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Old 04-09-10, 05:42 PM   #7696
Jimbuna
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Quote:
Originally Posted by KL-alfman View Post
I sure understand your points.
would have been risky to stop and save the poor sailors when the hunter is still around .....

btw, @ Steed:
won't you get in trouble for sinking the hospital-ship?
(pic2)
STEED was always a bit of a bugga
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Old 04-09-10, 06:07 PM   #7697
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Some convoys did have designated rescue ships that would bring up the rear, and, if they had the opportunity, escorts would try to pick up survivors. That said, any ship that stopped to pick people up out of the water was an easy target for a u-boat that managed to escape detection and was still close-by.

On a related note, I once torpedoed a merchant and the one behind him stopped right alongside for about five minutes. I was amazed. Recorded in my log that he was picking up survivors, and I let him go.
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Old 04-09-10, 06:18 PM   #7698
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Originally Posted by KL-alfman View Post
I've never seen any ship stopping for rescueing the poor sailors in SH3. this sad in a way .....
Sometimes they didn't specially in the misted of a convoy battle with a wolf pack ships were given the order to scatter and DDs did all they could to hunt down uboats. For a ship to sit still while rescuing sailors was tantamount to suicide might as well paint a bulls-eye on your hull...
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Old 04-09-10, 08:27 PM   #7699
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Quote:
Originally Posted by Sailor Steve View Post
Some convoys did have designated rescue ships that would bring up the rear, and, if they had the opportunity, escorts would try to pick up survivors. That said, any ship that stopped to pick people up out of the water was an easy target for a u-boat that managed to escape detection and was still close-by.

On a related note, I once torpedoed a merchant and the one behind him stopped right alongside for about five minutes. I was amazed. Recorded in my log that he was picking up survivors, and I let him go.
I've been looking at the various nodes created by the lifeboat mods & Racerboy's effects - it would be a simple matter to spawn a static rescue ship, Sunderland, or Catalina after a sinking to "rescue" the survivors. I could also make it disappear after a predetermined time. That should ease your conscience. It's just a matter of finding time to do these things.
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Old 04-09-10, 09:22 PM   #7700
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Originally Posted by iambecomelife View Post
I've been looking at the various nodes created by the lifeboat mods & Racerboy's effects - it would be a simple matter to spawn a static rescue ship, Sunderland, or Catalina after a sinking to "rescue" the survivors. I could also make it disappear after a predetermined time. That should ease your conscience. It's just a matter of finding time to do these things.
Looking forward to it's inclusion ingame
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Old 04-10-10, 06:11 AM   #7701
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Old 04-10-10, 09:00 AM   #7702
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U-19's second patrol part 2.

Intercept


First Hit


Second Hit


Waiting


Abandon Ship


She's Going Down


Cutting It Close


Return


All in all a disappointing second patrol for the U-19.
One neutral large merchant sunk.
One British medium cargo for 4400 tons.
A miss with my last torpedo on a small freighter.
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Old 04-10-10, 09:19 AM   #7703
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Default SH3: The most immersive, gritty and dirty sub sim ever made...

























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Old 04-10-10, 09:38 AM   #7704
STEED
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Quote:
Originally Posted by KL-alfman View Post

btw, @ Steed:
won't you get in trouble for sinking the hospital-ship?
(pic2)
Nope...Thats not a Red Cross Flag on her Stern.
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Old 04-10-10, 10:12 AM   #7705
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Type IID the Channel, 1940. Pestered by a patrol boat, so had a pop at it with the aa gun and reported the contact, within a few minutes a couple of stukas turned up:



They strafed the boat with gunfire, then came the real fireworks!





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Old 04-10-10, 10:27 AM   #7706
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The storm approaches



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Old 04-10-10, 11:46 AM   #7707
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This game sure is pretty sometimes

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Old 04-10-10, 12:50 PM   #7708
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Quote:
Originally Posted by sergei View Post
This game sure is pretty sometimes

it definitely is!

btw, did you install a different environmental mod above rik007's "SH5-water for SH3" or do you use the implemented xxkm-atmosphere?
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Old 04-10-10, 01:13 PM   #7709
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Quote:
Originally Posted by KL-alfman View Post
it definitely is!

btw, did you install a different environmental mod above rik007's "SH5-water for SH3" or do you use the implemented xxkm-atmosphere?
You wouldn't happen to have a link to that mod would you? (SH5 water)
I just put on Thomsens water, looks good but I wan't to see if there is something better. (and hopefully in 16k)
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Old 04-10-10, 01:15 PM   #7710
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Originally Posted by pickinthebanjo View Post
You wouldn't happen to have a link to that mod would you? (SH5 water)
I just put on Thomens water, looks good but I wan't to see if there is something better. (and hopefully in 16k)

here you are:
http://www.subsim.com/radioroom/showthread.php?t=158921

(and there is a 16km)
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