SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SH4 Mods Workshop
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 07-20-21, 01:09 PM   #3691
propbeanie
CTD - it's not just a job
 
propbeanie's Avatar
 
Join Date: May 2016
Location: One hour from Music City USA!
Posts: 9,719
Downloads: 439
Uploads: 2


Default

How many of you folks are using an S-Boat anywhere, and are close to, or played through the dates of 31 May, 1943 to 1st June,1943? Have you received and upgrade to the Improved SJ Radar? Thanks!
__________________

"...and bollocks to the naysayer/s" - Jimbuna
propbeanie is offline   Reply With Quote
Old 07-22-21, 07:58 PM   #3692
WININGS48@GMAIL.COM
Bilge Rat
 
Join Date: Feb 2020
Location: TAMPA FL.
Posts: 1
Downloads: 21
Uploads: 0
SHO Thanks

Thank you Neal, I've been doing this since the days of a Commodore 64. I'm so glad to know that you are still running the show. I guess that these simulations are timeless! Thanks again.
WININGS48@GMAIL.COM is offline   Reply With Quote
Old 07-22-21, 08:13 PM   #3693
Mad Mardigan
Admiral
 
Mad Mardigan's Avatar
 
Join Date: Sep 2016
Location: Grand Rapids, Mi.
Posts: 2,327
Downloads: 491
Uploads: 0


radar

Quote:
Originally Posted by WININGS48@GMAIL.COM View Post
Thank you Neal, I've been doing this since the days of a Commodore 64. I'm so glad to know that you are still running the show. I guess that these simulations are timeless! Thanks again.




Not sure what to make of their post here...

M. M.

__________________
Mad Mardigan is offline   Reply With Quote
Old 07-22-21, 09:30 PM   #3694
KaleunMarco
Silent Hunter
 
KaleunMarco's Avatar
 
Join Date: Sep 2007
Location: Chicago area, which is more dangerous than Omaha Beach.
Posts: 3,893
Downloads: 431
Uploads: 26


Default

Quote:
Originally Posted by Mad Mardigan View Post




Not sure what to make of their post here...

M. M.

might be lost.
or
the dreaded spam.
__________________
there are only two things in the world: submarines and targets.
Fortis et stabilis et fidelis, semper


------------------------------------------------------------
Silent Hunter 4 1.5 Gold Edition on CDROM
LAA enabled
Dell XPS with 32 GB Ram running Win10
KaleunMarco is offline   Reply With Quote
Old 07-23-21, 06:05 AM   #3695
Cybermat47
Willing Webfooted Beast
 
Cybermat47's Avatar
 
Join Date: Aug 2012
Location: Australia
Posts: 5,386
Downloads: 293
Uploads: 22


Default

Hey guys, is anyone else having stuck needles on all the 3D gauges?

Also, I've encountered a Tachibana-class destroyer escort in October 1943. From what I can find, Tachibana-class ships were only commissioned in mid-1945, with the lead ship being comissioned in April.
__________________
Historical TWoS Gameplay Guide: http://www.subsim.com/radioroom/showthread.php?p=2572620
Historical FotRSU Gameplay Guide: https://www.subsim.com/radioroom/sho....php?p=2713394
Cybermat47 is offline   Reply With Quote
Old 07-23-21, 06:31 AM   #3696
Mad Mardigan
Admiral
 
Mad Mardigan's Avatar
 
Join Date: Sep 2016
Location: Grand Rapids, Mi.
Posts: 2,327
Downloads: 491
Uploads: 0


radar

Quote:
Originally Posted by Cybermat47 View Post
Hey guys, is anyone else having stuck needles on all the 3D gauges?

Also, I've encountered a Tachibana-class destroyer escort in October 1943. From what I can find, Tachibana-class ships were only commissioned in mid-1945, with the lead ship being comissioned in April.
Ahoy, Cybermat47...

Sounds like you got hit with the "High Noon" gauges bug...

Best guess, with that run in with the Tachibana, gather every bit of info about that encounter (date, time place, what sub you're skippering, what base are you based at before running into the stuck gauges... any screenshots you might be able to append to your report on the run in with that destroyer escort... things of that nature & a clipboard copy paste of the mod set up your running with, will help... ) & post it here, for propbeanie, so that He (or s7rikeback) can look into that.

After that, can muddle through with the gauges as best you're able to until you can hit the docks... after docking & going back out on next patrol, the gauges, should be back to normal operation... as I recall, on that.

Hope this info helps...

M. M.

__________________
Mad Mardigan is offline   Reply With Quote
Old 07-23-21, 07:43 AM   #3697
propbeanie
CTD - it's not just a job
 
propbeanie's Avatar
 
Join Date: May 2016
Location: One hour from Music City USA!
Posts: 9,719
Downloads: 439
Uploads: 2


Default

Quote:
Originally Posted by Cybermat47 View Post
Hey guys, is anyone else having stuck needles on all the 3D gauges?

