SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SH5 Mods Workshop
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 03-13-13, 11:52 PM   #1
Targor Avelany
Ace of the Deep
 
Join Date: Jan 2010
Location: Vancouver, BC, Canada
Posts: 1,183
Downloads: 225
Uploads: 0


Default [REL] Targor's SH5 Wooden Lifeboats

Good day all,

Please allow me to present my first fully fledged mod.

This mod is based on Rongel's, TDW's and stoianm's SH5Lifeboats with their permission, for which they deserve my great gratitude and appreciation.

This mod provides you with brand new model of a wooden lifeboat. It's pretty (well, that is my say and it is prejudges, as I made the model from scratch in 3ds Max 2012), so I'll just leave it to you to decide.

Hope all of you enjoy it!

It is completely compatible as for stock (should be), as for OHII (activate after OHII).
It is also compatible either on its own or with Rongel's SH5 lifeboats. If you activate this mod right after Rongel's, you will have 2 different types of lifeboats spawning.

Please note, this mod only adds wooden lifeboat; in no way am I intending to completely replace Rongel's, stoianm's and others work on the SH5 Lifeboat mod. If you want the mix of barcas and wooden boats: you will need both mods.

Unfortunately, at this time there is no way to determine from which ship which lifeboat will spawn, so that is something for future to discover.

Here are some screenshots:




Changelog:


ver. 0.4:
Corrected lifeboats sinking. Bug that took a while to discover and fix. Sorry about that.
ver. 0.3:
The number of sailors in the boat was increased to 9 total. Now it's a bit crowded! "В тесноте да не в обиде", как говоритсяю
ver. 0.2:
Adjusted settings in .sim file - mass, displacement, drag coefficients, drought. The boat no longer looks like it's jumping up just on it's keel, sitting properly in the water. Also, updated textures, switching them to .tga files (for some reason .dds kept making all textures a lot lighter, haven't figured out wth is going on); also re-done AO map for the internal part of the lifeboat (benches, floor, etc).
ver. 0.1:
Initial release. Brand new mesh from scratch created; GR2 file updated with new mesh and textures.

Download link for ver. 0.4: Targor's SH5 Wooden Lifeboats ver. 0.4
p.s. if Steve can upload it on subsim, I would greatly appreciate it.

Last edited by Targor Avelany; 12-15-13 at 01:04 PM.
Targor Avelany is offline   Reply With Quote
Old 03-14-13, 12:51 AM   #2
Captain73
Stowaway
 
Posts: n/a
Downloads:
Uploads:
Default

Thanks for your work!
  Reply With Quote
Old 03-14-13, 01:20 AM   #3
gap
Navy Seal
 
Join Date: Jan 2011
Location: CJ8937
Posts: 8,214
Downloads: 793
Uploads: 10
Default



a small remark, if you don't mind: I think you should increase a bit boat's draft. I didn't test them in game yet, but judging from your screenshots they seem to levitate over the water. This is obviously not a detriment to your wanderful mod, but just a tiny suggestion for its future improvement
gap is offline   Reply With Quote
Old 03-14-13, 06:37 AM   #4
Fifi
Navy Seal
 
Fifi's Avatar
 
Join Date: Dec 2012
Location: France
Posts: 5,711
Downloads: 452
Uploads: 0


Default



Thank you so much for this anyway!
I'm sure you'll soluce the draft
Fifi is offline   Reply With Quote
Old 03-14-13, 09:16 AM   #5
Targor Avelany
Ace of the Deep
 
Join Date: Jan 2010
Location: Vancouver, BC, Canada
Posts: 1,183
Downloads: 225
Uploads: 0


Default

gap, will see what I can do

Will be interesting to test if it's possible to do with just .sim file or i'll have to re-import the 3d model. Thanks for the advice
Targor Avelany is offline   Reply With Quote
Old 03-14-13, 09:30 AM   #6
gap
Navy Seal
 
Join Date: Jan 2011
Location: CJ8937
Posts: 8,214
Downloads: 793
Uploads: 10
Default

Quote:
Originally Posted by Targor Avelany View Post
gap, will see what I can do

Will be interesting to test if it's possible to do with just .sim file or i'll have to re-import the 3d model. Thanks for the advice
I think adjusting sim file properties could be enough, but finding the right settings could demonstrate a bit tricky. Probably the best way to do it, is by moving model coordinates so to make boats waterline closer to the horizontal plane (y=0), and then to fine tune the draft through sim file
gap is offline   Reply With Quote
Old 03-14-13, 09:43 AM   #7
Targor Avelany
Ace of the Deep
 
