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Old 06-23-22, 01:07 PM   #1
Texas Red
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Heck yeah!!!!!

WELCOME BACK!
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Old 06-23-22, 01:24 PM   #2
Kpt. Lehmann
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Thank you for the kind thoughts, guys!

There's lots of work to do and it will be a while before I have more to relate in regards the official GWX-Knight's Cross project.

It will be a little while, just so you know. It will be ready when it's ready.

Whatever mods you like to use.... keep enjoying yourselves splashing about and dodging depth charges!

SINK'EM ALL!


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Old 06-28-22, 07:25 PM   #3
iambecomelife
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Welcome back and thank you for this excellent news!
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Old 08-26-22, 10:59 AM   #4
Oberleutnant nederlander
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now what would be some exciting news, is going back to adding GWX- to silent hunter 4!!!
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Old 08-26-22, 11:30 AM   #5
Aktungbby
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Default Welcome back!

Oblt. Nederlander! after a long 'silent run' !
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Old 08-26-22, 11:06 PM   #6
Captain Wreckless
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Awesome! Can't wait.
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Old 10-05-22, 12:44 PM   #7
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Default Oh what a feeling..........

I had freshly installed SH3 GW and vividly remember somewhere around the tip of Shetland in thick fog passing a British destroyer going the other way! I have to be honest, I have never managed to repeat that feeling of awesomeness as I went to flank speed and lost him. Fantastic news guys.
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Old 10-06-22, 07:17 PM   #8
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Now that's what I'm happy to see coming our way. Looks exciting.
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Old 02-04-23, 02:54 AM   #9
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Great ! I'll stay awaiting new release with anxiety.
Is there a wish list?
One of them could be a switch selecting interior lights between normal/blue and red likewise in Uboat game.
All the best
Etna
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Old 02-06-23, 01:52 PM   #10
FalkeEins
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Quote:
Originally Posted by Etna View Post
Great ! I'll stay awaiting new release with anxiety.
Is there a wish list?
One of them could be a switch selecting interior lights between normal/blue and red likewise in Uboat game.
All the best
Etna
Blue lights didn't exist.

I think that the lighting situation is fine as is.
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Old 02-12-23, 08:48 AM   #11
lobomarinho
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Icon11 GWX Knights Cross

I have been away for a very long time due to a life threatening health problem, (Feb 2018 -today), and it is fantastic to read the development of GWX Knights Cross.

Thank you Kpt. Lehmann and your team for your efforts.

I do look forward to install this new update when it is ready and I am sure that playing it will help me in my long recovery fight.

Sink them all!!!

Lobo Marinho
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Old 03-02-23, 08:56 AM   #12
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Hello, I'd like to report a little annoying bug I've found in the current GWX, so you guys can fix it if you'd like for the new update(edition?).
I'll just start off by saying I'm no expert on how SH3 works...
there is a bug when swapping to a new boat keeps the name of the old one, so you get a type 7C "U-11" for instance.
I believe the reason for this is that the new type of submarine becomes available a few months before the real type did, so the game is unable to find a matching name, because none existed at the time, thus the list of available names is empty and the name is not changed from the old type. This could probably be fixed by making it so players unlock new submarines later or messing with some file somewhere that determines which names become available when...
As I've said I'm no expert so this could be very wrong, its just my theory, trying to help.
Thanks for updating this amazing mod!
edit: i should probably add that I only noticed this on the Type VIIC, the type seems to be available 2ish months too soon to have a name.

Last edited by Steve_i400; 03-02-23 at 09:05 AM.
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Old 03-02-23, 02:32 PM   #13
Tigerzhunters
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System Req?

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Old 03-02-23, 11:47 PM   #14
iambecomelife
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Sent some traffic your way!!! A link to this thread has been posted at Wolves of the Kaiser on FB. There was a question if WOTK will have WWII units; I explained my mod is WWI only, but recommended GWX for a great World War II experience.

We do get some subsimmers in the Wolves of the Kaiser group but we also get casual naval sim players; many probably don't use subsim regularly and may not even know about the old GWX versions - let alone this edition. So this will clearly interest them. That's the great thing about subsims; there's something for everyone and every time period.


Aside from what we've already talked about I am eager to contribute more and return to the WWII theater once my workload decreases! All the best.
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Old 03-12-23, 04:25 PM   #15
Kpt. Lehmann
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Quote:
Originally Posted by Steve_i400 View Post
Hello, I'd like to report a little annoying bug I've found in the current GWX, so you guys can fix it if you'd like for the new update(edition?).
I'll just start off by saying I'm no expert on how SH3 works...
there is a bug when swapping to a new boat keeps the name of the old one, so you get a type 7C "U-11" for instance.
I believe the reason for this is that the new type of submarine becomes available a few months before the real type did, so the game is unable to find a matching name, because none existed at the time, thus the list of available names is empty and the name is not changed from the old type. This could probably be fixed by making it so players unlock new submarines later or messing with some file somewhere that determines which names become available when...
As I've said I'm no expert so this could be very wrong, its just my theory, trying to help.
Thanks for updating this amazing mod!
edit: i should probably add that I only noticed this on the Type VIIC, the type seems to be available 2ish months too soon to have a name.
Hi Steve. We have seen your post and will look into it.

Down periscope.
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