SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SH5 Mods Workshop
Forget password? Reset here

View Poll Results: Should I develop this modification?
Yes. 242 96.80%
No. 8 3.20%
Voters: 250. You may not vote on this poll

Reply
 
Thread Tools Display Modes
Old 09-14-12, 06:41 AM   #31
Captain73
Stowaway
 
Posts: n/a
Downloads:
Uploads:
Default

Quote:
Originally Posted by limkol View Post
Give this lad a medal. 14 years old, modding and posting in English. Good luck to you, all the best of luck with your project and school. I think it is very impressive that you are making this mod. It's even more impressive that you ask for our opinions in such a mature way.
keep up the good work
From the command of the U-Bootwaffe!!!
Here is the reward! The cross will be later!!!

  Reply With Quote
Old 09-14-12, 08:08 AM   #32
silentmichal
Frogman
 
Join Date: Aug 2011
Location: Poland, my homeland.
Posts: 304
Downloads: 241
Uploads: 0
Default

Oh, easy easy, It's very easy for me! I love doing it, so...
silentmichal is offline   Reply With Quote
Old 09-14-12, 02:24 PM   #33
desperado100
Swabbie
 
Join Date: Nov 2007
Posts: 11
Downloads: 7
Uploads: 0
Default

Quote:
Originally Posted by silentmichal View Post
I'm only 14 years old, and I go to school every day (not in Saturday and Sunday). I haven't got much time for developing this mod, but I'll do it in my free time.


Salute, Michal.
You rather got to school than work on silent hunter??? Thats it!! I am telling your mother!!!
desperado100 is offline   Reply With Quote
Old 09-14-12, 02:52 PM   #34
silentmichal
Frogman
 
Join Date: Aug 2011
Location: Poland, my homeland.
Posts: 304
Downloads: 241
Uploads: 0
Default

You know, I do my homework, and then I make my mod. "Responsibilities first, then pleasure."
silentmichal is offline   Reply With Quote
Old 09-14-12, 02:57 PM   #35
Targor Avelany
Ace of the Deep
 
Join Date: Jan 2010
Location: Vancouver, BC, Canada
Posts: 1,183
Downloads: 225
Uploads: 0


Default

Quote:
Originally Posted by silentmichal View Post
You know, I do my homework, and then I make my mod. "Responsibilities first, then pleasure."
WHO ARE YOU!!!!????

ARE YOU SURE YOU ARE ONLY 14????!!!

Good on you, bud. The above obviously is a joke.
Targor Avelany is offline   Reply With Quote
Old 09-14-12, 03:17 PM   #36
Gotmilk
Planesman
 
Join Date: Sep 2007
Posts: 192
Downloads: 35
Uploads: 0
Default

Quote:
Originally Posted by silentmichal View Post
You know, I do my homework, and then I make my mod. "Responsibilities first, then pleasure."
The irony is that you are developing your young brain much more by doing the modding than by doing the homework. I bet its harder and the experience u gain from it will have more uses in real life. Modding should be ur homework. Sadly our educational system still thinks its better to give boring tasks to young children so they could become mindless robots in their adult life.

Congrats. You are breaking out of the system and educating yourself.

U rock
Gotmilk is offline   Reply With Quote
Old 09-14-12, 05:20 PM   #37
silentmichal
Frogman
 
Join Date: Aug 2011
Location: Poland, my homeland.
Posts: 304
Downloads: 241
Uploads: 0
Default

Quote:
Originally Posted by Targor Avelany View Post
WHO ARE YOU!!!!????

ARE YOU SURE YOU ARE ONLY 14????!!!

Good on you, bud. The above obviously is a joke.


I'm boy, I'm 14 years old, I'm from Poland and it isn't joke. I like modding SH5. Any questions?
silentmichal is offline   Reply With Quote
Old 09-14-12, 06:50 PM   #38
Kalleblom
Lieutenant
 
Join Date: May 2012
Location: Waterkant
Posts: 252
Downloads: 74
Uploads: 0
Default


silentmichal

I think it should be a selectable category in the next Best of subsim election for the youngest modder or something like the "Newcomer" of the year.

Anyway, Great work mate
__________________
My Modlist
Kalleblom is offline   Reply With Quote
Old 09-14-12, 08:05 PM   #39
GT182
Ocean Warrior
 
GT182's Avatar
 
Join Date: May 2005
Location: New Castle of Delaware
Posts: 3,231
Downloads: 658
Uploads: 0
Default

Quote:
Originally Posted by Kalleblom View Post

silentmichal

I think it should be a selectable category in the next Best of subsim election for the youngest modder or something like the "Newcomer" of the year.

