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Old 02-02-15, 12:38 PM   #1
Sailor Steve
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As I've said many times in the past, they have yet to give us a truly great WW2 simulator.

As many others have said, better graphics without any kind of decent gameplay is a waste of everybody's time. Just look at SH5.

As still others have said, it's no use asking Ubisoft for anything. They don't care about anything but grabbing the easy money.
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Old 02-03-15, 01:05 AM   #2
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Quote:
Originally Posted by Sailor Steve View Post
As I've said many times in the past, they have yet to give us a truly great WW2 simulator.

As many others have said, better graphics without any kind of decent gameplay is a waste of everybody's time. Just look at SH5.

As still others have said, it's no use asking Ubisoft for anything. They don't care about anything but grabbing the easy money.
Ditto!


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Old 02-03-15, 02:50 PM   #3
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Quote:
Originally Posted by Sailor Steve View Post
As I've said many times in the past, they have yet to give us a truly great WW2 simulator.

As many others have said, better graphics without any kind of decent gameplay is a waste of everybody's time. Just look at SH5.

As still others have said, it's no use asking Ubisoft for anything. They don't care about anything but grabbing the easy money.
True words, unfortunately.
I rather have the SH series to rest at the bottom of the ocean then to resurface under Ubisoft's flag once again - just to be disappointed again.
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Old 02-03-15, 08:17 PM   #4
turnerg
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Allow me to clear my throat:

DESTROYER COMMAND 2 OR CRUISER/BATTLESHIP/FLEET COMMAND


We've had enough U-Boats for now. What we need is a blend of Total War on the strategic map, and Destroyer Command on the battle map. Full "what if" or historical campaigns, Full fleet control, ship control, etc. Include all the Plan Z ships, the Montanas, maybe even edge into the Cold War. Use a simplified mechanic to manage the land/air war but still allow the player to manage the strategy. Will it ever happen?

NO. Ubisoft has zero interest, and there are no small studios who have the resources to make it happen. The ship modeling alone will require a full team of pros to build.

It doesn't help the "Indie" case when a studio like Storm Eagle (Distant Guns/Jutland) walks off with well over $100 of my hard earned money with no updates since 2013.
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Old 02-04-15, 01:22 AM   #5
ikalugin
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Can I get my Soviet pr23 ships? Pretty please?
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Old 02-04-15, 04:48 PM   #6
captziggy
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A call to Ubisoft guys

If only we could interest another developer into making a quality game.Maybe a call to all members for a write in to Microsoft.Could'nt hurt.
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Old 02-04-15, 04:49 PM   #7
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If only we could interest another developer into making a quality game.Maybe a call to all members for a write in to Microsoft.Could'nt hurt.
I do consider wasting my time as "hurtful" to be honest.
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Old 02-18-15, 06:57 AM   #8
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If only we could interest another developer into making a quality game.Maybe a call to all members for a write in to Microsoft.Could'nt hurt.
They recently pulled the plug and sold the rights to the Microsoft flight simulator series after the abysmal failure that was the "Pay as you go" modeled Microsoft Flight.

Microsoft Flight, with its new "world" only simulating a small area of the globe, and "pay as you play" business model that so many developers are so fond of these days they only managed to alienate literally about 99% of the fan base and ultimately killed the series that had been Microsoft's bread and butter simulator for about a quarter of a century... what makes you think they would be interested in jumping into the submarine market? and if they were interested, why would we want their hands on it?

EDIT:

the thing that bothers me about what few upcoming naval combat sims that do exist is that they are geared toward portable gaming (ipad, iphone, android) and this cell phone game feel carries over when they move the game to a PC format. what you end up with feels less like a simulation... or less like an in depth game... and more like something you would waste time playing while waiting for your flight to board at the airport.

Take pacific fleet for example. turn based strategy game at its finest. but it isnt even in the same ball park as the silent hunter series. Move. Aim. Shoot. your turn. compared to the silent hunter series where solutions must be plotted, crews managed, hunting grounds carefully selected... Pacific Fleet, while a fun game within its genre, by comparison is just tic tac toe with ships.
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Old 02-20-15, 08:28 PM   #9
Onkel Neal
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My 2 cents: Ubisoft put their backs into SH3 and SH4, and were on the way with SH5 before their resources were exhausted before completion. Say what you will about them, they gave us the best WWII submarine simulations, really the only WWII subsims, since 1997.

Making a high fidelity simulation that will please just a fraction of the high demands and expectations of the customers is resource intensive, and that means expensive. When the sales don't add up to a profit, well, there's no business in losing money.
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Old 02-23-15, 08:06 AM   #10
Julhelm
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Quote:
Originally Posted by GoldenRivet View Post
the thing that bothers me about what few upcoming naval combat sims that do exist is that they are geared toward portable gaming (ipad, iphone, android) and this cell phone game feel carries over when they move the game to a PC format. what you end up with feels less like a simulation... or less like an in depth game... and more like something you would waste time playing while waiting for your flight to board at the airport.

Take pacific fleet for example. turn based strategy game at its finest. but it isnt even in the same ball park as the silent hunter series. Move. Aim. Shoot. your turn. compared to the silent hunter series where solutions must be plotted, crews managed, hunting grounds carefully selected... Pacific Fleet, while a fun game within its genre, by comparison is just tic tac toe with ships.
To be fair, Pacific Fleet was never intended as an ultra-hardcore simulation. However the majority of the feedback we got was that customers want more realism, not less. That's why in Atlantic Fleet we've focused on taking what simulation we had and making it more realistic, with higher fidelity systems damage, better ballistics and armor penetration, simulated firecontrol table and so on.

I don't necessarily agree that portable gaming has to be bad or less than on the PC. You should remember that before we released Pacific Fleet, there was pretty much no serious naval games outside of Battleship clones on the platforms. It is very hard for a small self-funded team to compete on PC with the demands for realism and graphics fidelity that platform has. And with WOTA the mobiles will have what will probably be the most realistic Type VII simulation ever.
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