SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
11-03-17, 08:10 PM | #16 |
The Old Man
Join Date: Apr 2006
Posts: 1,434
Downloads: 5
Uploads: 0
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Exciting news.
-Pv- |
11-03-17, 08:33 PM | #17 |
Medic
Join Date: Dec 2004
Location: Santa Barbara,calif
Posts: 159
Downloads: 14
Uploads: 0
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Why don't you start by fixing the skipjack FIRST! that boat is totally porked
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11-03-17, 09:16 PM | #18 | |
Watch
Join Date: May 2005
Posts: 25
Downloads: 9
Uploads: 0
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Quote:
I want companies like KFG to make good money on these games because it is a niche market and it's good for us for companies to want to make these games. Just my $0.02. |
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11-04-17, 12:07 AM | #19 |
Watch
Join Date: Apr 2010
Posts: 26
Downloads: 16
Uploads: 0
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Awesome news! Thanks. Love the game so far.
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11-04-17, 03:01 AM | #20 |
Swabbie
Join Date: Apr 2013
Posts: 7
Downloads: 256
Uploads: 0
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Will we see Soviet/Russian warships in the SCS campaign? Seems a bit unfair to be rampaging around in the SCS in a Seawolf with only the fairly obsolescent PLA navy to contend with.
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11-04-17, 11:38 AM | #21 |
The Old Man
Join Date: Apr 2006
Posts: 1,434
Downloads: 5
Uploads: 0
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"On steam you guys said this will be free? How are you guys releasing this for free?"
There is a difference between "free" and no additional charge. As has been proven many times over the years, new features and refinements to an existing game generates new sales. DLC is not the only way or always the best way to generate income. -Pv- |
11-04-17, 04:01 PM | #22 |
Watch
Join Date: Jan 2012
Posts: 16
Downloads: 25
Uploads: 0
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Fantastic! And free too! Wonderful.
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11-04-17, 04:37 PM | #23 |
Soundman
Join Date: Oct 2017
Location: The land of the free with a glorious military history (France)
Posts: 141
Downloads: 14
Uploads: 0
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Excellent news. Glad to have bought the game!
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11-04-17, 05:31 PM | #24 |
Skipper
Join Date: Oct 2004
Location: AZ & DC
Posts: 487
Downloads: 48
Uploads: 0
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Just noticing a willingness to keep KFG financially going with CW. Apparently, it is a good sim game and it is/could be a long-term hit for KFC. I hope KFC goes that way. I really enjoy it.
Maybe I got an Army Commendation Medal for stopping a Spec Ops Team from landing somewhere. I never really put the two things together. I will have to watch for that. |
11-04-17, 11:21 PM | #25 |
Machinist's Mate
Join Date: Jul 2011
Posts: 129
Downloads: 2
Uploads: 0
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make sure to smoothen that submarine body, round and sleek.
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11-05-17, 05:51 AM | #26 |
Machinist's Mate
Join Date: Apr 2005
Location: Central Scotland
Posts: 127
Downloads: 29
Uploads: 0
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Excellent news on the updates. Great to have a viable and modern subsim these days. Thank you Devs.
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11-05-17, 05:43 PM | #27 |
Watch
Join Date: Nov 2017
Location: close to berlin
Posts: 18
Downloads: 6
Uploads: 0
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i just hope resupply at sea becomes a thing (or at least in other habours) and the mission generator takes the location of your submarine into account ... some missions have a super unfair time limit when you just resupplied.
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11-05-17, 06:42 PM | #28 |
Skipper
Join Date: Oct 2004
Location: AZ & DC
Posts: 487
Downloads: 48
Uploads: 0
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Going for critical ships/subs saves ammo. I have taken out the supply ship and left the escorts. I still got credit.
Yes, a random notice that ammo resupply is available for a three day period would be nice. But, I don't know that any old smuggler can toss a torpedo over their shoulder, plop it into a black rubber boat and meet you in the harbor at midnight. But, then again, Norway is a friendly country. Don't the U.S. Marines train in Norway? They have hefty shoulders. |
11-05-17, 09:34 PM | #29 |
Frogman
Join Date: Jun 2003
Location: Georgia, USA
Posts: 302
Downloads: 128
Uploads: 0
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New stuff!
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11-06-17, 01:08 AM | #30 |
Navy Dude
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I think adding neutral ships is a great move adding realism to an already great game. Can't wait to try it. No more torpedo spamming LOL
Thank you Killerfish
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