, 1x CL and 7x DD, 1x DE - which may well be the problem child... It's supposed to be the lead escort. The lone DD (DE??) would be a couple of miles to the right and ahead, across the group, in that pic above... Anyway, several things I found quite interesting:

#1 - if you're an airplane, stay away from the Musashi and the Yamato!





The rockets are deadly accurate, though they really shouldn't be quite so accurate. I'm not sure how those work...

#2 - airplanes can take out CA rather easily. This is one of three that I saw:





I've got one from just before the big explosion on the Tone that is a hit on a DD - in fact, that fire / smoke column behind the Tone is from that DD having been hit in the same attack also, by a 2nd airplane... I saw several DD get hit, but they smoke for a few minutes, then go on about their business... ready to dump charges on submarines at a moment's notice...

#3 - things move fast, and you will miss good screen shots... lol







The flak can be quite impressive, and the noise!...

My one detonation on the Chiyoda behind me




The Shoho "dodging" 3... of which two hit the wounded Myoko ahead. This is maybe the 2nd time that I've "stolen" the points from a plane - wait though, the game crashed on me, so none of this counts...




The Chitose going down




I may very well have the names of the 3 CVL incorrect, because it is tough to tell one from the other...

My first example of them coming right at me




Two passes over me, and then the Yamato wanted the opportunity...






She did save me about two or three more DD trips over me though... so I got maybe 10 minutes before:




Which is a double-exposure to show how they were straddling me, whether I was bow-on, or side-on... Here's the attack run, and the result of it, of which I did not do the next pik in the series, because all the picture has in it is a wall of water at the same camera location... sigh. So much damage...






You can see though that they pretty well had me bracketed there, and another was starting their run right after this... so I re-ordered the repair priorities, of which there were quite a few, including aft torpedo room destroyed, bulkhead damaged "Medic!", and that's when I saw that smoke on the horizon and went to investigate, resulting in the CTD. There was no slow-down though, until I got near that DD (or DE??)...
__________________

"...and bollocks to the naysayer/s" - Jimbuna
propbeanie is offline   Reply With Quote
Old 10-09-19, 07:32 PM   #8591
merc4ulfate
DILLIGAF
 
merc4ulfate's Avatar
 
Join Date: Feb 2007
Location: florida
Posts: 2,058
Downloads: 210
Uploads: 0
Default

Quote:
Originally Posted by propbeanie View Post
There was no slow-down though, until I got near that DD (or DE??)...
Geez I only get hammered like that when the bottle of rum comes out. I too have seen a DD with fire but it was not sitting still so I figured it was damaged caused by difficult seas. I have yet to run into the really big force you found with Yamato.
__________________
Self-education is, I firmly believe, the only kind of education there is.
~Isaac Asimov~

Mercfulfate
将補
日本帝國海軍

merc4ulfate is offline   Reply With Quote
Old 10-09-19, 08:03 PM   #8592
propbeanie
CTD - it's not just a job
 
propbeanie's Avatar
 
Join Date: May 2016
Location: One hour from Music City USA!
Posts: 9,749
Downloads: 440
Uploads: 2


Default

The pix from above are from my "next release" version, so the DD are a pinch more aggressive. Not a lot, but they are somewhat. I was in the middle of the group also. I just don't understand where that one DD came from so quickly, before I had a chance to pass the thermal... He must have been hiding somewhere closeby. Here's a link to a video, which is part of a double test, if you will, trying to find this issue and another (airplane loadouts), but as usually happens, after taking the time to build the mission, getting consistent results, "filming" it, editing it, posting it (which was an absolute bother today with the fone going out), and wouldn't you know it? I haven't been able to get it again, but here it is, what I call the "Whoosh" explosion




Instead of getting a torpedo impact explosion and gyser, I'm getting the sound of a 16 inch shell coming in and splashing, right at the 26-27 second mark, and some sort of weird furry black and while Yin and Yang ball... After I had gotten the CTD yesterday, I thought I had "isolated" it to the Type C DE... lo and behold, in the first run of the test mission, it was the Type C that had that explosion effect. So this vid disproves that it is limited to the Type C, and ever since making that video, four more tries later in that test mission, and it refuses to do it again... I also cannot get a CTD in four more runs with that BOPS file... Now I'm wondering if Windows was in the middle of downloading an Update. I was almost inclined to think the TBD Avenger was maybe it, but the Battle of the Philippine Sea in FotRSU uses the Devastator instead... sigh...

