SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SH4 Mods Workshop
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 10-11-22, 10:17 AM   #1
JapLance
Stowaway
 
Posts: n/a
Downloads:
Uploads:
Default

Nice .

But it would be nicer to have a Mediterranean based campaign instead. I think it would fit the short range of the submarine better.

You also need to add a custom made CrewMembers.upc so you get the proper crew in the boat without having to recruit them from the pool of sailors the game offers.

But it's a great start. I added it to my DW install and worked quite well.
  Reply With Quote
Old 10-11-22, 05:10 PM   #2
KaleunMarco
Silent Hunter
 
KaleunMarco's Avatar
 
Join Date: Sep 2007
Location: Chicago area, which is more dangerous than Omaha Beach.
Posts: 3,952
Downloads: 437
Uploads: 27


Default

Quote:
Originally Posted by JapLance View Post
Nice .

But it would be nicer to have a Mediterranean based campaign instead. I think it would fit the short range of the submarine better.

You also need to add a custom made CrewMembers.upc so you get the proper crew in the boat without having to recruit them from the pool of sailors the game offers.

But it's a great start. I added it to my DW install and worked quite well.
i could swear that DW has a Med Campaign. Based in Northern Italy, I believe.
__________________
there are only two things in the world: submarines and targets.
Fortis et stabilis et fidelis, semper


------------------------------------------------------------
Silent Hunter 4 1.5 Gold Edition on CDROM
LAA enabled
Dell XPS with 32 GB Ram running Win10
KaleunMarco is offline   Reply With Quote
Old 10-12-22, 09:24 AM   #3
SwissSubCommander
Asso dei Siluratori
 
SwissSubCommander's Avatar
 
Join Date: Jan 2016
Location: Roma, Italia
Posts: 82
Downloads: 330
Uploads: 2
Default

Quote:
Originally Posted by JapLance View Post
Nice .

But it would be nicer to have a Mediterranean based campaign instead. I think it would fit the short range of the submarine better.

You also need to add a custom made CrewMembers.upc so you get the proper crew in the boat without having to recruit them from the pool of sailors the game offers.

But it's a great start. I added it to my DW install and worked quite well.
I was thinking it was this file that needed editing, but I have no idea what I need to change
As I said this is my first step into the world of modding
SwissSubCommander is offline   Reply With Quote
Old 10-12-22, 10:27 AM   #4
Kapitain Oliver Leinkraunt
中国水兵
 
Join Date: Apr 2015
Location: Trieste/Siena Italy
Posts: 286
Downloads: 164
Uploads: 0
Default

I can't do anything, but applaude
Finally a real first step to create an Italian Mod for SH4.
Hope in future we'll unite our forces to finish the old "Rapidi ed Invisibili" project.
__________________
ALFA TAU!!!

Rapidi Ed Invisibili-the campaign (an italian mod for SH4)
Kapitain Oliver Leinkraunt is offline   Reply With Quote
Old 10-12-22, 11:54 AM   #5
JapLance
Stowaway
 
Posts: n/a
Downloads:
Uploads:
Default

Quote:
Originally Posted by SwissSubCommander View Post
I was thinking it was this file that needed editing, but I have no idea what I need to change
As I said this is my first step into the world of modding
Basically, just rename the field ID with the Italian ranks (a bit tedious because the are like 70 different ranks taking specializations into account):

Code:
[CrewMember 1]
ID= Marinaio-Watch
and then use that ID in the .upcge files of the Submarine folder and in the .upc in UPCUnitsData, in the CREWMEMBER SLOTS part.

Code:
IDLinkCrewMember=  Marinaio-Watch
Do it for all the compartments that need crew: both Torpedo rooms, Engine room, Command room, Radio room, and the Watch in the turret.
  Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 07:40 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 1995- 2024 Subsim®
"Subsim" is a registered trademark, all rights reserved.