Also, I've encountered a Tachibana-class destroyer escort in October 1943. From what I can find, Tachibana-class ships were only commissioned in mid-1945, with the lead ship being comissioned in April.
As MM mentions, need the date, time, boat, location, etc. of the incident, and where you sailed from, but in addition, which version of the mod? The Preview version has the player and AI subs changed around, theoretically to completely eliminate that issue. If you have that version, then we would want as much detail as is possible, such as if you know if you encountered any enemy AI subs anywhere - that you are aware of.

As for the Tachibana, the game ignores "active" date 'limits' for ships, and puts what it wants to out there. For a while, we tried to put the later ships in a call pool by themselves, but gave up on the idea since the different ship types react differently to different situations, and the idea is rather difficult to implement anyway. We have even taken the configuration dates, as well as skin dates, and changed them all to cover the naked boats when the game does call them early... which we just had a report of that a few weeks ago with one we had missed the dates with... It was one that is not supposed to show up until mid-1943, and was called in late 1942, and forgot to wear it clothes... - that issue for that particular ship is still there (name forgotten) until the next release. Let us know the details though about the gauges please!
__________________

"...and bollocks to the naysayer/s" - Jimbuna
propbeanie is offline   Reply With Quote
Old 07-27-21, 12:12 AM   #3698
Comder
Commander
 
Comder's Avatar
 
Join Date: Sep 2020
Location: Oregon, USA
Posts: 58
Downloads: 83
Uploads: 0
Default

wow (listening) crickets
Hope everyone is doing well.




Comder
__________________


Asus ROG Strix Scar G732LXS-XS99
I9 10th GEN, 32gb MEM, RX2080 8GB nvidia, 2TB SSD
Windows 10 Pro

Warship? What warship?
Comder is offline   Reply With Quote
Old 07-27-21, 05:31 AM   #3699
propbeanie
CTD - it's not just a job
 
propbeanie's Avatar
 
Join Date: May 2016
Location: One hour from Music City USA!
Posts: 9,719
Downloads: 439
Uploads: 2


Default

Still wrasslin' with the ST Radar... it is very stubborn. All indications point to an incomplete implementation of the device in the game. But we're not sure. When it does function (only on a new boat), it takes out the SJ antenna, and also does not display on the sub's inventory. The big thing though, is that it refuses to "upgrade", either resulting in no functioning surface radar, or no observation periscope, or functioning SJ but no ST, or worst of all, no conning tower... There is an easy option for this, but we'll try a few more edits to get it to upgrade properly before we remove it from the mod...
__________________

"...and bollocks to the naysayer/s" - Jimbuna
propbeanie is offline   Reply With Quote
Old 07-27-21, 09:34 AM   #3700
KaleunMarco
Silent Hunter
 
KaleunMarco's Avatar
 
Join Date: Sep 2007
Location: Chicago area, which is more dangerous than Omaha Beach.
Posts: 3,893
Downloads: 431
Uploads: 26


Default

Quote:
Originally Posted by propbeanie View Post
There is an easy option for this, but we'll try a few more edits to get it to upgrade properly before we remove it from the mod...
yep.
for what it is worth, this is the same conclusion that i came to.
__________________
there are only two things in the world: submarines and targets.
Fortis et stabilis et fidelis, semper


------------------------------------------------------------
Silent Hunter 4 1.5 Gold Edition on CDROM
LAA enabled
Dell XPS with 32 GB Ram running Win10
KaleunMarco is offline   Reply With Quote
Old 07-27-21, 11:57 AM   #3701
Mad Mardigan
Admiral
 
Mad Mardigan's Avatar
 
Join Date: Sep 2016
Location: Grand Rapids, Mi.
Posts: 2,327
Downloads: 491
Uploads: 0


radar Re: S class boats...

Quote:
Originally Posted by propbeanie View Post
How many of you folks are using an S-Boat anywhere, and are close to, or played through the dates of 31 May, 1943 to 1st June,1943? Have you received and upgrade to the Improved SJ Radar? Thanks!
Ahoy propbeanie...

Just put together a SH4 mix that I followed off of Wolfpack345, that focuses heavily on the S class.

Just started off on a career out of D.H. 04/42, so haven't gotten to a point yet that is any chances for upgrades yet.

Will keep you appraised soon as I hit the milestone of 31/05-01/06/43 & any issues with upgrades or not being able to should that occur 1 way or the other.

M. M.

__________________
Mad Mardigan is offline   Reply With Quote
Old 07-27-21, 12:24 PM   #3702
lederhosen
Planesman
 
Join Date: Apr 2011
Location: Trier, Germany
Posts: 182
Downloads: 421
Uploads: 0
Default

Salute


New to this side of the war. But, I'm having a problem. I've done two clean installs now and the same thing keeps happening. I'm using the newest version with no other mods etc. Vanilla runs fine. but with this mod on the deck guns look rather impotent, i.e they look broke, wont move, and always point downwards.
Both in Sub school and in campaign.


So thats at least the porpose and S-boats thus far.