Join Date: Jan 2010
Location: Vancouver, BC, Canada
Posts: 1,183
Downloads: 225
Uploads: 0


Default

Quote:
Originally Posted by gap View Post
I think adjusting sim file properties could be enough, but finding the right settings could demonstrate a bit tricky. Probably the best way to do it, is by moving model coordinates so to make boats waterline closer to the horizontal plane (y=0), and then to fine tune the draft through sim file
that is pretty much how it is already. Will have to play with the sim file.
Targor Avelany is offline   Reply With Quote
Old 03-14-13, 09:46 AM   #8
gap
Navy Seal
 
Join Date: Jan 2011
Location: CJ8937
Posts: 8,214
Downloads: 793
Uploads: 10
Default

Quote:
Originally Posted by Targor Avelany View Post
that is pretty much how it is already. Will have to play with the sim file.
If you used gunboat's sim file settings as base for your wooden boats, the "problem" is likely that

P.S: try using the same settings as iambecomelife's wooden boats mod. I hope he won't mind if you steal his numbers
gap is offline   Reply With Quote
Old 03-14-13, 09:54 AM   #9
Targor Avelany
Ace of the Deep
 
Join Date: Jan 2010
Location: Vancouver, BC, Canada
Posts: 1,183
Downloads: 225
Uploads: 0


Default

Quote:
Originally Posted by gap View Post
If you used gunboat's sim file settings as base for your wooden boats, the "problem" is likely that

P.S: try using the same settings as iambecomelife's wooden boats mod. I hope he won't mind if you steal his numbers
I'll see what is the difference.

I have adjusted the original numbers, so it's not exactly a rubber-boat, believe me :P
Targor Avelany is offline   Reply With Quote
Old 03-14-13, 10:33 AM   #10
gap
Navy Seal
 
Join Date: Jan 2011
Location: CJ8937
Posts: 8,214
Downloads: 793
Uploads: 10
Default

Quote:
Originally Posted by Targor Avelany View Post
I'll see what is the difference.

I have adjusted the original numbers, so it's not exactly a rubber-boat, believe me :P
In Targor We Trust
gap is offline   Reply With Quote
Old 03-14-13, 10:57 AM   #11
volodya61
Ocean Warrior
 
volodya61's Avatar
 
Join Date: Feb 2012
Location: Rostov-on-Don, local time GMT+4
Posts: 3,300
Downloads: 374
Uploads: 0


Default

Quote:
Originally Posted by gap View Post
In Targor We Trust

Keep up your great research, especially IX U-boat
__________________
.
Where does human stupidity end?

.


El sueño de la razón produce monstruos © - and for some people awakening will be cruel
volodya61 is offline   Reply With Quote
Old 03-14-13, 10:59 AM   #12
Targor Avelany
Ace of the Deep
 
Join Date: Jan 2010
Location: Vancouver, BC, Canada
Posts: 1,183
Downloads: 225
Uploads: 0


Default

Quote:
Originally Posted by volodya61 View Post

Keep up your great research, especially IX U-boat
with the IX uboat - I will need some help eventually. For right now - just testing waters with AI version

Need to see if animation will work properly, hehehe
Targor Avelany is offline   Reply With Quote
Old 03-14-13, 11:04 AM   #13
volodya61
Ocean Warrior
 
volodya61's Avatar
 
Join Date: Feb 2012
Location: Rostov-on-Don, local time GMT+4
Posts: 3,300
Downloads: 374
Uploads: 0


Default

Quote:
Originally Posted by Targor Avelany View Post
with the IX uboat - I will need some help eventually. For right now - just testing waters with AI version
great news
need help? just ask
__________________
.
Where does human stupidity end?

.


El sueño de la razón produce monstruos © - and for some people awakening will be cruel
volodya61 is offline   Reply With Quote
Old 03-14-13, 02:32 PM   #14
Trevally.
Navy Seal
 
Join Date: Apr 2007
Location: AN1536 (Orkney)
Posts: 5,451
Downloads: 166
Uploads: 28


Default

Nice mod Targor
__________________
Trevally Mods for SH5
Trevally. is offline   Reply With Quote
Old 03-14-13, 03:26 PM   #15
TheDarkWraith
Black Magic
 
Join Date: Jun 2007
Posts: 11,962
Downloads: 147
Uploads: 5


Default

Nice Good to see someone putting the GR2 Editor/Viewer through it's paces I do believe that this is the first new GR2 unit in the game.
TheDarkWraith is offline   Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 06:54 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 1995- 2024 Subsim®
"Subsim" is a registered trademark, all rights reserved.