SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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06-14-22, 04:05 PM | #1 | |
Sea Lord
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"for those looking for the stadimeter there is none "here we must proceed like a real commander" the creators wanted that... no Lock Target... it's up to us now...let's agree...I told you: I'm not criticizing your work...quite the contrary if we can make things happen here...it's very good... at first: _ I asked you why did you modify the navigation.... Foam train behavior of the ship..etc... distance seen underwater... _the sound of the time is no longer the same ... lots of things we change ... _the problems that some here have with detection... I had... it's not going well at this level... but these are already known problems so it does not involve your work.. but it seems that it does not doesn't work well with yours too. _there are texture issues...something like ships...smoke on buildings... _there is also the fact that there is no wolfpack 3.2 that I haven't played much but it seems that Luckner had worked a lot on it... with some subtlety in the patrols... now I haven't played much this mod because it was not translated at the time I had to translate for each mission in order to know what to do so it was quite annoying... currently I have not mounted it... neither yours... nor the original..!! it must be 4 or 5 months...I review so many things that I don't know anymore... I wanted to add: already carry out attacks in a convoy at night.. of course it depends on the weather conditions while BH is reassured..!!! he who likes these attacks... but it seems that the destroyers did not always behave correctly... now these attacks were not practiced at the beginning of the conflict...(mi 1940..41.etc..) from what I now understand I am not a historian... but what I could understand... derstosstrupp is a Uboat specialist go see his work which can bring you a lot his channel as well as these topics on the forum he goes to the essentials, no "blabla..." a meticulous sailor... My dear NIUME it seems you are going to push me to put all these mods back together...but it happens to be summer and I don't have too much time for that at the moment... I wish you a good evening my best regards Kal_Maximus_U669 Last edited by Kal_Maximus_U669; 06-14-22 at 04:22 PM. |
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06-17-22, 11:48 AM | #2 | |
Sea Lord
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What is wrong with wake foam? And which one? The one which is behind the u-boat or the one which is behind the merchants? Some screenshots would be nine I changed the underwater visibility settings because I believe they were not realistic. In real life u-boat captain couldn't see the front (bow) of his boat underwater through the periscope. I expected that some people would want higher visibility underwater so I have added optional mod in the jgsme folder. Yes some sounds were changed but most people say it's good. I understand that everyone is different, and they like different things. What sounds should be changed in your opinion? |
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06-17-22, 07:05 PM | #3 |
Lieutenant
Join Date: Aug 2009
Posts: 265
Downloads: 953
Uploads: 0
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Help
Is there a mod for automatic ship recognition? it's not realistic but it helps |
06-17-22, 08:05 PM | #4 | |
Navy Seal
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There is one in TMO Dark Waters FOTRS, the individual mod is in the downloads somewhere. I would try asking in main forum and search does not turn up. I find it more realistic than captain skipping through manual as we have it in SH 4. On US side, the tracking party had men who identified ships based on captains descriptions and their own observations, Im sure Germans had some similar system. Captain was doing more critical tasks than flipping through a manual. |
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06-18-22, 08:15 AM | #5 |
Sea Lord
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06-20-22, 05:27 AM | #6 | |
The Old Man
Join Date: Mar 2010
Location: Frankfurt, Germany
Posts: 1,580
Downloads: 29
Uploads: 0
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Quote:
Do I understand this pic correctly, that this is possible while being submerged and the persicope being beneath the water line?
__________________
KSDII-Ace/GWX 3.0 Gold/CCoM 10.0 + h.sie-patch; Windows 7 (64-bit); NVIDIA GeForce GTX650 (310.90) |
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06-20-22, 07:38 AM | #7 |
Sea Lord
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06-20-22, 10:04 AM | #8 | |
The Old Man
Join Date: Mar 2010
Location: Frankfurt, Germany
Posts: 1,580
Downloads: 29
Uploads: 0
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Quote:
Ahh, good to know ... that would solve my "periscope getting shot at"-problem ... Just to be sure: Acc. to Niume, my current game version does not need the additional mod for this to work, correct?
__________________
KSDII-Ace/GWX 3.0 Gold/CCoM 10.0 + h.sie-patch; Windows 7 (64-bit); NVIDIA GeForce GTX650 (310.90) |
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Tags |
ksd ii, u-boat |
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