Edit: Near as I can tell, as seen in the video above, and maybe in the CTD experienced, is a "low memory" issue. The "Whoosh" explosion above is after the airplanes have been swarming about like little bees, dropping bombs, dropping torpedoes, and generally getting swatted from the sky by the ships' AA. I shot the torpedo at the ship because none of the planes had any bombs or torpedoes left, and I was getting tired of watching them getting shot down ( ). I've put the Windows Resource Monitor on things a couple of times now, and the game does not release its hard drive swap file very fast - if at all... If you turn your framerate read-out in the game on, you see it drop and go back up as the scene about you changes. The computers hard drive swap file does not do that, and then you'll see the game's framerate drop below 20, then 10, then 6-8 and then crash... I'm trying to dig deeper into that. It seems to only happen in really busy scenes with lots of airplanes, bombs, explosions, and lots of flak - but it doesn't necessarily seem to have to be in the player's immediate area.
__________________

"...and bollocks to the naysayer/s" - Jimbuna

Last edited by propbeanie; 10-10-19 at 07:28 AM. Reason: Near as I can tell...
propbeanie is offline   Reply With Quote
Old 10-11-19, 10:53 PM   #8593
Immelmann
Machinist's Mate
 
Join Date: Jun 2016
Location: DFW Texas
Posts: 123
Downloads: 106
Uploads: 0
Default

Quote:
Originally Posted by propbeanie View Post
The pix from above are from my "next release" version, so the DD are a pinch more aggressive. Not a lot, but they are somewhat.
Not much to add here. But I would note this. Departing Pearl post haste after December 1941, I attempted to answer my orders. Instructed to go to the Marshall Islands, and stay down by day, and report formations, I thought that I had my mind around the assignment. Got lucky, made contact with an IJN Task Force off the Marshalls at night. Because of the initial assignment seemingly placing extra importance on reporting enemy contacts I made the decision to remain surfaced at night and attempt to penetrate the group and get a radio report off. Once my deck watch had reported visual sighting of 6 or 7 boats, I was finally allowed to make a radio report of surface contact with the group. Fully loaded, and, not having fired a shot to this point, I considered, and do consider the radio reply order to return to base to be a realism kill. Why would the US Navy order a fully loaded boat to break contact and disengage, returning to base?
__________________
https://www.twitch.tv/immelmann_burn

Acer Predator G6-720
Intel Core i7 7th Gen 7700K (4.20 GHz)
16 GB DDR4
NVIDIA GeForce GTX 1080 8 GB GDDR5X
256 GB NVMe SSD 2 TB SATA III SSD 2 TB SATA III HDD
Creative Sound BlasterX AE-5 Pure Edition
Windows 10 Home 64-Bit, FOTRS Ultimate v0.90_RC3, LAA
Immelmann is offline   Reply With Quote
Old 10-12-19, 08:01 AM   #8594
propbeanie
CTD - it's not just a job
 
propbeanie's Avatar
 
Join Date: May 2016
Location: One hour from Music City USA!
Posts: 9,749
Downloads: 440
Uploads: 2


Default

That is that ContactReport 50 file set, which irritates the fire out of me. Did it say
X DEFINITELY A LUCRATIVE TARGET X OTHER FORCES FOR ATTACKING ARE VECTORED THAT WAY X BREAK CONTACT IMMEDIATELY AND CONTINUE WITH ASSIGNED OPERATIONS OR RETURN TO BASE IF NECESSARY FOR FUEL SUPPLIES OR REPAIR X