I run an I5, 64bit PC with a 1060 gpu and 16GB Ram. Campaign was in Asia 1942


When I remove the mod, vanilla is ok.
__________________
lederhosen is offline   Reply With Quote
Old 07-27-21, 01:27 PM   #3703
Mad Mardigan
Admiral
 
Mad Mardigan's Avatar
 
Join Date: Sep 2016
Location: Grand Rapids, Mi.
Posts: 2,327
Downloads: 491
Uploads: 0


radar

Quote:
Originally Posted by lederhosen View Post
Salute


New to this side of the war. But, I'm having a problem. I've done two clean installs now and the same thing keeps happening. I'm using the newest version with no other mods etc. Vanilla runs fine. but with this mod on the deck guns look rather impotent, i.e they look broke, wont move, and always point downwards.
Both in Sub school and in campaign.


So thats at least the porpose and S-boats thus far.


I run an I5, 64bit PC with a 1060 gpu and 16GB Ram. Campaign was in Asia 1942


When I remove the mod, vanilla is ok.
Ahoy, lederhosen...

Ok, computer specs are good info to know, but... that is only 1/2 the battle (in most cases, at any rate.. )

Also just as important...

Source of SH4 your using if you will, sir.

In addition, with the copy of SH4, where exactly do you have that installed...?

Most definitely needs being NOT installed in either /Program files or \Program files (x86) territory, but instead is better served to be installed in like, example... /Games (in a folder created for the mod you're going with, in this case: C:\Games\SH4\SH4-pristine) thereby using that copy as your go to GOLD standard. Meaning to copy the guts from that folder & then in a newly minted folder in \Games to use for modding. Such as in this case, C:\Games\SH4megamods\FotRS-U

What this does, is takes the game out of Microshafts.. erhm, Microsoft's.. dictatorial greed ridden clutches & allows you to then modify it as needed. Having it in either of those 2 NOT to be installed in areas aforementioned, puts it in their UAC control, which... does NOT like you tampering with things in their domain there.. at all.

Not 1 bit...

A very useful tool to have in your arsenal, is MultiSH4... even if at 1st, you don't consider or even contemplate running more than 1 modded copy of SH4... grab it. ol' boy scout motto... Be prepared.

Using any mods, even including a mega mod set, make sure to use JSGME... in the event you need to take out a mod that has been... updated & believe you me... there will be plenty of times for that to occur.

Running a mod set, is best to use this... it makes making needed changes pretty easy to do.

Also, if you already have jsgme, then include in a follow up reply a clipboard copy of the mods you have activated through jsgme, will also help too.

Simply click on 'tasks' in the pop up menu, select by holding your mouse over it, 'Export activated mods list to' & clicking in the next pop up window, 'clipboard'. This will alow you to paste the list from jsgme of what mods you have active. Which, will give us a chance to see what your rolling with...

last, but most definitely NOT least... using either a 4GB RAM patch or just simply finding, downloading & using Large Address Aware (to Me, by far the simplest tool to use... it's so easy, a cave man can use it.) LAA as it is oft referred to, is a simple 3 step process to assign your computer to grant the SH4.exe 4 GB's of RAM while your playing this game (or much less any other 1 for that matter.. )

Am guessing it is porbably a clash of 2 different mods, causing your issues... though, sometimes a mod unzipped, will every once in a blue moon, not unzip fully as it should.. or even in downloading a zipped mod, will bork at the worst possible time, resulting in unzipping it, something gets left out & well.. any # of errors... leading to frustrations galore.. won't know fully until it's known what mods fully that your rolling with.


Main point is here... the more info provided, the better the odds of figuring out your Jurassic snafu causing you issues...

Hope this helps.

M. M.

__________________
Mad Mardigan is offline   Reply With Quote
Old 07-27-21, 02:36 PM   #3704
propbeanie
CTD - it's not just a job
 
propbeanie's Avatar
 
Join Date: May 2016
Location: One hour from Music City USA!
Posts: 9,719
Downloads: 439
Uploads: 2


Default

Quote:
Originally Posted by lederhosen View Post
Salute

New to this side of the war. But, I'm having a problem. I've done two clean installs now and the same thing keeps happening. I'm using the newest version with no other mods etc. Vanilla runs fine. but with this mod on the deck guns look rather impotent, i.e they look broke, wont move, and always point downwards.
Both in Sub school and in campaign.

So thats at least the porpose and S-boats thus far.

I run an I5, 64bit PC with a 1060 gpu and 16GB Ram. Campaign was in Asia 1942

When I remove the mod, vanilla is ok.
[pic]
Not only deck, but AA guns, and the conning tower is incorrect, being a later war sail. Did you empty the Save folder? Like MM says, install outside of the Program Files folders, but also empty the Save folder before playing the modded game. Instructions are in the first post here, in the download post, and in the Support folder of the mod.
__________________

"...and bollocks to the naysayer/s" - Jimbuna
propbeanie is offline   Reply With Quote
Old 07-27-21, 02:44 PM   #3705
lederhosen
Planesman
 
Join Date: Apr 2011
Location: Trier, Germany
Posts: 182
Downloads: 421
Uploads: 0
Default

I did everything asked for. It could be a corrupted download, but twice??


Here's another pick.
Bit late here now, I'm going to delete everything and start again tomorrow I think.




ps. 1st pic is from the sub school



__________________
lederhosen is offline   Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 09:16 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 1995- 2024 Subsim®
"Subsim" is a registered trademark, all rights reserved.