Anyway, Great work mate
I agree with that 100%.
__________________
Gary

No Borders, No Language, No Culture =s No Country

I'm a Deplorable, and proud of it.
GT182 is offline   Reply With Quote
Old 09-14-12, 08:10 PM   #40
DrJones
Samurai Navy
 
Join Date: Jun 2009
Location: Germany, 50 Kilometers away from Kiel
Posts: 576
Downloads: 341
Uploads: 0
Default

Quote:
Originally Posted by Kalleblom View Post

silentmichal

I think it should be a selectable category in the next Best of subsim election for the youngest modder or something like the "Newcomer" of the year.

Anyway, Great work mate
Hey mates,

i also agree with this. Something like that must be supported from all of us....

Best Regards

DrJones
DrJones is offline   Reply With Quote
Old 09-15-12, 02:57 AM   #41
silentmichal
Frogman
 
Join Date: Aug 2011
Location: Poland, my homeland.
Posts: 304
Downloads: 241
Uploads: 0
Default

Hi!

In addition to this modification, I too tried to import FlakMonkey's interior (fore quaters) to SH5. Everythink was OK, but: I know, GR2 E/E/V can import *.obj files. But... how to add new material or new meshes? My version of GR2 E/E/V is 1.265.1. Any person can help me? Please...

Last edited by silentmichal; 09-15-12 at 03:15 AM.
silentmichal is offline   Reply With Quote
Old 09-15-12, 03:53 AM   #42
BIGREG
Grey Wolf
 
Join Date: Oct 2005
Location: Bretagne-FRANCE
Posts: 813
Downloads: 155
Uploads: 0
Default

Hi

What have you for 3D moddeling : 3DsMax or Wings3D

For add materials you need to make :

-Add the textures (textures menu)
-Create the materials (materials menu:No Maps with texture) for each use: Diffuse,self-Illumination(AO/shadow), bump can not be created...
-Create the "Texture Menu" (No texture with Maps) add the diffuse and self illumination you have created
- After that get a little more complicated :
- If your mesh have only one subset get in meshes menu
->add material binding-> add your new material-> go on subset and assign the new-> go on mesh and remove the old
-If you mesh have more subsets you need to respect the order of the subsets (subset1->mat1-subset2->mat2 etc...)

- We can't add new meshes ,but you can add subsets
(but,only one by one,other that make an error when importing...)

Voila...
__________________
~~~~BigReg~BigRegOne~~~~



"Better watch where you do not go, because where were going, we will know what it is when we get there, and anyway, it will never be only water."

Proverbe Shadok
BIGREG is offline   Reply With Quote
Old 09-15-12, 04:15 AM   #43
silentmichal
Frogman
 
Join Date: Aug 2011
Location: Poland, my homeland.
Posts: 304
Downloads: 241
Uploads: 0
Default

Thank you!!!! So, I'll import FlakMonkey's interior to SH5 .

EDIT

For 3D modelling I'm using 3dsMAX Autodesk 2013.

Last edited by silentmichal; 09-15-12 at 04:32 AM.
silentmichal is offline   Reply With Quote
Old 09-15-12, 04:31 AM   #44
BIGREG
Grey Wolf
 
Join Date: Oct 2005
Location: Bretagne-FRANCE
Posts: 813
Downloads: 155
Uploads: 0
Default

I wish you a lot of courage is not an easy work

Pay attention to the "Normals"
__________________
~~~~BigReg~BigRegOne~~~~



"Better watch where you do not go, because where were going, we will know what it is when we get there, and anyway, it will never be only water."

Proverbe Shadok
BIGREG is offline   Reply With Quote
Old 09-15-12, 04:44 AM   #45
silentmichal
Frogman
 
Join Date: Aug 2011
Location: Poland, my homeland.
Posts: 304
Downloads: 241
Uploads: 0
Default

Yes, I know, it's awful lot of work, but I like doing it! I'll try.

PS. I don't unsersteand this in 100%:

Quote:
for each use: Diffuse,self-Illumination(AO/shadow), bump can not be created...
And where is this "Texture Menu" in 3rd line?

And what does it means:

Quote:
- If your mesh have only one subset get in meshes menu
->add material binding-> add your new material-> go on subset and assign the new-> go on mesh and remove the old
-If you mesh have more subsets you need to respect the order of the subsets (subset1->mat1-subset2->mat2 etc...)
Please explain me that...
Salute, Micha³
silentmichal is offline   Reply With Quote
Reply

Tags
animations, crew, mod

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 10:58 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 1995- 2024 Subsim®
"Subsim" is a registered trademark, all rights reserved.