??? A more appropriate response would be
X ATTACK IMMEDIATELY X DO NOT NEGLECT YOUR OTHER ASSIGNED DUTIES X

For whatever reason, the game has a knack for falling through to that first response, which is apparently the "default", similar to an East China Sea assignment if the game can't find a valid Objective to assign, whether you are out of Brisbane, or Dutch Harbor, if you get an ECS assignment from those locations or Fremantle, you know that propbeanie messed something up in the Flotillas.upc... However, with the Contact Report, the game relies upon these sets of lines:
EvaluationReason=ContactReport
AllMatch=TaskForce,Small ("medium" or "large" for other file sets)
PartialMatch=11,9,8,7,6
PartialMatchingMinimumPercentage=20

or similar (that is for the ContactReport 01) in the DynamicMiss.cfg file to "identify" which path to give preference to as to the game's response to the player for the contact report. Unfortunately, there does not appear to be any way to "seed" the percentages of where the choices go, with that "default" 50 set apparently getting about 1/3 to 1/2 of the sent reports. It's tough enough fulfilling the game's requirements to make a contact report already, and then instead of getting a "Terminate immediately with extreme prejudice", you instead get a whimpy "break contact"... We do have a small tweak to the Dynamic Miss also, which might help, in that I've lowered some of the percentage requirements for the different types of ships for a grouping to be identified as something to attack. What may have happened in your case (I have no "scientific evidence" to support this assumption) is that your crew members were "seeing" the screen, which if you look at the PartialMatch= line, those are the ship types that will result in a Task Force being identified, and then you have the "20%" line, which means the group has to have that amount of the identified ships in it... Usually, you are on the fringe of a group when sending a report, so you might have 3 DD (which aren't on the "TaskForce" list), one CL and one BB visible, and the computer apparently "knows" (it cheats, remember) that the group has 21 ships in it. None of your ID'd ships reach that 20% threshold, so we're falling through to that 50 response you received instead - I think...

So for the next release, the percentage required has been lowered across the board (all files), and more classes of combatants have been added to the list for being identified. I have not been able to test the results too well, but we should be able to see how well that works (or doesn't) soon after release...

Edit: OK Immelmann, I did find issues (again) in the file... so more tweaks have been done now... sigh... we will have to see what happens with the "logic" after the next release though...
__________________

"...and bollocks to the naysayer/s" - Jimbuna

Last edited by propbeanie; 10-12-19 at 09:14 AM. Reason: Say whuh???
propbeanie is offline   Reply With Quote
Old 10-12-19, 10:05 AM   #8595
Immelmann
Machinist's Mate
 
Join Date: Jun 2016
Location: DFW Texas
Posts: 123
Downloads: 106
Uploads: 0
Default

Quote:
Originally Posted by propbeanie View Post
That is that ContactReport 50 file set, which irritates the fire out of me. Did it say
[I][INDENT]X DEFINITELY A LUCRATIVE TARGET X OTHER FORCES FOR ATTACKING ARE VECTORED THAT WAY X BREAK CONTACT IMMEDIATELY AND CONTINUE WITH ASSIGNED OPERATIONS OR RETURN TO BASE IF NECESSARY FOR FUEL SUPPLIES OR REPAIR X
Here is the seven and one half minutes of trying to be allowed to send the report and then being ordered to return to base at the very end.

https://www.twitch.tv/videos/493584646

At night I can spot ships much better than my deck watch. Conversely, they spot shore batteries far better at night than I do.
__________________
https://www.twitch.tv/immelmann_burn

Acer Predator G6-720
Intel Core i7 7th Gen 7700K (4.20 GHz)
16 GB DDR4
NVIDIA GeForce GTX 1080 8 GB GDDR5X
256 GB NVMe SSD 2 TB SATA III SSD 2 TB SATA III HDD
Creative Sound BlasterX AE-5 Pure Edition
Windows 10 Home 64-Bit, FOTRS Ultimate v0.90_RC3, LAA
Immelmann is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 03:09 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 1995- 2024 Subsim®
"Subsim" is a registered trademark, all rights reserved.